<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6603121655333313945</id><updated>2012-02-01T06:38:30.573-08:00</updated><category term='MZST'/><category term='wargames'/><category term='Maps'/><category term='Tunnels and Trolls'/><category term='Talislanta'/><category term='BESM'/><category term='Campaign setting'/><category term='RPGs'/><category term='House Rules'/><category term='Traveller'/><category term='Mekton Z'/><category term='D6'/><category term='The Fantasy Trip'/><category term='Tri-Stat'/><category term='Character'/><category term='Fuzion'/><title type='text'>Jetan</title><subtitle type='html'>A blog about table-top gaming.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default?start-index=101&amp;max-results=100'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>176</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-463396998102165916</id><published>2012-01-30T08:18:00.000-08:00</published><updated>2012-01-30T08:18:16.820-08:00</updated><title type='text'>Folding up the gameboard</title><content type='html'>Given the fact the I'm not gaming on a regular basis right now, and given Google's new invasion of privacy policy I'm going to bring this blog to an end. I'm not going to do anything drastic like delete it or anything, but there won't be any new posts. I may keep blogging somewhere, just not on Blogger, so check out my sf blog &lt;a href="http://triplanetary.blogspot.com/"&gt;Triplanetary&lt;/a&gt; for details. I want to thank all of you who follow this blog for reading my ramblings. I hope I didn't bore you too much. It's been fun. さようなら&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-463396998102165916?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/463396998102165916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=463396998102165916' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/463396998102165916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/463396998102165916'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2012/01/folding-up-gameboard.html' title='Folding up the gameboard'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8831997071564580120</id><published>2012-01-14T11:59:00.000-08:00</published><updated>2012-01-14T11:59:05.687-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Two T&amp;T Dungeons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-AdPnyIa1gck/TxHduBHdbHI/AAAAAAAACZY/-y-L1Ur_jqs/s1600/FBI01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="246" src="http://1.bp.blogspot.com/-AdPnyIa1gck/TxHduBHdbHI/AAAAAAAACZY/-y-L1Ur_jqs/s320/FBI01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OVcmPKnPRbY/TxHeFldRtKI/AAAAAAAACZg/oLQmahUSDmA/s1600/FBI02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-OVcmPKnPRbY/TxHeFldRtKI/AAAAAAAACZg/oLQmahUSDmA/s320/FBI02.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Spoiler alert! These aren't original dungeons, they're mapped-out versions of two &lt;a href="http://www.flyingbuffalo.com/tandt.htm"&gt;Tunnels &amp;amp; Trolls&lt;/a&gt; solo dungeons, &lt;a href="http://www.flyingbuffalo.com/bcintro.htm"&gt;Buffalo Castle&lt;/a&gt; and Sword for Hire. If you've ever played a &lt;a href="http://www.flyingbuffalo.com/solo.htm"&gt;T&amp;amp;T solo&lt;/a&gt; you know they don't come with maps. That would be a dead giveaway. You have to map it yourself as you go along. So I cleaned up the maps I made playing through the adventures with the idea that I could later run them as GM'd dungeons with a group of players. I think it's kind of funny that even though I was doing this for my own private use among a small group of people I still took the trouble to add copyright credits to the maps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8831997071564580120?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8831997071564580120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8831997071564580120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8831997071564580120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8831997071564580120'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2012/01/two-t-dungeons.html' title='Two T&amp;T Dungeons'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-AdPnyIa1gck/TxHduBHdbHI/AAAAAAAACZY/-y-L1Ur_jqs/s72-c/FBI01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7035643261303640735</id><published>2012-01-06T13:50:00.000-08:00</published><updated>2012-01-06T13:50:18.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Double Barreled</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-EyUqW0Upi2k/Twdq9p5IJ0I/AAAAAAAACYo/7v7TAxb4Ce0/s1600/RPGgear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-EyUqW0Upi2k/Twdq9p5IJ0I/AAAAAAAACYo/7v7TAxb4Ce0/s320/RPGgear.jpg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;As a result of the holiday tradition of gift giving I now have access to a working scanner. I also managed to dig up a pile of old game notes that I thought I'd lost, including what looks like a complete dungeon. Time will tell whether or not I scan all of it, but some of it will show up here. Here's a sample of what I have. During a sf campaign one player wanted both a laser rifle and a slug thrower, but wanted to avoid the encumbrance penalties for carrying around two weapons. So he wanted a combined laser/slug thrower rifle. The sketch on the right is his concept of what the weapon would look like. The two to the left are "transitional forms" you might say, of a bulky laser rifle and a provisional design. On the bottom is the final rifle design I came up with for him.&lt;br /&gt;&lt;br /&gt;And you'll notice that in the right-hand margin someone has written "John W. Campbell, Anthology Trilogy." That's not my handwriting so it's just as much a mystery to me as it is to you. Presumably it refers to his Astounding Science Fiction anthologies, which shows that we were at least drawing on some good source material.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7035643261303640735?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7035643261303640735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7035643261303640735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7035643261303640735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7035643261303640735'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2012/01/double-barreled.html' title='Double Barreled'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-EyUqW0Upi2k/Twdq9p5IJ0I/AAAAAAAACYo/7v7TAxb4Ce0/s72-c/RPGgear.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4877054953070415705</id><published>2011-12-22T16:59:00.000-08:00</published><updated>2011-12-22T16:59:44.782-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Indistinguishable from magic</title><content type='html'>&lt;a href="http://barkingalien.blogspot.com/2011/12/magical-time-of-year.html"&gt;Adam&lt;/a&gt;, &lt;a href="http://dndwithpornstars.blogspot.com/2011/12/how-i-like-magic-to-work.html"&gt;Zak S.&lt;/a&gt; and &lt;a href="http://jrients.blogspot.com/2011/12/thinking-about-magic-again.html"&gt;Jeff R.&lt;/a&gt; have all been musing about &lt;a href="http://www.sf-encyclopedia.com/entry/magic"&gt;magic&lt;/a&gt; lately. Sounds fun, so I'll chime in. Probably as a result of playing T&amp;amp;T, I tend to regard magic as a specialized form of &lt;a href="http://www.sf-encyclopedia.com/entry/psi_powers"&gt;psi power&lt;/a&gt;. (As you can imagine, I've never been a fan of the way D&amp;amp;D adds a separate (and IMO clunky) system for psionics.) This is more in keeping with Vance's idea of magic, too. I tend to imagine it being more like Norton's &lt;a href="http://www.andre-norton.org/wworld/index.html"&gt;Witch World&lt;/a&gt; or Bradley's &lt;a href="http://en.wikipedia.org/wiki/Darkover_series"&gt;Darkover&lt;/a&gt; series, where magic ain't nothin' but psi misspelled.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stormbringerrpg.com/youngkingdomswiki/index.php?title=Stormbringer,_3rd_Edition" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-jtuVN_htAbw/TvPJimFM63I/AAAAAAAACVk/35MmsBjT_Ps/s1600/Stormbringer_3rd_Edition.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(&lt;i&gt;3rd edition hardback&lt;/i&gt;)&lt;/div&gt;&lt;br /&gt;For a straight-up magic system my favorite is still the one from &lt;a href="http://delvers.wordpress.com/"&gt;Ken St. Andre&lt;/a&gt; &amp;amp; &lt;a href="http://www.perrinworlds.com/"&gt;Steve Perrin's&lt;/a&gt; &lt;a href="http://www.stormbringerrpg.com/youngkingdomswiki/index.php?title=The_Young_Kingdom%27s_Wiki"&gt;&lt;i&gt;Stormbringer&lt;/i&gt;&lt;/a&gt;. The system revolves around summoning and binding elementals and/or demons. In case you're wondering, the psi angle is that your mind is reaching out to another plane of existence and drawing those creatures to you. The cool thing about the system is that it's simple but very versatile. You do all the usual stupid wizard tricks, like cast a fireball (fire elemental) or make a flying carpet (demon of travel). And it naturally limits magic powers, since demons of combat can be very dangerous. If you pick up a magic sword in this game it could kill you.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.sf-encyclopedia.com/entry/psi_powers" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-PLOiAnz2j8g/TvPPDAVgNwI/AAAAAAAACVw/EVx3mq-usE4/s320/CPJ.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In more general terms, I don't see why magic couldn't be done with straight psi powers. You could even use them to explain most superpowers. Super strength is just psychokinesis with no range, fireballs are just a special form of pyrokinesis, x-ray vision is a type of clairvoyance, etc. One thing that really got me thinking this way was Claude J. Pelletier's excellent article "&lt;a href="http://www.mektonzeta.com/magic.php"&gt;Put Some Magic In It&lt;/a&gt;" which used the &lt;i&gt;Mekton II&lt;/i&gt; psionic rules as a framework for a magic system. But why bother with separate rules? Why not just use the psionic rules to account for "spells"? There are a few things that standard psionic rules don't cover, like shapeshifting or breathing water, but it's easy to expand the rules to cover that stuff.&lt;br /&gt;&lt;br /&gt;And really it just comes down to a matter of semantics.As &lt;a href="http://jrients.blogspot.com/2011/12/magicmissileissoboringineverpickit-zak.html"&gt;Jeff R. showed&lt;/a&gt;, whether you want your Magic Missile to be a bolt of mind force or a spray of pixie dust is all up to you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4877054953070415705?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4877054953070415705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4877054953070415705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4877054953070415705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4877054953070415705'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/12/indistinguishable-from-magic.html' title='Indistinguishable from magic'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-jtuVN_htAbw/TvPJimFM63I/AAAAAAAACVk/35MmsBjT_Ps/s72-c/Stormbringer_3rd_Edition.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6601874599708080195</id><published>2011-12-16T10:26:00.000-08:00</published><updated>2011-12-16T10:26:08.143-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>"That's no moon..."</title><content type='html'>Marc Miller's &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Traveller_(game)"&gt;Traveller&lt;/a&gt;&lt;/i&gt; (1977) introduced a system for randomly generating space maps that has been widely imitated. One thing that is sometimes overlooked in these systems is the possibility of exotic interstellar phenomena. That's what makes David Cook's planet generation system for TSR's &lt;a href="http://en.wikipedia.org/wiki/Star_Frontiers"&gt;&lt;i&gt;Star Frontiers&lt;/i&gt;&lt;/a&gt; (1982) so interesting. It appeared in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Ares_(magazine)"&gt;Ares Magazine&lt;/a&gt;&lt;/i&gt; Special Edition #2 (1983) and when rolling up a system there was a 1% chance you'd roll on a "Special Feature Table" that covered unusual deep space objects.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Special Feature Table&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Die Roll...Feature&lt;/b&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;01-03.....Alien artifact&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;04..........Alien lifeform&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;05-06....Artificial world&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;07.........Black hole&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;08-20...Dead star&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;21-22...Derelict spaceship&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;23-50...Dust cloud&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;51........Neutron star&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;52-71...Protostar&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;72-80...Rogue planet&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;81-99...Supernova remnant&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;00........White hole&lt;/blockquote&gt;&lt;br /&gt;&lt;/blockquote&gt;Most of those features should be self-explanatory. Dust clouds cover 1D10 cubic light-years and may interfere with communications, as might neutron stars, supernova remnants, et al. Artificial worlds can be anything from a hollow asteroid to a ringworld or Dyson sphere. You get the idea. So the nest time you're rolling up a space map throw in a few special features to spice things up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6601874599708080195?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6601874599708080195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6601874599708080195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6601874599708080195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6601874599708080195'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/12/thats-no-moon.html' title='&quot;That&apos;s no moon...&quot;'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5554765454388263648</id><published>2011-12-08T13:50:00.001-08:00</published><updated>2011-12-15T06:56:34.914-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>The History of FASA Trek</title><content type='html'>You probably already know the story of Guy W. McLimore, Greg Poehlein &lt;strike&gt;&amp;amp; David F. Tepool's&lt;/strike&gt; &lt;i&gt;Mekton&lt;/i&gt; supplement, &lt;a href="http://www.fortunecity.com/tattooine/cluster/14/algol/archive/algol006.html"&gt;&lt;i&gt;Mekton Empire&lt;/i&gt;&lt;/a&gt; (1990). But there's an equally interesting tale behind their development of &lt;a href="http://rpggeek.com/rpg/353/star-trek-role-playing-fasa"&gt;FASA's &lt;i&gt;Star Trek&lt;/i&gt; RPG&lt;/a&gt;. A couple things really stand out to me. One is that they had to do a rush job on the project. That probably explains why the campaign advice was so sparse. Another is that they eventually split with FASA over the company's push to militarize the game. But I'll let &lt;a href="http://web.archive.org/web/20010823045428/http://members.evansville.net/guymc/MCplus/strpg.html"&gt;McLimore&lt;/a&gt; tell the story in his own words. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rpggeek.com/rpg/353/star-trek-role-playing-fasa" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-2o31RdGG5U8/TuE1fqzFZRI/AAAAAAAACT8/VNqLyA23OMQ/s320/FASA+2001.jpg" width="256" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;1st edition cover&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Star Trek: the Roleplaying Game&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Guy McLimore, Greg Poehlein, and Dave Tepool were privileged to add their small part to the &lt;i&gt;Star Trek&lt;/i&gt; legend as the authors of &lt;b&gt;&lt;i&gt;Star Trek: The Role Playing Game&lt;/i&gt;&lt;/b&gt; for FASA Corporation. As long time Trekfans, the trio is still very proud of the work they did on this project in its early days.&lt;br /&gt;&lt;br /&gt;Guy, Greg, and Dave, operating at that time as Fantasimulations Associates, were assigned the &lt;i&gt;Star Trek&lt;/i&gt; project by FASA after five other design teams had failed to turn in a manuscript that both FASA and Paramount Pictures would approve. FASA's license option was about to run out, and they needed to get a product into print almost immediately.&lt;br /&gt;&lt;br /&gt;"We had only a few weeks to create character creation, character combat, and starship combat systems," remembers Guy. "When we made that deadline, FASA assigned us the entire project." It was to absorb almost all of their design efforts for the next several years. Guy, Greg, and Dave created the first edition of the basic &lt;i&gt;ST:RPG&lt;/i&gt; rules, which debuted at a Trek convention in Omaha, Nebraska. The game was an immediate success, and soon became the second best selling RPG in history at the time (although well behind #1 - &lt;i&gt;Advanced Dungeons and Dragons&lt;/i&gt;).&lt;br /&gt;&lt;br /&gt;The first boxed set included both the role playing rules and a role playing style starship combat system that remains unique among game systems. Instead of a tactical board game, the role playing combat system offered players the chance to sit at "consoles" for the various bridge stations and perform their duties by allocating power to various systems, setting course, activating the shields, and firing weapons.&lt;br /&gt;&lt;br /&gt;A series of expansion volumes soon followed, all written by Guy, Greg, and Dave, including &lt;b&gt;&lt;i&gt;The Klingons&lt;/i&gt;&lt;/b&gt;, &lt;b&gt;&lt;i&gt;The Romulans&lt;/i&gt;&lt;/b&gt;, and &lt;b&gt;&lt;i&gt;Trader Captains and Merchant Princes&lt;/i&gt;&lt;/b&gt;, which introduced non-military personnel as player characters for the first time. Most of the early adventure supplements were also written by one or more members of the trio. David created and later revised the &lt;b&gt;&lt;i&gt;Star Trek Tactical Ship Combat Simulator&lt;/i&gt;&lt;/b&gt;, which was eventually boxed as a separate component of the system and probably outsold even the role playing game because of its fast play mechanic and authenticity.&lt;br /&gt;&lt;br /&gt;The main books of the system, including the Basic Game and the Klingons, Romulans, and Trader Captains supplements, entered a second edition, using the Fantasimulations Associates systems and text that was edited by John Wheeler. The second editions proved even more popular than the first.&lt;br /&gt;&lt;br /&gt;FASA was already pursuing another success story in the form of &lt;b&gt;&lt;i&gt;Battletech&lt;/i&gt;&lt;/b&gt;. Future warfare was very popular, and FASA was in the forefront of the new gaming craze.&lt;br /&gt;&lt;br /&gt;FASA's desire to stress the combat aspects of &lt;i&gt;Star Trek&lt;/i&gt; led to disputes between them and the Fantasimulations Associates designers, who wanted to maintain the less-violent focus of the &lt;i&gt;Star Trek&lt;/i&gt; TV series. This led to &lt;b&gt;&lt;i&gt;ST:RPG&lt;/i&gt;&lt;/b&gt; projects being assigned to other designers, and eventually to a payment dispute which ended the three Fantasimulations Associates designers' association with FASA and the &lt;i&gt;Star Trek&lt;/i&gt; property.&lt;br /&gt;&lt;br /&gt;The later &lt;i&gt;&lt;b&gt;ST:RPG&lt;/b&gt;&lt;/i&gt; works became very controversial in fandom because of their focus on military themes. Gene Roddenberry returned to active interest in licensing (during the initial planning of &lt;i&gt;Star Trek: The Next Generation&lt;/i&gt;) and was reportedly unhappy with the change of approach to the game materials. A number of proposed FASA projects were turned down when submitted to Paramount for approval. One short-lived sourcebook was actually sent to press and distributed before Paramount had ruled on it. When it was turned down by the licensee, Paramount insisted that FASA withdraw the book from publication.&lt;br /&gt;&lt;br /&gt;Eventually FASA's license to produce &lt;i&gt;Star Trek&lt;/i&gt; materials was not renewed, and the game went out of print. Copies usually bring high prices from used game dealers. Paramount never again allowed a role playing game license to be sold for any &lt;i&gt;Star Trek&lt;/i&gt; property, despite the interest of companies such as TSR, Mayfair Games, and Steve Jackson Games, until January 1998, when a license was granted to Last Unicorn Games.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5554765454388263648?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5554765454388263648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5554765454388263648' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5554765454388263648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5554765454388263648'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/12/history-of-fasa-trek.html' title='The History of FASA Trek'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-2o31RdGG5U8/TuE1fqzFZRI/AAAAAAAACT8/VNqLyA23OMQ/s72-c/FASA+2001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1229231244995523563</id><published>2011-11-30T06:00:00.000-08:00</published><updated>2011-11-30T06:00:07.940-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Klingon Random Name Generator</title><content type='html'>I was looking through my RPG stuff to find some of my old notes, but it doesn't seem like much has survived. I think most of it got thrown out one of the times I moved. Bummer. One thing I did find is something I don't even remember doing. It's a Klingon Random Name generator for...I don't know what. I guess I must have wanted names for Klingon NPCs in a &lt;i&gt;Star Trek&lt;/i&gt; game, but I can't for the life of me remember the details. Nevertheless, here it is in all its mysterious glory.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Klingon Random Name Generator&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I: Given Name:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;First Letter (Roll one die): 1-3 = K-, 4-5 = Q-, 6 = M-&lt;br /&gt;&lt;br /&gt;Mid. Syllable (Roll one die): 1 = -ar-, 2 = -il-, 3 = -ah-, 4 = -ir-, 5 = -al-, 6 = (Roll on Short-Name chart)&lt;br /&gt;&lt;br /&gt;Last Syll. (Roll two dice): 2 = -dar, 3 = -gran, 4 = -mtav, 5 = -rvan, 6 = -gga, 7 = -mato, 8 = -tarc, 9 = -gak, 10 = -gar, 11 = -ssa, 12 = -ramark&lt;br /&gt;&lt;br /&gt;Short-Name Chart (Roll one die): 1 = -or, 2 = -ruge, 3 = -ang, 4 = -ex, 5 = -zak, 6 = -altz&lt;br /&gt;&lt;br /&gt;&lt;b&gt;II: Honorific&lt;/b&gt; (one die): 1 = no honorific, 2 = tai-, 3 = vestai-, 4 = sutai-, 5 = zantai-, 6 = epetai-&lt;br /&gt;&lt;br /&gt;(NOTE: The honorific is added as a prefix to the line-name.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;III: Line-name:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;First Syll. (Roll two dice): 2 = Sol-, 3 = Jur-, 4 = Sub-, 5 = Hav-, 6 = Pal-, 7 = Ney-, 8 = Tre-, 9 = Jav-, 10 = Hur-, 11 = Lim-, 12 = Uru-&lt;br /&gt;&lt;br /&gt;Mid. Syll. (Roll one die): 1 = -ai-, 2 = -ge-, 3 = -us-, 4 = -az-, 5 = -la-, 6 = (No middle syllable)&lt;br /&gt;&lt;br /&gt;Last syllable (Roll two dice): 2 = -esh, 3 = -ra, 4 = -iss, 5 = -bh, 6 = -arn, 7 = -th, 8 = -ric, 9 = -sig, 10 = -exa, 11 = -vrk, 12 = -ltz&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's it. Let's see how well it works...&lt;br /&gt;&lt;br /&gt;#1: Qang vestai-Palgeth&lt;br /&gt;#2:&amp;nbsp; Qilgga sutai-Neyaziss&lt;br /&gt;#3:&amp;nbsp; Kirmato vestai-Neygeric&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Qapla'&lt;/i&gt;! Not half bad, although the slight bell-curve on those 2D rolls weights things toward the middle. Good enough for a quick-and-dirty Klingon NPC or two though. But what do I know? &lt;i&gt;tlhIngan Hol vIjatlhbe'&lt;/i&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1229231244995523563?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1229231244995523563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1229231244995523563' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1229231244995523563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1229231244995523563'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/11/klingon-random-name-generator.html' title='Klingon Random Name Generator'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2437963835928302843</id><published>2011-11-23T09:24:00.001-08:00</published><updated>2011-11-23T09:45:04.314-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>FASA Trek's prescience</title><content type='html'>Guy McLimore, Greg Poehlein, and David Tepool's &lt;a href="http://en.memory-alpha.org/wiki/Star_Trek:_The_Role_Playing_Game"&gt;&lt;i&gt;Star Trek: The Role Playing Game&lt;/i&gt;&lt;/a&gt; (1982) had a lot of interesting points. While generally staying true to the &lt;a href="http://en.memory-alpha.org/wiki/Portal:Main"&gt;&lt;i&gt;Star Trek&lt;/i&gt; universe&lt;/a&gt;, it also emphasized some aspects that were more reminisent of Marc Miller's &lt;a href="http://traveller.wikia.com/wiki/Main_Page"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt; (1977). For example, the supplement &lt;i&gt;Trader Captains and Merchant Princes&lt;/i&gt; (1983), which let players unleash their inner Harry Mudd. But in the equipment lists of that book was something remarkable, even uncanny. It came disguised as a simple description of a data storage card, or "computer cart."&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0q8QVnNKc_Q/Ts0tdoy6JKI/AAAAAAAACRM/eu7XUVE6tIo/s1600/Cart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="136" src="http://2.bp.blogspot.com/-0q8QVnNKc_Q/Ts0tdoy6JKI/AAAAAAAACRM/eu7XUVE6tIo/s320/Cart.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The text seems to be describing a standard &lt;a href="http://en.memory-alpha.org/wiki/Memory_Tape"&gt;memory tape&lt;/a&gt;, but look at the illustration. Look familiar? That's no memory tape, it's a USB flash drive.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LGP5NLvAH7E/Ts0uTjEtpvI/AAAAAAAACRU/iUzDVEenl1U/s1600/flash.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://2.bp.blogspot.com/-LGP5NLvAH7E/Ts0uTjEtpvI/AAAAAAAACRU/iUzDVEenl1U/s320/flash.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;But flash drives weren't around until c. 2000 CE, eighteen years after that game was published. This is highly illogical. Is it a clue planted by a time traveler, as in Asimov's &lt;i&gt;The End of Eternity&lt;/i&gt;? Did the game designers have precognitive abilities? What's going on here? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2437963835928302843?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2437963835928302843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2437963835928302843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2437963835928302843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2437963835928302843'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/11/fasa-treks-prescience.html' title='FASA Trek&apos;s prescience'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0q8QVnNKc_Q/Ts0tdoy6JKI/AAAAAAAACRM/eu7XUVE6tIo/s72-c/Cart.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1470078004611821205</id><published>2011-11-17T07:48:00.001-08:00</published><updated>2011-11-17T08:17:03.916-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mekton Z'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Glitches</title><content type='html'>The &lt;a href="http://www.talsorian.com//talsorian/NEWWEBSITE/default.htm"&gt;R. Talsorian&lt;/a&gt; sourcebook for &lt;i&gt;Cyberpunk&lt;/i&gt; based on &lt;a href="http://www.walterjonwilliams.net/"&gt;Walter Jon Williams&lt;/a&gt;' book &lt;a href="http://www.sf-encyclopedia.com/entry/williams_walter_jon"&gt;&lt;i&gt;Hardwired&lt;/i&gt;&lt;/a&gt; (1986) included some interesting variations on the core rules. Most significantly, the netrunning rules were revamped to a more realistic system. CP2020 is a good game, but the treatment of cyberspace is very idiosyncratic, to say the least. Another thing I like is the table of "glitches" for NPCs. These are personality quirks that can give characters a distinctive personality. It's like a quick-and-dirty Life Path. To determine the number of glitches, roll 1D10. 1-5 = 1 glitch, 6-8 = 2 glitches, 9-10 = 3 glitches. Roll 2D10 for each glitch and cross-index on the Glitch Table.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-n0xRA1zhqlo/TsUxsg8s8zI/AAAAAAAACQ0/gyOYL6kd9k4/s1600/CP3201_Glitches.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://2.bp.blogspot.com/-n0xRA1zhqlo/TsUxsg8s8zI/AAAAAAAACQ0/gyOYL6kd9k4/s320/CP3201_Glitches.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1470078004611821205?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1470078004611821205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1470078004611821205' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1470078004611821205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1470078004611821205'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/11/glitches.html' title='Glitches'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-n0xRA1zhqlo/TsUxsg8s8zI/AAAAAAAACQ0/gyOYL6kd9k4/s72-c/CP3201_Glitches.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7926124899283961484</id><published>2011-11-11T09:26:00.001-08:00</published><updated>2011-11-13T21:11:59.011-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Radiation rules</title><content type='html'>I was browsing &lt;a href="http://traveller.mu.org/"&gt;Joseph Heck's Traveller website&lt;/a&gt; and found these &lt;a href="http://traveller.mu.org/archive/TNE/radiation.rules.txt"&gt;rules for radiation poisoning&lt;/a&gt; from &lt;a href="http://www.farfuture.net/"&gt;GDW's Twilight 2000&lt;/a&gt;. They are very realistic (i.e., lethal) and will work as written with any game that has a stat range of 1-10. In games that don't have a Constitution stat just use the equivalent; e.g, in &lt;a href="http://www.mektonzeta.com/"&gt;Interlock&lt;/a&gt; use the Body Type stat, in &lt;a href="http://www.btrc.net/corps"&gt;CORPS&lt;/a&gt; or &lt;a href="http://www.darkshire.net/jhkim/rpg/srd/srd_action/index.html"&gt;&lt;i&gt;Action! System&lt;/i&gt;&lt;/a&gt; use Health, etc.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Date: Fri, 29 Sep 1995 12:30:17 -0700 (PDT)&lt;br /&gt;From: John ---- ---------- &amp;lt;-------@uclink.berkeley.edu&amp;gt;&lt;br /&gt;Subject: Rads&lt;br /&gt;Re: Radiation T:2000 rules&lt;br /&gt;&lt;br /&gt;Effects of Exposure:  Exposure to lower levels of radiation will produce temporary illness, while higher levels can kill.  All exposure is cumulative.  When a character's accumulated rads reach or surpass 50, he must be checked for radiation illness.  Thereafter, each time the character accumulates one or more rads he must be checked for radation illness.  however, the character is checked for radiation illness only once per day on each day that he accumulates additional rads.&lt;br /&gt;&lt;br /&gt;The Radiation Illness Chart (below) gives the multipliers used to determine the chances of illness and death from exposure to radiation.  Use the rad level on the chart that is closest to (without exceeding) his accumulated rad level.&lt;br /&gt;&lt;br /&gt;Rads...Slight Illness...Serious Illness...Death&lt;br /&gt;50.............1.0..............nil....................nil&lt;br /&gt;100............0.5............1.0...................nil&lt;br /&gt;300............0.2............0.5..................1.0&lt;br /&gt;400...........Auto..........0.2...................0.5&lt;br /&gt;600...........Auto..........Auto................0.2&lt;br /&gt;800...........Auto..........Auto................Auto&lt;br /&gt;&lt;br /&gt;Multiply the character's Constitution by the multiplier to determine his target number (round fractions up).  Roll 1D10.  If the number rolled is equal to or less than the chance, the character avoids the effect.&lt;br /&gt;&lt;br /&gt;Slight Illness:  Nausea, vomiting, and headaches.  Onset is 1D6 hours after exposure.  The character has strength, agility, and intelligence halved for the duration of the illness.  Symptoms last one day at lower levels, two days if exposure is greater than 600 rads.&lt;br /&gt;&lt;br /&gt;Serious Illness:  First suffers slight illness, as above,.  Then suffers serious illness and is incapacitated with severe vomiting and diarrhea, spotting on the body caused by bleeding under teh skin, and blood int he stool and vomit.  Onset of serious illness is 2D6 days after exposere at levels less than 300 rads, 1D6 at levels above that.  Incapacitation lasts 1D6 days, plus one day for every two days spent without bed rest and medical care.  The amount of medical care required is the same as for a character with a serious wound to two body parts -- or two additional body parts if the character is already wounded.  General illness, approximating the effects of slight illness listed above, will persist for 1D6 weeks.&lt;br /&gt;&lt;br /&gt;Death:  The character first suffers from slight radiation illness and then from serious radiation illness.  During the incapacitation period (and usually within 30 days of exposure) the character dies.&lt;br /&gt;&lt;br /&gt;At higher tech levles, presumably an automed could treat slightand serious illness at increasing levels of exposure, and a full medicalfacility could prevent death, and "roll-back" a persons cumulativeexposure.  The description in FF&amp;amp;S of the consequences of getting tooclose to a Fusion Drive suggest that bone marrow transplants etc, would benecessary, so presumably the character is till going to be laid up forsome time. &lt;br /&gt;&lt;br /&gt;*Apologies to those not interested in radiation, but enough people had expressed an interest that I thought it was worthwhile.&lt;br /&gt;--M&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whether or not you want to use these rules depends on how realistic you want to be. They would be very useful in a hard sf game but would be inappropriate in a &lt;a href="http://www.sf-encyclopedia.com/entry/planetary_romance"&gt;planetary romance&lt;/a&gt; or superhero game. If you do use them in a super-science game - a space opera setting like &lt;i&gt;Star Trek&lt;/i&gt;, for example - you might want to allow medical science to provide a cure, like the original poster suggested. Assuming the doctor has the necessary drugs on hand and makes a successful skill roll she could alleviate the effects of the radiation poisoning. If the science is sufficiently advanced you could even allow treatment that would reduce the number of rads the character has accumulated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7926124899283961484?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7926124899283961484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7926124899283961484' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7926124899283961484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7926124899283961484'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/11/radiation-rules.html' title='Radiation rules'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1725987579372865822</id><published>2011-11-03T14:51:00.000-07:00</published><updated>2011-11-03T14:51:17.650-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Warp "speed"</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ehJatp_xaEU/TrML7KogMDI/AAAAAAAACPo/ZD-kQML_ZXc/s1600/warp6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="253" src="http://1.bp.blogspot.com/-ehJatp_xaEU/TrML7KogMDI/AAAAAAAACPo/ZD-kQML_ZXc/s320/warp6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I know &lt;a href="http://martianchess.blogspot.com/2010/07/warp-factor-six-is-slow.html"&gt;Warp 6 is slow&lt;/a&gt;, but as &lt;a href="http://www.sjgames.com/murphys/"&gt;&lt;i&gt;Murphy's Rules&lt;/i&gt;&lt;/a&gt; points out Warp 7 isn't much better.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1725987579372865822?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1725987579372865822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1725987579372865822' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1725987579372865822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1725987579372865822'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/11/warp-speed.html' title='Warp &quot;speed&quot;'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ehJatp_xaEU/TrML7KogMDI/AAAAAAAACPo/ZD-kQML_ZXc/s72-c/warp6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2293729039937695279</id><published>2011-10-27T09:41:00.000-07:00</published><updated>2011-11-03T14:45:50.284-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Count Dracula</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gutenberg.org/ebooks/345" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-P1zCCeJ_3po/Tql56D2FBdI/AAAAAAAACPI/8IiP3ZzOZjk/s320/dracula_Marvel.jpg" width="210" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Picture by &lt;a href="http://en.wikipedia.org/wiki/Gene_Colan"&gt;Gene Colan&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Count Dracula is a centuries-old vampire and Transylvanian nobleman who exudes a veneer of aristocratic charm. He claims to be a Székely descended from Attila the Hun. He is deeply proud of his boyar heritage and is nostalgic for the past times of heroism, honor and valor. Although Dracula dons a mask of cordiality, he often flies into fits of rage when his plans for world domination are interfered with.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Count Dracula&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Body: 8  Mind: 7  Soul: 9&lt;br /&gt;Health Points: 125  Energy Points: 160  Shock Value: 17&lt;br /&gt;Combat Value: 11  Defense Value: 6&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Attributes:&lt;/b&gt;  &lt;i&gt;Alternate Form&lt;/i&gt; (Bat: Body 6,        Mind 4,        Soul 1,&amp;nbsp;       Flight 2 (50 kph), Heightened Senses 1 (Sonar)),  &lt;i&gt;Animal Summon/Control&lt;/i&gt; (5 Wolves) 2, &lt;i&gt;Attack Combat Mastery&lt;/i&gt; 3,&amp;nbsp;   &lt;i&gt;Contamination&lt;/i&gt; (Vampirism) 5 (12 hr for transformation to complete, 1 Person),  &lt;i&gt;Energy Bonus&lt;/i&gt; 4,   &lt;i&gt;Extra Attacks&lt;/i&gt; 2, &lt;i&gt;Heightened Awareness&lt;/i&gt; 2 (4 Check Value Bonus),  &lt;i&gt;Heightened Senses&lt;/i&gt; 2 (Hearing,       Smell, Vision),     &lt;i&gt;Highly Skilled&lt;/i&gt; 1, &lt;i&gt;Mind Control&lt;/i&gt; 3  (+2 Check Bonus, -1 to Resistance Check, 1 Person),  &lt;i&gt;Mind Shield&lt;/i&gt; 3 (3 defensive levels of Mind and Soul, +30 mental armor),  &lt;i&gt;Natural Weapons&lt;/i&gt; (Fangs) 1, &lt;i&gt;Regeneration&lt;/i&gt; 1 (5 Heath Points restored each round),  &lt;i&gt;Special Attack&lt;/i&gt; (Vampire bite) 4 (20 damage attack, Incapacitating         (Body Check Required),       Drain Soul   (1 soul points drained),    Vampiric,         Only Restore Lost Levels,       Low Penetration,       Melee),     &lt;i&gt;Special Defense&lt;/i&gt; 7 (Ageing 2,       Disease 2,       Air/Oxygen to Breathe 2,       Poison 1),     &lt;i&gt;Special Movement&lt;/i&gt; 3 (Wall-Crawling,       Cat-Like),     &lt;i&gt;Super Strength&lt;/i&gt; 1 (2 tonnes and +10 damage in close combat and +4 strength check bonus),  &lt;i&gt;Tough&lt;/i&gt; 2  (+40 health points)&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skills:&lt;/b&gt;     Climbing 1, Cultural Arts (Transylvanian History) 4, Etiquette 3, Forgery 1, Intimidation (Street) 2, Languages (English, Lip Reading) 2,    Stealth (Silent move) 3,    Urban Tracking (Underworld) 4,    Wilderness Tracking (Forest) 2,    &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Defects:&lt;/b&gt;  Achilles Heel (Wooden weapons) -2,  Bane (Holy Symbol, 20 pts/round of exposure) -1,  Bane (Sunlight, 40 pts/round of exposure) -2,  Marked (Red eyes. fangs) -1,  Nemesis (Professor Abraham Van Helsing) -2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Character Points:&lt;/b&gt; 165  &lt;b&gt;Skill Points:&lt;/b&gt; 30 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Notes:&lt;/b&gt; Made with the &lt;a href="http://www.technofetish.net/sas/index.html"&gt;SAS Character Generator&lt;/a&gt; for use with the free &lt;a href="http://tristat.wikispaces.com/"&gt;&lt;i&gt;Tri-Stat&lt;/i&gt;&lt;/a&gt; rules. The write up is based on BESM &lt;i&gt;Hellsing&lt;/i&gt; (02-907), BESM 3rd Edition (&lt;span class="smallText"&gt;WW76000)&lt;/span&gt; Vampire template, and of course Bram Stoker's 1897 Gothic horror novel &lt;a href="http://www.gutenberg.org/ebooks/345"&gt;&lt;i&gt;Dracula&lt;/i&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2293729039937695279?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2293729039937695279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2293729039937695279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2293729039937695279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2293729039937695279'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/10/count-dracula.html' title='Count Dracula'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-P1zCCeJ_3po/Tql56D2FBdI/AAAAAAAACPI/8IiP3ZzOZjk/s72-c/dracula_Marvel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-829569452019100460</id><published>2011-10-19T12:49:00.000-07:00</published><updated>2011-10-19T12:49:24.970-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Fantasy Trip'/><title type='text'>The Rule of Five</title><content type='html'>I think we've all been in games alongside Power Gamers. You know the ones. They could care less about their character's personality. Their only interest is to turn them into an unstoppable juggernaut. If it weren't for encumbrance rules they'd haul around every conceivable weapon. They also like to load up on any and every magic item they can grab. What's a poor GM to do? &lt;a href="http://en.wikipedia.org/wiki/The_Fantasy_Trip"&gt;&lt;i&gt;The Fantasy Trip&lt;/i&gt;&lt;/a&gt; had a nice way to deal with the latter problem called The Rule of Five.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;The Rule of Five: Wearing Several Magic Items&lt;/b&gt;&lt;br /&gt;The Rule of Five states that one person cannot use more than five magical items at a time. However, any one item can contain up to five spells. This means that a person can have up to 25 spells going for him at once -- which ought to be enough.&lt;/blockquote&gt;&lt;br /&gt;Of course that won't be enough for the Power Gamer, but they'll just have to lump it. And in practice the average magical item will have far fewer than five spells in it. That could make for some interesting choices for the players as they try to decide between this magic wand and that magic ring. On the other hand, you might also want some special rules to take into account artifacts and other legendary magical items of great power. If someone finds the Ring of Gaxx, which has nine different powers, it might have to count as two items. &lt;br /&gt;&lt;br /&gt;You could work any number of variations on this rule. For example, in a more gritty game you could have a Rule of Seven stating that a character can have no more than seven spells - from magic items or elsewhere - going for them at once. That could help keep wizardry from overpowering the game and really annoy the Power Gamers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-829569452019100460?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/829569452019100460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=829569452019100460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/829569452019100460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/829569452019100460'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/10/rule-of-five.html' title='The Rule of Five'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1699216994464184679</id><published>2011-10-12T07:07:00.000-07:00</published><updated>2011-10-13T08:57:16.930-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign setting'/><title type='text'>Extraordinary Voyages</title><content type='html'>Previously &lt;a href="http://martianchess.blogspot.com/2011/09/chariot-of-gods.html"&gt;I posted&lt;/a&gt; about how despite the best efforts of &lt;a href="http://mrqwiki.com/wiki/index.php?title=Main_Page"&gt;RuneQuest's&lt;/a&gt; creators they just couldn't persuade the game's fans to use it for settings other than Glorantha. I even posted the mock-ancient map from RQ3 and then speculated that the landmark called "Chariot of Gods" might be a reference to theories of ancient astronauts. Well, it turns out that map was much more realistic than I imagined, and that there really was an ancient mariner who sighted the "Chariot of Gods." That sailor was named Hanno, and here's what H. G. Wells has to say about him in &lt;i&gt;The Outline of History&lt;/i&gt; (1920).&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;About 520 B.C. a certain Hanno made a voyage that is still one of the most notable in the world. This Hanno - if we may trust the &lt;i&gt;Periplus of Hanno&lt;/i&gt;, the Greek translation of his account which still survives - followed the African coast southward from the Straits of Gibraltar as far as the confines of Liberia. He had sixty big ships and his main task was to found or reinforce certain Carthaginian stations upon the Morocco coast. Then he pushed southward. He founded a settlement in the Rio de Oro (on Kerne or Herne Island), and sailed on past the Senegal River. The voyagers passed on for seven days beyond the Gambia, and landed at last upon some island. This they left in a panic, because, although the day was silent with the silence of the tropical forests, night they heard the sound of flutes, drums, and gongs, and the sky was red with the blaze of the bush fires. The coast country for the rest of the voyage was one blaze of fire, from the burning of the bush. Streams of fire ran down the hills into the sea, and at length a blaze arose so loftily that it touched the skies. Three days further brought them to an island containing a lake (?Sherbro Island). In this lake was another island (?Macaulay Island), and on this were wild, hairy men and women, "whom the interpreters called gorilla." &lt;br /&gt;&lt;br /&gt;The Carthaginians, having caught some of the females of these "gorillas" - they were probably chimpanzees - turned back and eventually deposited the skins of their captives - who had proved impossibly violent guests to entertain on board ship - in the Temple of Juno.&lt;/blockquote&gt;&lt;br /&gt;Hanno's own account mentions a notable landmark.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"Sailing quickly away thence, we passed a country burning with fires and perfumes; and streams of fire supplied from it fell into the sea. The country was impassable on account of the heat. We sailed quickly thence, being much terrified; and passing on for four days, we discovered a country full of fire. In the middle was a lofty fire, larger than the rest, which seemed to touch the stars. When day came, we discovered it to be a large hill, called the Chariot of the Gods."&lt;/blockquote&gt;&lt;br /&gt;So that's what the map is referring to. But even if you leave space aliens out of it this kind of extraordinary voyage would make a great basis for a game. It could either be an epic campaign, with players undertaking the whole voyage from beginning to end, or it could be a jumping off point for more episodic adventures. Fabulous ruins, mysterious civilizations, lost Atlantean colonies -- any number of adventures await. It would be like a cross between &lt;a href="http://www.manybooks.net/titles/howardrother08Queen_of_the_Black_Coast.html"&gt;Conan&lt;/a&gt;, &lt;a href="http://www.gutenberg.org/ebooks/search.html/?default_prefix=subject_id&amp;amp;sort_order=downloads&amp;amp;query=61"&gt;Tarzan&lt;/a&gt; and the old &lt;a href="http://en.wikipedia.org/wiki/Wagon_Train"&gt;&lt;i&gt;Wagon Train&lt;/i&gt; TV series&lt;/a&gt;, only set in ancient Africa.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1699216994464184679?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1699216994464184679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1699216994464184679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1699216994464184679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1699216994464184679'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/10/extraordinary-voyages.html' title='Extraordinary Voyages'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2753616266747140924</id><published>2011-10-07T13:52:00.000-07:00</published><updated>2011-10-07T13:52:36.459-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign setting'/><title type='text'>The Pillars of Hercules</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0Ab4tppleZg/To9ZRNosaPI/AAAAAAAACOA/PCgcNJ3g1Yw/s1600/0381.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="221" src="http://2.bp.blogspot.com/-0Ab4tppleZg/To9ZRNosaPI/AAAAAAAACOA/PCgcNJ3g1Yw/s320/0381.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;The state of affairs about 750 B.C.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;This is a follow-up post to &lt;a href="http://martianchess.blogspot.com/2011/09/cimmerian-hordes.html"&gt;my earlier suggestion&lt;/a&gt; for a game set during the time of the Cimmerian invasions. While in the east the &lt;a href="http://en.wikipedia.org/wiki/Neo-Assyrian_Empire"&gt;Assyrians&lt;/a&gt; and Lydians are fending off the rampaging barbarian hordes, in the west the Phoenicians are extending their sway. This map shows the disposition at the time. The Phoenician colony of Carthage is the dominant city-state in the region. They are so sure of their power that they tend to regard the whole Mediterranean as their own private property, and have been known to seize ships and cargoes. Yet when the Greeks or Etruscans return the favor they're branded "pirates." A loose federation of &lt;a href="http://en.wikipedia.org/wiki/Etruscan_civilization"&gt;Etruscan&lt;/a&gt; city-states dominates the Italian peninsula. Rome at this time was still ruled by the legendary kings. It was little more than a colony of Alba Longa, only just beginning to assert its independence. The Greeks, both Ionian and Dorian, have a strong presence in the toe and heel of Italy and eastern Sicily. They present a serious challenge to the Phoenician dominance of trade. &lt;br /&gt;&lt;br /&gt;Although the Phoenicians counted biremes as part of their navy, and triremes were starting to appear, the most common ship plying the seas was still the pentekonter. Even a century later, at the &lt;a href="http://en.wikipedia.org/wiki/Battle_of_Alalia"&gt;Battle of Alalia&lt;/a&gt;, the Greek fleet would consist entirely of pentekonters, and decades later &lt;a href="http://en.wikipedia.org/wiki/Polycrates"&gt;Polycrates&lt;/a&gt;, the tyrant of Samos, would wreak havoc on the Aegean with a navy of 100 pentekonters.&lt;br /&gt;&lt;br /&gt;In addition to the usual opportunities for adventure --&amp;nbsp; treasure rich, monster haunted ruins, etc. --- the prevalence of colonies in this region presents an opportunity for an interesting variation on the standard "D&amp;amp;D endgame." Instead of just getting a stronghold, players reaching a certain level (either literally or figuratively if playing a game like &lt;a href="http://www.darkshire.net/jhkim/rpg/srd/srd_runic/index.html"&gt;RuneQuest&lt;/a&gt;) could set out to found their own city. This could become a campaign in itself, with the party playing out a scenario similar to the one in the later books of &lt;a href="http://www.gutenberg.org/ebooks/228"&gt;&lt;i&gt;The Aeneid&lt;/i&gt;&lt;/a&gt;. &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2753616266747140924?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2753616266747140924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2753616266747140924' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2753616266747140924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2753616266747140924'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/10/pillars-of-hercules.html' title='The Pillars of Hercules'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0Ab4tppleZg/To9ZRNosaPI/AAAAAAAACOA/PCgcNJ3g1Yw/s72-c/0381.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6271595923789362389</id><published>2011-09-30T11:55:00.000-07:00</published><updated>2011-10-01T08:38:58.357-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign setting'/><title type='text'>Cimmerian hordes</title><content type='html'>A while ago &lt;a href="http://martianchess.blogspot.com/2010/04/real-hyborian-age.html"&gt;I suggested&lt;/a&gt; that the Hellenistic Era would be a good historical campaign setting for a Conan-style FRPG. But of course Conan was a Cimmerian, and there really were barbarians by that name, but they lived centuries earlier.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pz11uq4sejE/ToT76wKhHoI/AAAAAAAACN0/S0TmJB5U_jI/s1600/Cimmerians.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="205" src="http://3.bp.blogspot.com/-pz11uq4sejE/ToT76wKhHoI/AAAAAAAACN0/S0TmJB5U_jI/s320/Cimmerians.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Western Asia, 7th century BCE.&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;It was a time of empires in decline, when &lt;a href="http://en.wikipedia.org/wiki/Kushite_Egypt"&gt;Egypt was in turmoil&lt;/a&gt;, the mighty Assyrian empire maintained a precarious dominance, and the Phoenicians ruled the Mediterranean waves.&amp;nbsp; It was then that, as &lt;a href="http://classics.mit.edu/Herodotus/history.html"&gt;Herodotus&lt;/a&gt; tells us, "...the &lt;a href="http://en.wikipedia.org/wiki/Cimmerians"&gt;Cimmerians&lt;/a&gt;, &lt;a href="http://www.blogger.com/blogger.g?blogID=6603121655333313945" name="214"&gt;&lt;/a&gt;driven from their homes by the nomads of Scythia, entered Asia and captured &lt;a href="http://www.blogger.com/blogger.g?blogID=6603121655333313945" name="215"&gt;&lt;/a&gt;Sardis, all but the citadel." For decades the barbarian hordes ravaged Anatolia, often seeking only loot. "For the Cimmerian attack upon &lt;a href="http://www.blogger.com/blogger.g?blogID=6603121655333313945" name="95"&gt;&lt;/a&gt;Ionia...was not a conquest of the cities, &lt;a href="http://www.blogger.com/blogger.g?blogID=6603121655333313945" name="96"&gt;&lt;/a&gt;but only an inroad for plundering." Before they were vanquished as an effective fighting force by king Alyattes II of Lydia towards the close of the century they had clashed with imperial Assyrian armies, brought Phrygia to its knees, and ravaged the kingdom of Lydia. Who knows what other exploits they had, what solitary adventurers set out form among their ranks and what dangers they faced?&lt;br /&gt;&lt;br /&gt;Of course Howard's stories were not historical, and his Cimmerians were not the ones of history. But I think the history of this period is just as exiting and exotic as the imaginary world of Hyboria. It was a time of brave Greek mercenaries, wise Egyptian sorcerers, wily Phoenician merchants, Etruscan pirates, fierce priestesses of Ishtar, and of course rugged Cimmerian barbarians.&lt;br /&gt;&lt;br /&gt;However, there are a few historical details that may challenge the average role-player. For example, coinage had not yet been invented. At that time people mainly used weighted bits of metal as currency. It was the Lydians who would mint the first electrum coins, but it would be centuries before the system was widespread. And at the same time the Lydians were also just inventing the inn. I think that facing a world with no inns or coins might reduce the average gamer to a twitching wreck. You could fudge things, and add those conveniences to make things comfortable for the players. Since there's going to be magic and monsters in the game there's no need to be a stickler for historical detail. On the other hand, sometimes it's fun to watch the players twitch. It's your call. In any case, your chariot awaits...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6271595923789362389?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6271595923789362389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6271595923789362389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6271595923789362389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6271595923789362389'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/cimmerian-hordes.html' title='Cimmerian hordes'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-pz11uq4sejE/ToT76wKhHoI/AAAAAAAACN0/S0TmJB5U_jI/s72-c/Cimmerians.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8725109601969409812</id><published>2011-09-22T15:06:00.000-07:00</published><updated>2011-09-23T15:50:32.960-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><title type='text'>Arduin, Bloody Ardiun</title><content type='html'>&lt;a href="http://www.diffworlds.com/different_worlds.htm"&gt;&lt;i&gt;Different Worlds&lt;/i&gt;&lt;/a&gt; was Chaosium's house magazine back in the day. Although never as popular as &lt;i&gt;The Dragon&lt;/i&gt; or &lt;i&gt;The Space Gamer&lt;/i&gt; it was a pretty good zine. One notable feature was the "My Life &amp;amp; Role-Playing" series. As editor Tadashi Ehara explains, &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"To provide content for the first issue, I invited all the prominent game designers and role-playing personalities at the time to submit a "My Life &amp;amp; Role-Playing" article. The response exceeded expectations and many heart-felt articles were submitted. The premiere issue of Different Worlds debuted in early 1979 with articles from 13 of these members of the role-playing world. Many others followed in subsequent issues. To my chagrin, Greg Stafford himself has never contributed to the "My Life &amp;amp; Role-Playing" series."&lt;/blockquote&gt;&lt;br /&gt;Dave Arneson, Ken St. Andre, Steve Jackson, Marc W. Miller, Paul Jaquays, and others talked about their experience with gaming. They provide a great glimpse into the early days of the hobby. One of the others to contribute was David A. Hargrave, author of the unforgettable &lt;a href="http://en.wikipedia.org/wiki/Arduin"&gt;Arduin Trilogy&lt;/a&gt;. The second issue of the magazine featured an article by him titled "Arduin, Bloody Ardiun" in which he wrote about his eclectic (eccentric?) campaign setting and which included this cool early map of Arduin.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qYHwfc7M73Q/Tnust5WbwFI/AAAAAAAACNw/6fWke74E4-s/s1600/Arduin00.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-qYHwfc7M73Q/Tnust5WbwFI/AAAAAAAACNw/6fWke74E4-s/s320/Arduin00.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Whether that article was written before or after his &lt;a href="http://en.wikipedia.org/wiki/Arduin#Greg_Stafford_and_Chaosium"&gt;infamous spat with Greg Stafford&lt;/a&gt; I can't say, but he didn't seem to have a problem with promoting Arduin in the pages of Chaosium's zine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8725109601969409812?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8725109601969409812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8725109601969409812' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8725109601969409812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8725109601969409812'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/arduin-bloody-ardiun.html' title='Arduin, Bloody Ardiun'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-qYHwfc7M73Q/Tnust5WbwFI/AAAAAAAACNw/6fWke74E4-s/s72-c/Arduin00.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5714807031590406181</id><published>2011-09-20T08:38:00.000-07:00</published><updated>2011-09-20T11:50:18.265-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Chariot of the Gods</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/RuneQuest"&gt;&lt;i&gt;RuneQuest&lt;/i&gt;&lt;/a&gt; is a game that will always be associated with the fictional world of &lt;a href="http://moondesignpublications.com/what-is-glorantha/"&gt;Glorantha&lt;/a&gt;. This is despite the fact that the game's authors have always encouraged players to use it for other settings. In the introduction to the 2nd edition of 1979 they emphasize the novelty at that time of situating a game in a particular world, but also recommend that it be used in other venues.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;However, this game is not limited to Glorantha. The experience system, the combat system, most of the magic system, and the training/guild system, and everything but the specific references to the world of Glorantha can be adjusted to fit any time and space with a minimum of hassle. We think you will find this system more realistic, and at the same time more playable, than any system you have seen before.&lt;/blockquote&gt;&lt;br /&gt;They even published &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=542"&gt;Questworld&lt;/a&gt;, a non-Glorantha setting for the game. It never caught on. When the third edition was released by Avalon Hill some years later they went a step further. The default setting of the game was changed to a fantasy version of Europe, with Glorantha provided as an optional setting. They even included a nice map in the rules.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qlOBTBMg8Wk/TnipwCBNv3I/AAAAAAAACNs/Fd_x9x4e7n0/s1600/RQMap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-qlOBTBMg8Wk/TnipwCBNv3I/AAAAAAAACNs/Fd_x9x4e7n0/s320/RQMap.jpg" width="273" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;This is a great map. It has the feel of a pre-modern map. It's a little crude, a little sketchy, but has enough details to be useful for the players. I like this much better than the overly realistic maps in some games. (As much as I admire the world building that went into &lt;a href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=5001"&gt;HârnWorld&lt;/a&gt;, the presentation in the form of a modern atlas always struck me as somewhat anachronistic for a pseudo-medieval fantasy setting.) One curious thing about the map is that mountain in east of "Libya" labeled "Chariot of Gods." Just what is that? For me it brings to mind all those &lt;a href="http://en.wikipedia.org/wiki/Sirius_Mystery"&gt;stories of ancient astronauts&lt;/a&gt;, aliens from other worlds mistaken for gods by earthlings. It's easy to envision a group of PCs mounting a major expedition to explore it, with plenty of adventures on the way and an encounter with strange creatures from the void at the end. Despite intriguing features like this, and further supplements like &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=767"&gt;Eldarad&lt;/a&gt;, these non-Glorantha settings never caught on. For most gamers RuneQuest remained synonymous with Glorantha. And so the Chariot of the Gods remains a mystery waiting to be explored.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5714807031590406181?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5714807031590406181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5714807031590406181' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5714807031590406181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5714807031590406181'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/chariot-of-gods.html' title='Chariot of the Gods'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-qlOBTBMg8Wk/TnipwCBNv3I/AAAAAAAACNs/Fd_x9x4e7n0/s72-c/RQMap.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4129194884591653566</id><published>2011-09-14T07:03:00.000-07:00</published><updated>2011-09-20T08:38:35.343-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='House Rules'/><title type='text'>D&amp;D magic using BRP</title><content type='html'>Back when I was using BRP to run FRPGs I was always figuring out ways to adapt material form other games to the &lt;a href="http://www.chaosium.com/"&gt;Chaosium&lt;/a&gt; system. Since it dominates the hobby it was inevitable that this would involve D&amp;amp;D. BRP was similar enough to TSR's juggernaut that it was a fairly straightforward process. Monsters could be thrown right into a game after giving them an Attack % and with just a slight tweaking of the damage they did. Magic swords fit right in by the simple expedient of treating each +1 as a +5%. But when it came to magic things got a little trickier. BRP is a skill based game, and it uses Magic Points to fuel spells. That's a far cry from D&amp;amp;D's Level-based, cast-and-forget system. How do you fit that into a game? &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-T2rN6Dve1l8/TnClcXEbSAI/AAAAAAAACNQ/ZbxnUsQXbyY/s1600/Tsr_logo_gold_disc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-T2rN6Dve1l8/TnClcXEbSAI/AAAAAAAACNQ/ZbxnUsQXbyY/s1600/Tsr_logo_gold_disc.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;All your base are belong to us.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;I hit on this simple expedient. The minimum INT required to learn a spell was the spell's level+11; e.g., a 4th level spell requires an INT 15 to learn. Each spell was treated as a separate skill. The spell-caster's "level" for determining the power of the spell was the skill divided by 5. The Magic Point cost for each spell was equal to the spell level, plus additional Magic Points for extra range, duration, etc. For example, a Wizard with an INT of 13 (or more) knows the second level spell Detect Invisible at 45%. He could cast it as the equivalent of a 9th level D&amp;amp;D wizard with a range of 90', but it would cost him 10 Magic Points (2MP base+8 for extra "levels" of effect). However, a magic user can opt to cast a spell at a lower "level" by pumping fewer Magic Points into it. So our wizard could opt to put only 3MP into the spell for 20' range, etc. A Critical Success means the spell only burns the minimum number of Magic Points but takes effect at maximum level (or less at caster's choice). For example, our wizard knows Fireball at 45% and gets a Critical Success. The spell only consumes 3 Magic Points but does a full 9d6 damage. A Fumble means the spell is a dud. It uses up all the MP put into it but has no effect.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0tcECbwOF-U/TnCwjVGEd0I/AAAAAAAACNY/DFext6CRyNo/s1600/fr-back.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-0tcECbwOF-U/TnCwjVGEd0I/AAAAAAAACNY/DFext6CRyNo/s320/fr-back.gif" width="249" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;You don't say.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;That's all there was to it. Nothing too earthshaking, I admit. It worked OK, although I didn't playtest it extensively. It was only used in a few encounters with NPC's on alternative worlds. Other people have thought of their own versions of this long before I did. I saw and old &lt;i&gt;Pegasus&lt;/i&gt; magazine article where someone had come up with a very similar system, although he also added (IIRC) a pool of points called Mana that limited the amount of magic that could be cast in a certain time period. And I can think of plenty of variations. You could have a character pick a class and that class would have a % ranking, starting at 5% ("first level"). This would function as the Level your character has in their "class". So a Druid 30% would be the equivalent of a 6th Level D&amp;amp;D character. Etc. So don't just limit yourself to plundering dungeons. Plunder those other games for rules, monsters and magic, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4129194884591653566?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4129194884591653566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4129194884591653566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4129194884591653566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4129194884591653566'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/d-magic-using-brp.html' title='D&amp;D magic using BRP'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-T2rN6Dve1l8/TnClcXEbSAI/AAAAAAAACNQ/ZbxnUsQXbyY/s72-c/Tsr_logo_gold_disc.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-427841040336712083</id><published>2011-09-09T18:05:00.000-07:00</published><updated>2011-09-09T18:06:29.326-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Baron Xaq von Sytok</title><content type='html'>I've had that freeware &lt;a href="http://download.cnet.com/Traveller-Character-Generator/3000-7536_4-11889732.html"&gt;Traveller Character Generator&lt;/a&gt; on my desktop for a while and every now and then I'll roll up a character to see what I get. Since &lt;i&gt;Traveller&lt;/i&gt; chargen is an almost entirely random procedure, what I end up with is pretty hit or miss. Surprisingly few of the characters have died while being rolled up, but it does happen. More common are characters with some ridiculously low attribute, like the Army vet who had a successful career, acquired several skills and reached the rank of major -- all with an Intelligence of 3! Then there was the Navy man who ended up with an Endurance of 1. I'm all for playing challenging characters, but and invalid is a bit much.&amp;nbsp; Anyway, here's my best result so far.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Baron Xaq von Sytok, Capt. Imperial Navy (ret.) Male Human, Age 34&amp;nbsp; &lt;br /&gt;&lt;br /&gt;UPP 96AABC&lt;br /&gt;&lt;br /&gt;Skills: Blade (Sword)-1, Computer-1, Engineering-2, Gunnery-1, Jack of All Trades-1, Navigation-1, Pilot-1, Vacc Suit-2&lt;br /&gt;&lt;br /&gt;Gear: 25,000 credits and one sword.&lt;br /&gt;&lt;br /&gt;With a determination to reach the stars and the top of society,&amp;nbsp; young Xaq entered the Navy and embarked on a stellar career. Although never gaining a command of his own, he became an accomplished ship's engineer, willing to go the extra parsec and suit up to crawl into a hot reaction tube for some emergency repairs. His outstanding service and social graces saw him created an Imperial Baron. He now seeks adventure on the Imperial frontier, where his formidable skills and urbane demeanor are always welcome aboard ship.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-427841040336712083?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/427841040336712083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=427841040336712083' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/427841040336712083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/427841040336712083'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/baron-xaq-von-sytok.html' title='Baron Xaq von Sytok'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7230763382737856323</id><published>2011-09-02T11:25:00.000-07:00</published><updated>2011-09-09T18:06:21.609-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Hercules vs. Bat Demon</title><content type='html'>&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="506" width="640"&gt;&lt;param value="true" name="allowfullscreen"/&gt;&lt;param value="always" name="allowscriptaccess"/&gt;&lt;param value="high" name="quality"/&gt;&lt;param value="true" name="cachebusting"/&gt;&lt;param value="#000000" name="bgcolor"/&gt;&lt;param name="movie" value="http://www.archive.org/flow/flowplayer.commercial-3.2.1.swf" /&gt;&lt;param value="config={'key':'#$aa4baff94a9bdcafce8','playlist':['format=Thumbnail?.jpg',{'autoPlay':false,'url':'HerculesVs.BatDemon-desktop_512kb.mp4'}],'clip':{'autoPlay':true,'baseUrl':'http://www.archive.org/download/HerculesVs.BatDemon/','scaling':'fit','provider':'h264streaming','showCaptions':true},'canvas':{'backgroundColor':'#000000','backgroundGradient':'none'},'plugins':{'controls':{'playlist':false,'fullscreen':true,'height':26,'backgroundColor':'#000000','autoHide':{'fullscreenOnly':true}},'h264streaming':{'url':'http://www.archive.org/flow/flowplayer.pseudostreaming-3.2.1.swf'},'captions':{'url':'http://www.archive.org/flow/flowplayer.captions-3.2.0.swf','captionTarget':'content'},'content':{'display':'block','url':'http://www.archive.org/flow/flowplayer.content-3.2.0.swf','bottom':26,'left':0,'width':460,'height':50,'backgroundGradient':'none','backgroundColor':'transparent','textDecoration':'outline','border':0,'style':{'body':{'fontSize':'14','fontFamily':'Arial','textAlign':'center','fontWeight':'bold','color':'#ffffff'}}}},'contextMenu':[{},'-','Flowplayer v3.2.1']}" name="flashvars"/&gt;&lt;embed src="http://www.archive.org/flow/flowplayer.commercial-3.2.1.swf" type="application/x-shockwave-flash" width="460" height="306" allowfullscreen="true" allowscriptaccess="always" cachebusting="true" bgcolor="#000000" quality="high" flashvars="config={'key':'#$aa4baff94a9bdcafce8','playlist':['format=Thumbnail?.jpg',{'autoPlay':false,'url':'HerculesVs.BatDemon-desktop_512kb.mp4'}],'clip':{'autoPlay':true,'baseUrl':'http://www.archive.org/download/HerculesVs.BatDemon/','scaling':'fit','provider':'h264streaming','showCaptions':true},'canvas':{'backgroundColor':'#000000','backgroundGradient':'none'},'plugins':{'controls':{'playlist':false,'fullscreen':true,'height':26,'backgroundColor':'#000000','autoHide':{'fullscreenOnly':true}},'h264streaming':{'url':'http://www.archive.org/flow/flowplayer.pseudostreaming-3.2.1.swf'},'captions':{'url':'http://www.archive.org/flow/flowplayer.captions-3.2.0.swf','captionTarget':'content'},'content':{'display':'block','url':'http://www.archive.org/flow/flowplayer.content-3.2.0.swf','bottom':26,'left':0,'width':460,'height':50,'backgroundGradient':'none','backgroundColor':'transparent','textDecoration':'outline','border':0,'style':{'body':{'fontSize':'14','fontFamily':'Arial','textAlign':'center','fontWeight':'bold','color':'#ffffff'}}}},'contextMenu':[{},'-','Flowplayer v3.2.1']}"&gt; &lt;/embed&gt;&lt;/object&gt;I think we've all had encounters like this. I wonder if Hercules will have to get a rabies shot now?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7230763382737856323?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7230763382737856323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7230763382737856323' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7230763382737856323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7230763382737856323'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/09/hercules-vs-bat-demon.html' title='Hercules vs. Bat Demon'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1382820237813193927</id><published>2011-08-27T18:44:00.000-07:00</published><updated>2011-08-27T18:44:35.542-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Ugly Americans RPG?</title><content type='html'>I really dig the show &lt;a href="http://www.comedycentral.com/shows/ugly_americans/index.jhtml"&gt;&lt;i&gt;Ugly Americans&lt;/i&gt;&lt;/a&gt;. It's is set in an alternative New York city peopled by monsters, wizards, mutants and demons. It's like the typical FRPG populace in an urban setting. Here's a taste.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" height="340" style="background-color: whitesmoke; color: #333333; font: 11px arial; width: 512px;"&gt;&lt;tbody&gt;&lt;tr style="background-color: #e5e5e5;" valign="middle"&gt;&lt;td style="padding: 2px 1px 0px 5px;"&gt;&lt;a href="http://www.comedycentral.com/shows/ugly_americans/index.jhtml" style="color: #333333; font-weight: bold; text-decoration: none;" target="_blank"&gt;Ugly Americans&lt;/a&gt;&lt;/td&gt;&lt;td style="font-weight: bold; padding: 2px 5px 0px 5px; text-align: right;"&gt;Thursdays 10:30/9:30c&lt;/td&gt;&lt;/tr&gt;&lt;tr style="height: 14px;" valign="middle"&gt;&lt;td colspan="2" style="padding: 2px 1px 0px 5px;"&gt;&lt;a href="http://www.comedycentral.com/videos/index.jhtml?videoId=389484&amp;amp;title=battle-of-the-summer-solstice" style="color: #333333; font-weight: bold; text-decoration: none;" target="_blank"&gt;Battle of the Summer Solstice&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="background-color: #353535; height: 14px;" valign="middle"&gt;&lt;td colspan="2" style="overflow: hidden; padding: 2px 5px 0px 5px; text-align: right; width: 512px;"&gt;&lt;a href="http://www.comedycentral.com/" style="color: #96deff; font-weight: bold; text-decoration: none;" target="_blank"&gt;www.comedycentral.com&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr valign="middle"&gt;&lt;td colspan="2" style="padding: 0px;"&gt;&lt;embed allowfullscreen="true" allownetworking="all" allowscriptaccess="always" bgcolor="#000000" flashvars="autoPlay=false" height="288" src="http://media.mtvnservices.com/mgid:cms:item:comedycentral.com:389484" style="display: block;" type="application/x-shockwave-flash" width="512" wmode="window"&gt;&lt;/embed&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="height: 18px;" valign="middle"&gt;&lt;td colspan="2" style="padding: 0px;"&gt;&lt;table cellpadding="0" cellspacing="0" height="100%" style="margin: 0px; text-align: center;"&gt;&lt;tbody&gt;&lt;tr valign="middle"&gt;&lt;td style="padding: 3px; width: 33%;"&gt;&lt;a href="http://www.comedycentral.com/videos/index.jhtml?videoId=359299&amp;amp;title=new-episodes-october-6" style="color: #333333; font: 10px arial; text-decoration: none;" target="_blank"&gt;New Episodes Oct 6, 10:30pm/9:30c&lt;/a&gt;&lt;/td&gt;&lt;td style="padding: 3px; width: 33%;"&gt;&lt;a href="http://www.comedycentral.com/images/shows/ugly_americans/misc/doi_guide.pdf" style="color: #333333; font: 10px arial; text-decoration: none;" target="_blank"&gt;Department of Integration Field Guide&lt;/a&gt;&lt;/td&gt;&lt;td style="padding: 3px; width: 33%;"&gt;&lt;a href="http://twitter.com/uglyamericans" style="color: #333333; font: 10px arial; text-decoration: none;" target="_blank"&gt;Follow the Show on Twitter&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;As I see it, the PC's would all live in the same big city, and all share the same menial job, like taxi driver, security guards or working at a &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=8321"&gt;Rat On A Stick&lt;/a&gt; franchise. As for the rules set, the obvious choice would be &lt;a href="http://www.sjgames.com/toon/"&gt;&lt;i&gt;Toon&lt;/i&gt;&lt;/a&gt;. There's already a fan made &lt;i&gt;Futurama&lt;/i&gt; game using &lt;i&gt;Toon&lt;/i&gt; floating around out there, so having an &lt;i&gt;Ugly Americans&lt;/i&gt; one too is only natural. But another good choice would be &lt;a href="http://www.goblinoidgames.com/"&gt;&lt;i&gt;Goblinoid Games'&lt;/i&gt;&lt;/a&gt; &lt;a href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;&lt;i&gt;Labyrinth Lord&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.goblinoidgames.com/mutantfuture.html"&gt;&lt;i&gt;Mutant Future&lt;/i&gt;&lt;/a&gt;. &lt;i&gt;LL&lt;/i&gt; has all the monsters, wizards and zombies you need for the game, while &lt;i&gt;MF&lt;/i&gt; has the stats for the robots, mutants, etc. A few minor tweaks and your ready for downtown weirdness. With the right players I think it would make for a great, off-beat campaign. &lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1382820237813193927?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1382820237813193927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1382820237813193927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1382820237813193927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1382820237813193927'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/08/ugly-americans-rpg.html' title='Ugly Americans RPG?'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2331042995713593604</id><published>2011-07-21T19:06:00.000-07:00</published><updated>2011-07-21T19:06:24.703-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Superhero Costume Generator</title><content type='html'>This should account for about 80% of all superhero costumes. &lt;br /&gt;&lt;br /&gt;Roll 1D6.&lt;br /&gt;&lt;br /&gt;1-3 = Unitard*&lt;br /&gt;4-5 = &lt;i&gt;Zentai&lt;/i&gt; suit**&lt;br /&gt;6= Leotard&lt;br /&gt;&lt;br /&gt;* Roll 1D6: 1-3, w/Cape; 4-6, w/o Cape&lt;br /&gt;&lt;br /&gt;** Roll 1D6: 1-3, Covers upper face; 4-5, Open Faced; 6, Covers Head&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2331042995713593604?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2331042995713593604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2331042995713593604' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2331042995713593604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2331042995713593604'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/07/superhero-costume-generator.html' title='Superhero Costume Generator'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-864489170053479541</id><published>2011-07-06T10:19:00.000-07:00</published><updated>2011-09-09T18:06:42.807-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Superman (Golden Age)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-JIYL-eomY4A/ThSWg0vDsuI/AAAAAAAACKY/Jf9hwcwE158/s1600/cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-JIYL-eomY4A/ThSWg0vDsuI/AAAAAAAACKY/Jf9hwcwE158/s320/cover.jpg" width="233" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Name: Superman (Golden Age)&lt;br /&gt;Genre: Superhero&lt;br /&gt;First Comic Appearance: &lt;i&gt;Action Comics&lt;/i&gt; #1 (June 1938)&lt;br /&gt;Group Affiliations: N/A&lt;br /&gt;Occupation: Journalist&lt;br /&gt;Territory: Metropolis&lt;br /&gt;Age: 23&lt;br /&gt;Gender: Male&lt;br /&gt;Height: 190.5 cm&lt;br /&gt;Weight: 102 kg&lt;br /&gt;&lt;br /&gt;Description and Character Notes:&lt;br /&gt;Superman, champion of the oppressed, the physical marvel who had sworn to devote his existance to helping those in need!&lt;br /&gt;&lt;br /&gt;Body: 17&lt;br /&gt;Mind: 8&lt;br /&gt;Soul: 11&lt;br /&gt;Health Points: 200&lt;br /&gt;Energy Points: 95&lt;br /&gt;Shock Value: 28&lt;br /&gt;Combat Value: 16&lt;br /&gt;Defense Value: 12&lt;br /&gt;&lt;br /&gt;Attributes:&lt;br /&gt;Armour 8x3 = 24  ("Impenetrable Skin," 80 damage stopped)&lt;br /&gt;Attack Combat Mastery 4x3 = 12  &lt;br /&gt;Combat Technique 2x1 = 2  &lt;br /&gt;Lightning Reflexes   &lt;br /&gt;Steady Hand   &lt;br /&gt;Defense Combat Mastery 2x2 = 4  &lt;br /&gt;Features 2x1 = 2&lt;br /&gt;Appearance x2&lt;br /&gt;Heightened Senses 3x1 = 3  &lt;br /&gt;Hearing   &lt;br /&gt;Vision   &lt;br /&gt;X-ray Vision   &lt;br /&gt;Highly Skilled 4x1 = 4  &lt;br /&gt;Immovable 3x1 = 3  (60 meter knockback reduction)&lt;br /&gt;Jumping 2x1 = 2  (10 times normal distance)&lt;br /&gt;Special Defense 4x1 = 4&lt;br /&gt;Air/Oxygen to Breathe   &lt;br /&gt;Poison &lt;br /&gt;Pain x2&lt;br /&gt;Speed 4x6 = 24  (5,000 kph and +8 Initiative)&lt;br /&gt;Super Strength 6x4 = 24  (60 tonnes and +60 damage in close combat and +24 strength check bonus)&lt;br /&gt;Tough 3x2 = 6  (+60 health points)&lt;br /&gt;&lt;br /&gt;Defects:&lt;br /&gt;Famous 1x-1 = -1  (Metropolis)&lt;br /&gt;Vulnerability 3x-1 = -3  (Kryptonite, Cannot use Attributes)&lt;br /&gt;Wanted 1x-1 = -1  (Minor Incentive to Hunt)&lt;br /&gt;Achilles Heel 1x-1 = -1  (Kryptonite, Attack form is rare)&lt;br /&gt;Bane 1x-1 = -1  (Kryptonite, 20 pts/round of exposure)&lt;br /&gt;Skeleton in the Closet 2x-1 = -2  (Secret Identity, Faces Arrest)&lt;br /&gt;Nemesis 2x-1 = -2  (The Ultra-Humanite)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;Acrobatics 1x6+ 1 = 7  (Jumping, Balance)&lt;br /&gt;City Knowledge 1x3 = 3  (Metropolis)&lt;br /&gt;Climbing 1x2 = 2  (Walls)&lt;br /&gt;Disguise 1x3+ 1 = 4  ("Clark Kent," Make-up)&lt;br /&gt;Intimidation 1x3 = 3  (Street)&lt;br /&gt;Performing Arts 1x2 = 2  (Public Speaking)&lt;br /&gt;Powerlifting 1x6+ 2 = 8  (Bulky Objects, Humans, Moving Objects)&lt;br /&gt;Writing 1x1 = 1  (Journalistic)&lt;br /&gt;Unarmed Attack 3x8 = 24  (Veteran)&lt;br /&gt;Unarmed Defense 2x8 = 16  (Expert)&lt;br /&gt;&lt;br /&gt;Character Points: 175&amp;nbsp;&amp;nbsp; Skill Points: 30&lt;br /&gt;&lt;br /&gt;Notes: This is Superman early in his career. The city he lived in wasn't named Metropolis yet, but I went ahead and called it that. He also hadn't encountered kryptonite yet, but I assumed he is potentially vulnerable to it.&lt;br /&gt;&lt;br /&gt;The character was made using the &lt;a href="http://www.technofetish.net/sas/index.html"&gt;Silver Age Sentinels Character Generator&lt;/a&gt;. The Silver Age Sentinels rules are nearly identical to the free &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat dX&lt;/a&gt; rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-864489170053479541?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/864489170053479541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=864489170053479541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/864489170053479541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/864489170053479541'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/07/superman-golden-age.html' title='Superman (Golden Age)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-JIYL-eomY4A/ThSWg0vDsuI/AAAAAAAACKY/Jf9hwcwE158/s72-c/cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-3264995750903363894</id><published>2011-07-02T08:41:00.000-07:00</published><updated>2011-07-02T08:41:49.001-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Spaghetti Bronze Age</title><content type='html'>I suppose I&amp;nbsp; didn't make it very clear in my post yesterday that when I talk about a fantasy game set in the Bronze Age, I'm not so much thinking of the actual historical period as those &lt;a href="http://en.wikipedia.org/wiki/Sword_and_sandal"&gt;cheesy old sword-and-sandal films&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="465" height="379" src="http://www.youtube.com/embed/nisz2sMQ6d8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;A lot of them were made on shoestring budgets, so you'd want to add more magic and monsters than most of them feature, but in general that's what I had in mind.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="465" height="379" src="http://www.youtube.com/embed/PJaTj8oDyQk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Whether or not you want to have Hercules running around as a major NPC is up to you, but it could make for an interesting encounter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-3264995750903363894?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/3264995750903363894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=3264995750903363894' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3264995750903363894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3264995750903363894'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/07/spaghetti-bronze-age.html' title='Spaghetti Bronze Age'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/nisz2sMQ6d8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2793002905763478281</id><published>2011-07-01T12:27:00.000-07:00</published><updated>2011-09-20T13:12:59.581-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign setting'/><title type='text'>Bronze Age campaign</title><content type='html'>I was looking over &lt;a href="http://jrients.blogspot.com/2011/06/need-campaign-map.html"&gt;that map Jeff Rients posted&lt;/a&gt; a while ago and got to thinking about how good it would work for a Bronze Age campaign.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Dy3OBKaomPY/Tg4SktFSupI/AAAAAAAACKE/3otX2RMkP10/s1600/City-States-of-Aklyrell-map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://1.bp.blogspot.com/-Dy3OBKaomPY/Tg4SktFSupI/AAAAAAAACKE/3otX2RMkP10/s320/City-States-of-Aklyrell-map.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The map lays out a region that is somewhat reminiscent of the Mediterranean, depicting an enclosed sea dotted with islands. The map already shows the location of various city states, so all &amp;nbsp;the GM has to do is determine the nature of the states and the balance of power, etc. Most of the city states on the islands would be ancient Greek analogs, complete with fleets of triremes. You could add some mythological touches, like an Amazon city, etc. I would give the southern city states an ancient North African feel, while the northern ones would be more Celtic. I'd be tempted to change all of those ice hexes to savanna, but you could leave them as they are and put some faux-Vikings there. Mixing and matching historical societies is a staple of fantasy, after all.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-n9vll93DKf0/Tg4ZkunhPuI/AAAAAAAACKI/HOdvbuvzBTs/s1600/Tapisserie_bato1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="130" src="http://2.bp.blogspot.com/-n9vll93DKf0/Tg4ZkunhPuI/AAAAAAAACKI/HOdvbuvzBTs/s200/Tapisserie_bato1.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;"Your pickled herring or your life!"&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;The map also helpfully lists the location of Magic Items, which as Jeff suggests would be the campaign's dungeons. To fit the Bronze Age theme, I would take a &lt;i&gt;RuneQuest&lt;/i&gt;-like approach and make them the ruins of ancient cities. Maybe some are the haunted ruins of a lost Atlantean colony, an abandoned Egyptian outpost, or Cyclopean ruins - literally the ruins of a cyclops city. For example, that one in hex 2122 would be some kind of spooky pyramid complex. Another feature of the map is the various aeries listed. These are intended to be Roc nests, but I would probably change them to griffin nests - or even dragon's dens.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-I3R_f5YLLSg/Tg4axF6oH_I/AAAAAAAACKM/fh6Flp_y0oU/s1600/K5.7Apollon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-I3R_f5YLLSg/Tg4axF6oH_I/AAAAAAAACKM/fh6Flp_y0oU/s200/K5.7Apollon.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;i&gt;Ka-kaw!&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;With all of those sea hexes you're going to want some sailing rules. How you handle it depends on how detailed you want to get. The easiest way is to just have players make a skill roll (or the equivalent) whenever they have to deal with a storm or pursuing pirates. But I would even consider incorporating some &lt;a href="http://www.btinternet.com/%7Edavid.manley/naval/rulesonline.html#anchor13151"&gt;navel wargames rules&lt;/a&gt; into the game. That depends a lot on the players and the "feel" of the game you're trying for.&lt;br /&gt;&lt;br /&gt;Most fantasy rules would work for this with only a few cosmetic changes. If you want a game that already matches the setting the obvious choice is &lt;i&gt;&lt;a href="http://mazesandminotaurs.free.fr/revised.html"&gt;Mazes &amp;amp; Minotaurs&lt;/a&gt;&lt;/i&gt;. But really it's just a matter of taste.&lt;br /&gt;&lt;br /&gt;Update: Two more rules options are &lt;a href="http://basicroleplaying.com/downloads.php?do=file&amp;amp;id=191"&gt;RuneQuest Bronze Age Sourcebook&lt;/a&gt; (RQ3) or &lt;a href="http://mrqwiki.com/wiki/index.php?title=Campaign_Settings"&gt;Runequest - Age of Ancients SRD&lt;/a&gt; (MRQ1). &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2793002905763478281?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2793002905763478281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2793002905763478281' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2793002905763478281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2793002905763478281'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/07/bronze-age-campaign.html' title='Bronze Age campaign'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Dy3OBKaomPY/Tg4SktFSupI/AAAAAAAACKE/3otX2RMkP10/s72-c/City-States-of-Aklyrell-map.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5963956553196653477</id><published>2011-06-22T13:36:00.000-07:00</published><updated>2011-06-22T13:36:34.959-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>D6 Martial Arts</title><content type='html'>One of the curious things about &lt;i&gt;D6 Adventure&lt;/i&gt; is that there are no rules for martial arts. In fact the phrase "martial arts" isn't even mentioned anywhere in the rules. Instead you just have a Brawling skill to cover all types of unarmed combat. To compliment that there is a short menu of Combat Options that you can choose from: All-out, Grab, Lunge, Knockdown, trip, Push, Sweep, and Tackle. I suppose that would work OK. In fact, it kind of reminds me of the way Hero System handles combat. But it's quite a change from earlier editions of D6.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rnwKmoHwdnc/TgJOLj2pU4I/AAAAAAAACJY/swW6VkpW4_E/s1600/mrcreeep_ninja-squirrel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-rnwKmoHwdnc/TgJOLj2pU4I/AAAAAAAACJY/swW6VkpW4_E/s200/mrcreeep_ninja-squirrel.jpg" width="166" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In D6 &lt;i&gt;Star Wars&lt;/i&gt;© martial arts were handled in a rudimentary fashion. Your Brawling skill had two specialization options, boxing or martial arts. It didn't really add much to the game besides the name. That changed with the publication of &lt;i&gt;Rules of Engagement: The Rebel Specforce Handbook&lt;/i&gt;. That supplement included an optional rule for Custom Martial Arts. For every 1D you improved in your skill you could choose from a long list of special hand-to-hand techniques. With techniques such as Blindfighting, Multiple Strikes, and Nerve Punch characters with the martial arts specialization started to really feel like kung fu fighters.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7LS1fJuTANA/TgJJn14RPOI/AAAAAAAACJQ/O_IcwDI5Uxs/s1600/roe.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-7LS1fJuTANA/TgJJn14RPOI/AAAAAAAACJQ/O_IcwDI5Uxs/s200/roe.jpeg" width="154" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This system was modified in the &lt;i&gt;DC Universe/D6 Legend&lt;/i&gt; rules. There was still a list of Close Combat Maneuvers like Bear Hug, Double Kick, or Haymaker that a character could choose from. But now Martial Arts was a separate skill and your character could specialize in particular maneuvers. In addition to that characters with a high Martial Arts skill gained extra actions. For every 2D in the skill you gained an extra action in addition to your normal action. Now characters with Martial Arts could fight off multiple foes using amazing techniques, just like a kung fu master.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ISpbUpjlGC0/TgJNUT88VDI/AAAAAAAACJU/LUwT1aY7wsI/s1600/paimei.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-ISpbUpjlGC0/TgJNUT88VDI/AAAAAAAACJU/LUwT1aY7wsI/s200/paimei.jpg" width="138" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I miss the martial arts rules from those earlier editions. I don't know why they dropped them from D6 Adventure and D6 Space. Luckily the games are similar enough that the rules can be ported to the newer edition without much trouble. It's worth the time it takes to come up with a house rule to let you deliver the Smash of the Six Beetles!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5963956553196653477?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5963956553196653477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5963956553196653477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5963956553196653477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5963956553196653477'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/06/d6-martial-arts.html' title='D6 Martial Arts'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-rnwKmoHwdnc/TgJOLj2pU4I/AAAAAAAACJY/swW6VkpW4_E/s72-c/mrcreeep_ninja-squirrel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7913419539441434029</id><published>2011-06-13T15:15:00.000-07:00</published><updated>2011-06-13T15:15:28.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Punknaught!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7nZmy-f17Nk/TfaKc3WbasI/AAAAAAAACIo/yc4YFW5w8vE/s1600/punknaught.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://3.bp.blogspot.com/-7nZmy-f17Nk/TfaKc3WbasI/AAAAAAAACIo/yc4YFW5w8vE/s320/punknaught.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is a weird case of life imitating art. Remember the Punknaught from &lt;i&gt;Chromebook 1&lt;/i&gt;? It turns out the Mexican narco cartels are building their own version of the things. At least they don't hover -- yet.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="294" src="http://www.youtube.com/embed/tQc61D_nq5k" width="465"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Every riot cop's nightmare!&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7913419539441434029?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7913419539441434029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7913419539441434029' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7913419539441434029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7913419539441434029'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/06/punknaught.html' title='Punknaught!'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-7nZmy-f17Nk/TfaKc3WbasI/AAAAAAAACIo/yc4YFW5w8vE/s72-c/punknaught.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-3340113863227643198</id><published>2011-06-10T10:23:00.000-07:00</published><updated>2011-06-13T14:12:55.596-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Outlaw Press</title><content type='html'>&amp;nbsp;UPDATE: I really put my foot into it this time! It looks like the leopard hasn't changed its spots, and OP is still up to its sleazy old ways. I apologize for giving them any word of mouth. Thanks to everybody for setting me straight on this one. If anyone reading this wants T&amp;amp;T stuff please go to sites like &lt;a href="http://www.flyingbuffalo.com/"&gt;Flying Buffalo&lt;/a&gt; and &lt;a href="http://www.tunnelsandtrolls.com/"&gt;Tunnels &amp;amp; Trolls&lt;/a&gt; and not the crappy outfit I posted about below.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This may only be news to me, but it looks like Outlaw Press is back. As you may know, they got into quite a bit of trouble not to long ago when they were accused of plagiarizing artwork. It looks like they've put that behind them and are back in the swing of things. They have a new website and it's being regularly updated.&lt;br /&gt;&lt;br /&gt;They are the main source for T&amp;amp;T material out there, even counting &lt;a href="http://www.flyingbuffalo.com/"&gt;Flying Buffalo&lt;/a&gt; (no MSPE, though). Their main claim to fame is their re-prints of vintage T&amp;amp;T rules, like the 4th edition, &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=2046"&gt;&lt;i&gt;Monsters! Monsters!&lt;/i&gt;&lt;/a&gt;, and the legendary &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=903"&gt;1st edition&lt;/a&gt;, the first non-D&amp;amp;D RPG ever published.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://index.rpg.net/display-entry.phtml?mainid=903&amp;amp;editionid=4531" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-4ah99skrmkY/TfJP1zmNifI/AAAAAAAACIc/xtDIPaHh5Zs/s1600/1stCovertiny.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;They've also taken the system in new directions with &lt;i&gt;Superheroes Power Trip&lt;/i&gt;, a set of T&amp;amp;T superhero rules by &lt;a href="http://atroll.wordpress.com/"&gt;Ken St. Andre&lt;/a&gt; himself, and &lt;i&gt;Gamma-Trollworld&lt;/i&gt;, which is the T&amp;amp;T answer to &lt;i&gt;Gamma World&lt;/i&gt;. In addition they publish a lot of solo and GM adventures for T&amp;amp;T. &lt;br /&gt;&lt;br /&gt;I haven't bought anything from them myself, so I can't comment on their quality or service. One peculiarity is that several of their rules are only available as spiral-bound books. Is that an old-school thing? Anyway, if you like T&amp;amp;T you'll want to check them out. If nothing else, they offer a bunch of free adventures that you can download. What's not to like about that?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-3340113863227643198?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/3340113863227643198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=3340113863227643198' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3340113863227643198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3340113863227643198'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/06/outlaw-press.html' title='Outlaw Press'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-4ah99skrmkY/TfJP1zmNifI/AAAAAAAACIc/xtDIPaHh5Zs/s72-c/1stCovertiny.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6024655315092213042</id><published>2011-06-03T09:38:00.000-07:00</published><updated>2011-06-03T09:38:58.006-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>D6 Marvel Superheroes</title><content type='html'>I was reading through the OGL &lt;i&gt;D6 Legend&lt;/i&gt; rules and I realized they aren't a complete rule set. I'd say they includes about 3/4 or so of the &lt;i&gt;DC Universe&lt;/i&gt; rules, but there's a lot missing. For example, the power Speed Manipulation is mentioned several times, but it's not described in the powers section. I suppose if you wanted to you could complete the game yourself by adding the missing rules. I doubt either Eric or Nikola would mind. But as it stands now the free D6 Legend rules are not a whole game.&lt;br /&gt;&lt;br /&gt;There is a D6 superhero game on the web, though. It's the &lt;i&gt;D6 Marvel Superheroes&lt;/i&gt; game. The copy I originally got is by &lt;a href="http://www.tcatt.net/"&gt;T. Catt&lt;/a&gt;. But as far as I can tell the rules are currently only available on the &lt;a href="http://www.arcane-marks.com/games.html"&gt;Arcane•Marks game page&lt;/a&gt; (at the bottom) in a version by Talon Dunning. I guess it's the same cat.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.arcane-marks.com/pdfs/games/other/AcM-MSHd6.zip" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-eQTsUDQgDS0/TegId_FNEwI/AAAAAAAACIQ/dZJBq7cOBJs/s320/MSHD6.png" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;This is the old cover&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Anyway, the game is not based on the Legend rules, but on a slightly modified version of &lt;i&gt;&lt;a href="http://www.polgarusgames.com/download-page"&gt;D6 Adventure&lt;/a&gt;&lt;/i&gt;. The biggest change is that the D6A attributes (which were the same as the Legend ones, BTW) are replaced by the FASERIP attributes from&amp;nbsp; TSR's old &lt;a href="http://www.classicmarvelforever.com/cms/"&gt;&lt;i&gt;Marvel Super Heroes Roleplaying Game&lt;/i&gt;&lt;/a&gt;. Fate Points work the same, but are now called Karma points like in the old MSH game. There are also new rules for Popularity which are somewhat like the Reputation rules in &lt;i&gt;Mekton Z&lt;/i&gt;. The most surprising part is that there isn't a new system for handling super power. Instead the game just uses the Special Abilities form the D6A rules. Players are encouraged to add new abilities, but the stock list works surprisingly well for most super heroes. Two new powers are included, Wall-Crawling (3) and Power Cosmic (15). For characters like Dr. Strange or Jean Grey who have magical or psionic powers you just use the Magic and Psionic rules from D6A. There are two sample characters included, Spider-Man and Wolverine, which gives you an example of how the rules work. &lt;br /&gt;&lt;br /&gt;It's a pretty clever use of the stock D6 rules to handle a super hero setting. Using the Legend scale, I'd say it would work good for Power Level 1-2 games. But higher level games featuring powerhouse characters like Thor or Hulk would be harder to run. For example, Spider-Man has a Lifting skill of 10D+2 which means he can lift 1,400 kg. That's impressive, but it's nowhere near the 10 tons he's should be able to lift. Another problem is that the cost of some of the Special Abilities in D6A are a little off. For example, Elasticity, which gives you the powers of Mr. Fantastic, costs only one point per rank. Meanwhile, Ventriloquism, a far less useful ability which just lets you throw your voice, cost &lt;i&gt;three&lt;/i&gt; points per rank. So in my opinion the D6A rules might need a little more tweaking to work well for superhero gaming.&lt;br /&gt;&lt;br /&gt;Which is not to criticize the author of &lt;i&gt;D6 Marvel Superheroes&lt;/i&gt;, who did a great job. The game is an excellent example of how to take rules in an unexpected and fun direction. If you want to run a superhero game using a free set of rules these would be a great choice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6024655315092213042?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6024655315092213042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6024655315092213042' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6024655315092213042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6024655315092213042'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/06/d6-marvel-superheroes.html' title='D6 Marvel Superheroes'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-eQTsUDQgDS0/TegId_FNEwI/AAAAAAAACIQ/dZJBq7cOBJs/s72-c/MSHD6.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8647979073352317304</id><published>2011-05-27T12:58:00.000-07:00</published><updated>2011-05-27T12:58:22.681-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='House Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>MSPE adventure points</title><content type='html'>In my review of &lt;a href="http://www.flyingbuffalo.com/mercen.htm"&gt;MSPE&lt;/a&gt; I mentioned that the part I liked least about the game was that you have to keep track of adventure points for each skill separately. That may not bother most gamers, but it's the one thing about the game that I'd change. So if I were to run a MSPE game I'd introduce this house rule.&lt;br /&gt;&lt;br /&gt;Adventure Points are gained in the usual fashion for good role-playing, achieving scenario objectives, making saving throws, etc. However, players no longer need to track APs for skills. Instead, when a character goes up a level they receive the new level number in points which may be divided between attributes and skills, with the restriction that a) no more than two points may be allotted to attributes and b) no skill may be raised by more than one point at a time.&lt;br /&gt;&lt;br /&gt;For example, a character going from first to second level would get two points. He or she could put both points toward increasing attributes, put both points toward raising two different skills by one point, or use one point to raise an attribute and one to raise a skill. Another example would be a character going from fourth to fifth level. The player could allot at most two points to attributes with three points left over to distribute amongst three different skills.&lt;br /&gt;&lt;br /&gt;The reason for restricting attitude increase to two points is to remain consistent with the original rules. However, if I were playing a Doc Savage style pulp game, or a high voltage Hong Kong action movie game, I could easily imagine relaxing that rule and using something more like the original T&amp;amp;T experience rules. The reason for limiting skill increase to one point per skill per level increase is to prevent players from becoming experts in some field overnight. I would also consider limiting the increase to skills that were used during the course of the game.&lt;br /&gt;&lt;br /&gt;This system isn't as realistic as the original rule, but it is simpler. I haven't play tested it yet, but I don't see any obvious flaws in it. This is especially true given the unwritten rule that in T&amp;amp;T/MSPE even eighth level characters are rare and powerful. For example, in MSPE Sherlock Holmes is only a 7th level character. So since I don't run a Monty Haul game with 12th level titans running around I think this rule would work fine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8647979073352317304?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8647979073352317304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8647979073352317304' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8647979073352317304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8647979073352317304'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/05/mspe-adventure-points.html' title='MSPE adventure points'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5438895080830539733</id><published>2011-05-25T14:26:00.000-07:00</published><updated>2011-05-27T12:20:57.151-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Mercenaries, Spies &amp; Private Eyes</title><content type='html'>&lt;a href="http://www.stormwolf.com/"&gt;Michael A. Stackpole&lt;/a&gt; is probably best recognized today as an sf author of such books as &lt;i&gt;I, Jedi&lt;/i&gt; (1998) and his &lt;i&gt;Star Wars: X-Wing&lt;/i&gt; (1996) trilogy. But he got his start in the RPG hobby, specifically with the T&amp;amp;T based game, &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=1387"&gt;&lt;i&gt;Mercenaries, Spies &amp;amp; Private Eyes&lt;/i&gt;&lt;/a&gt;. As you might guess from the title, the game focuses on contemporary crime and thriller adventures. As Stackpole says in his introduction, "MSPE is a game of two-fisted adventure: part pulp, part mystery, part John Wayne movie and 100% fun."&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flyingbuffalo.com/mercen.htm" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-zLi_-dFPFew/Td1od89kU0I/AAAAAAAACHw/KGpl1i72OnA/s320/MSPE+Box.JPG" width="243" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Cool box cover!&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Character creation begins with players choosing their characters background, nationality, ethnicity, etc. before you start rolling the dice. You roll 3d6 for the standard T&amp;amp;T attributes, Strength, Luck, Intelligence, Dexterity, Constitution, Charisma, and Speed. If all the dice come up the same number you roll a further 2d6 and add it on, giving an attribute range of 5-30. Combat adds, the bonuses you get for having certain attributes over 12, are split into Hand-to-hand adds and Missile weapon adds.&lt;br /&gt;&lt;br /&gt;The biggest change to the system is the addition of a skill system. In general skills work by adding the skill level to an Attribute when making a saving throw. They are broken up into groups based on a minimum IQ requirement, ranging from IQ 4 skills like Brawling up to IQ 16 skills like Cryptology. There are also Open Skills with no IQ min., covering Special Interests and Occupation skills. All characters start with a number of skill points equal to their Intelligence and each skill costs one or more skill points to acquire. During initial character generation you can also expend skill points to get a hereditary title or psi powers, either of which are then randomly determined. &lt;br /&gt;&lt;br /&gt;Combat will be familiar to any T&amp;amp;T player, although Stackpole recommends splitting up the &lt;i&gt;mêlée&lt;/i&gt; into one-on-one fights. The combat round is also restructured to take account of Martial Arts and firearms. Martial Arts are handled in an abstract but very clever fashion that allows a skilled martial artist to take on numerous foes and even disarm gunmen.&lt;br /&gt;&lt;br /&gt;Character advancement is handled in familiar T&amp;amp;T fashion using the standard adventure point chart. The main difference is that MSPE characters only gain 2 attribute points after increasing a level. No Marvel superheroes here. In addition, individual skills acquire their own adventure points. That means you have to keep a running total of adventure points for each and every skill you have. That's a lot of book keeping.&lt;br /&gt;&lt;br /&gt;There is some GM advice for running mercenary, espionage and detective games. In addition to stats for typical animals and thugs, this section features a detailed section on The Art of Detection which provides a wealth of information for setting up and running mystery scenarios. This is really the heart of the rules and gives the GM invaluable advice about establishing motives, laying out clues, etc., and generally how to run a compelling mystery game. &lt;br /&gt;&lt;br /&gt;Other highlights are an extensive equipment list, an excellent recommended reading list, and rules to cover Car Crashes and even Law Enforcement Agencies, which are given attributes like Records, Forensics, Judicial, etc. There's a section called Nightstalkers which gives advice on using the rules to run a pulp-fiction Lost World or horror/science fiction game, which includes stats for dinosaurs and supernatural monsters. Finally there is a selection of sample characters from different time periods, with a few notables like Philip Marlowe and Sherlock Holmes.&lt;br /&gt;&lt;br /&gt;These rules are a clever variation on the basic T&amp;amp;T system. The skill system is a welcome addition with lots of options. The stand-out section is The Art of Detection, which is something anyone running a mystery oriented game, whether straight detective or &lt;i&gt;Call of Cthulhu&lt;/i&gt;, should read if they get a chance. The combat rules are also changed for the better. Combat skills like Brawling, Pugilism, Self Defense, and Martial Arts each have a different game effect. Martial Arts is the most ingenious, and captures the feel of &lt;a href="http://www.youtube.com/watch?v=jhUkGIsKvn0"&gt;Kung Fu fighting&lt;/a&gt; without getting bogged down in details. &lt;br /&gt;&lt;br /&gt;Unfortunately this game does get bogged down by adventure point tracking. I don't like experience points to begin with and having to tally them up for each of maybe a dozen skills your character has is a real headache. The other shortcoming of the rules is that the GM sections on running mercenary and espionage scenarios are very anemic. They are sketchy at best and can't compare to the detailed guidelines for running mystery games.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.flyingbuffalo.com/mercen.htm" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-Uu8tF9yUxas/Td1zdi67mTI/AAAAAAAACH0/EpxucuKOTco/s200/MSPE.jpg" width="154" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;The rulebook cover is kind of plain.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;MSPE are must-have rules for T&amp;amp;T players looking to broaden their scope of play. They do and excellent job of expanding the rules and adapting them to a more realistic, contemporary setting. For anyone who runs games that feature mysteries I can't recommend the essay The Art of Detection highly enough. And even if you just want to find out what happens if your leprechaun rogue gets his hands on an Uzi you'll like this game. MSPE is one of those game that deserved a wider audience than it got. If it sounds like your cup of tea I highly recommend it. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flyingbuffalo.com/mercen.htm"&gt;&lt;i&gt;Mercenaries, Spies &amp;amp; Private Eyes&lt;/i&gt;&lt;/a&gt; (Flying Buffalo Inc.) $9.95&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5438895080830539733?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5438895080830539733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5438895080830539733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5438895080830539733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5438895080830539733'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/05/mercenaries-spies-private-eyes.html' title='Mercenaries, Spies &amp; Private Eyes'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-zLi_-dFPFew/Td1od89kU0I/AAAAAAAACHw/KGpl1i72OnA/s72-c/MSPE+Box.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-891796659278426563</id><published>2011-05-18T19:23:00.000-07:00</published><updated>2011-05-18T19:24:50.521-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>BRP &amp; Me</title><content type='html'>&lt;a href="http://barkingalien.blogspot.com/2011/05/system-gets-in-way.html"&gt;Adam has an interesting post&lt;/a&gt; linking to another post arguing that &lt;a href="http://rpggeek.com/rpgsystem/603/basic-role-playing-system-brps"&gt;RQ/BRP&lt;/a&gt; is better than D&amp;amp;D. I agree in so far as I personally like the BRP system better than D&amp;amp;D's mechanics, but I wouldn't claim one is better than the other. It's like arguing about whether DC is better than Marvel or &lt;i&gt;vice versa&lt;/i&gt;. It's really just a matter of taste. But I do prefer BRP. In fact, it's one of my favorite game systems. If you've read this blog before that may come as something of a surprise since aside from the occasional mention of &lt;i&gt;&lt;a href="http://www.chaosium.com/article.php?story_id=87"&gt;Call of Cthulhu&lt;/a&gt;&lt;/i&gt; or &lt;i&gt;&lt;a href="http://www.stormbringerrpg.com/"&gt;Elric!/Stormbringer&lt;/a&gt;&lt;/i&gt; I hardly ever talk about it. That's because I don't play it any more. How can it be one of my favorite systems if I don't play it? I'll explain that later. First, let me spell out why I like it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://index.rpg.net/display-entry.phtml?mainid=500" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-YM9G6rAPvzg/TdRzi9Uud8I/AAAAAAAACGw/Vzmibw3AojU/s200/RQ.jpeg" width="146" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;One of my favorite things about BRP is the ease of play. You roll your attributes, then pick a few skills to define your character and you're off. What I like even more is that it completely does away with character classes and experience points. Character classes are nothing but a group of skills, either implied or enumerated. With a skill system classes become superfluous. Want to be a thief? Give your character the skills Pick Pockets, Move Quietly, Spot Trap, etc. Want to be a fighter? Pick a bunch of combat skills. Want to be a fighter and a thief? You don't have to mess around with some awkward "multi-class" with a separate experience point table, you just choose the mix of skills that fits that kind of character. In fact, you don't have to mess around with experience point charts at all because there are no experience points. If you're like me and you think keeping track of experience points is about as fun as balancing a check book this will make you happy.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.swordsandwizardry.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-OlK8TS8IECY/TdR3V6ajB6I/AAAAAAAACG4/wzEYMPhz2Es/s200/XP.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The other great thing about this approach is that you can modify the skill list to suit your fancy. Do you have a fighter who wants to use nunchaku? Just add a nunchaku skill. Does someone want a Fast Draw ability? Just add a skill for it. Do you want magic users to be able to smell magic? You got it, Smell Magic skill. This is a great approach to gaming and it's stood the test of time. The BRP system is so stable it has remained virtually unchanged since it first appeared. So why don't I play it any more?&lt;br /&gt;&lt;br /&gt;I used to use BRP for just about every game I ran. It was great because the percentile based system was so intuitive that players would pick it up in a snap. The hardest math was multiplying your base attributes by 3 or 5 to get different saving throw values. But the thing about the percentile system is that the skills are defined too finely. If one character has a Boogie skill of 63% &amp;nbsp;and another has   a Boogie skill of 64% that's not a meaningful difference. In fact, to make a real difference you need a much coarser separation on the order of 5-10% or so. So instead of multiplying your attributes by 5 you should be &lt;i&gt;dividing&lt;/i&gt; your skills by that much. And once I started thinking along those lines I realized that you didn't need all those different polyhedral dice. Just divide the skills by five and roll that number or less on 3d6. Kind of like GURPS but without the fiddly stuff.&lt;br /&gt;&lt;br /&gt;So I moved away from BRP. I still think it's a good system, and it has had an important influence on the hobby, but I doubt I'll be running games with it any time soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-891796659278426563?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/891796659278426563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=891796659278426563' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/891796659278426563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/891796659278426563'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/05/brp-me.html' title='BRP &amp; Me'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-YM9G6rAPvzg/TdRzi9Uud8I/AAAAAAAACGw/Vzmibw3AojU/s72-c/RQ.jpeg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4916312716801482306</id><published>2011-05-13T14:41:00.000-07:00</published><updated>2011-05-13T14:41:21.885-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>RPG anarchy</title><content type='html'>I like the general attitude of Mark C. MacKinnon's &lt;a href="http://goofansite.game-host.org/"&gt;BESM/Tri-Stat games&lt;/a&gt; which are very much in line with the &lt;a href="http://www.trollhalla.com/"&gt;T&amp;amp;T&lt;/a&gt; tradition of modifying the rules to fit your style of play. However, their emphasis on a storytelling style sometimes gets out of hand. For example, in the &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat rules&lt;/a&gt; there's a section on "Moving Beyond Tri-Stat" (pg. 90) which gives advise on doing without rules.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Remember back to your childhood when you played “House,” “Cops and Robbers,” (and perhaps even “Doctor”) with your friends. There were no Character Points, no rules, no dice, and no character sheets at that time. All that mattered was the role-playing. Capturing the essence of those games you played long ago should be your ultimate goal: just role-playing, and nothing else.&lt;/blockquote&gt;&lt;br /&gt;There follows sections on how to "Remove the Skills," "Remove the Attribute Levels," "Remove the Dice and Rules," and even "Remove the Game Master." I don't object to any of that in principle, and it could work quite well given the right group of players. I think that's pretty much how those Murder Mystery dinner parties work. The problem is that the role players I'm used to tend to be power gamers and they would not fit well with that approach. MacKinnon recognized that himself sever pages earlier in the section on "Power Abuse" (pg. 86).&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The player characters may have tremendous powers. Perhaps they can literally&lt;br /&gt;move mountains, or change the course of history. Sooner or later, someone will&lt;br /&gt;decide to see just how far he or she can go with their character’s powers.&lt;/blockquote&gt;&lt;br /&gt;The solution he suggests is GM veto. But if you've done away with the GM then what? If you've thrown out the rules and a player says "I jump to the moon and pick up the alien death ray I find there," who's going to contradict them? &lt;br /&gt;&lt;br /&gt;So while I think it's quite possible to have a fun game with no rules and no GM, I think it takes a very particular group of gamers to make it work. The average munchkin is incompatible with that style of play. &lt;br /&gt;&lt;br /&gt;But I admit I'm a bit biased. I'm something of a gearhead and I enjoy games like &lt;a href="http://www.mektonzeta.com/"&gt;Mekton Z&lt;/a&gt; or &lt;a href="http://www.herogames.com/"&gt;Hero System&lt;/a&gt; where you design your character or mecha for optimal awesomeness. So maybe my fondness for a design system that can be tweaked is skewing my view. Have you ever run a game with no rules or even no GM? How well did it work?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4916312716801482306?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4916312716801482306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4916312716801482306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4916312716801482306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4916312716801482306'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/05/rpg-anarchy.html' title='RPG anarchy'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7457486822132868190</id><published>2011-05-06T14:02:00.000-07:00</published><updated>2011-05-06T14:02:54.402-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign setting'/><title type='text'>Tiger &amp; Bunny</title><content type='html'>I thought I'd brainstorm a bit on how to run a superhero campaign based on Sunrise's new comedic superhero anime, &lt;a href="http://www.tigerandbunny.net/"&gt;&lt;i&gt;Tiger &amp;amp; Bunny&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="294" src="http://www.youtube.com/embed/ZsyBBWc5jEA" width="465"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="https://secure.wikimedia.org/wikipedia/en/wiki/Tiger_%26_Bunny#Plot"&gt;basic setup&lt;/a&gt; is this.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;"The series takes place in a fictional re-imagined version of New York City called Sternbild City, where 45 years before, individuals with superpowers called "NEXT" started appearing and some of them became superheroes. Each of city's most famous superheroes work for a sponsor company and their uniforms also contain advertising for real-life companies. Their heroic activity is broadcasted on the popular television show "Hero TV", where they accumulate points by each feat accomplished and the best ranked hero of the season is crowned "King of Heroes"."&lt;/blockquote&gt;&lt;br /&gt;Since corporate sponsorship is such a big part of the show, it should be worked into the game, too. One way too do that is to have the character's sponsors be the player's favorite junk food, or favorite brand of sneakers, or whatever. So if you have a gamer who is always drinking Dr. Pepper that could be her sponsor. If another guy always wears Nikes that could be his sponsor. Etc.&lt;br /&gt;&lt;br /&gt;To complicate matters further, if you have a regular group of players you could have each one play both a superhero and the corporate rep of another player's sponsor. So not only will players be competing against each other for ratings on Hero TV, they can make life miserable for each other by having their corporate bosses making demands on them. Handled right that could lead to some very entertaining situations.&lt;br /&gt;&lt;br /&gt;As for which rules to use, just pick your favorite superhero RPG and go with that. There are plenty of good free rules you could use. There's  &lt;a href="http://www.polgarusgames.com/D6-Legend-and-Conversion-OGL.pdf"&gt;D6 Legend&lt;/a&gt;, the generic, &lt;a href="http://www.polgarusgames.com/download-page"&gt;OGL version&lt;/a&gt; of WEG's old &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=6653"&gt;&lt;i&gt;DC Universe&lt;/i&gt; RPG&lt;/a&gt;. There's also &lt;a href="http://matt-landofnod.blogspot.com/"&gt;John M. Stater's&lt;/a&gt;&amp;nbsp; &lt;a href="http://matt-landofnod.blogspot.com/p/mystery-men.html"&gt;&lt;i&gt;Mystery Men!&lt;/i&gt;&lt;/a&gt; which is based on OD&amp;amp;D, or the &lt;a href="http://livingfree.wikidot.com/4c-system"&gt;4C System&lt;/a&gt;, which is a generic version of TSR's old percentile-based &lt;a href="http://www.classicmarvelforever.com/cms/"&gt;Marvel Super Heroes Roleplaying Game&lt;/a&gt;. And then there's &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat dX&lt;/a&gt;, which is the generic version of &lt;a href="http://goofansite.game-host.org/"&gt;GoO's&lt;/a&gt; short-lived d10-based &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=738"&gt;&lt;i&gt;Silver Age Sentinals&lt;/i&gt;&lt;/a&gt;. And there are &lt;a href="http://www.darkshire.net/jhkim/rpg/freerpgs/bykeyword/superhero.html"&gt;many more&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So grab your dice, pull on your tights and try not to embarrass your sponsor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7457486822132868190?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7457486822132868190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7457486822132868190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7457486822132868190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7457486822132868190'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/05/tiger-bunny.html' title='Tiger &amp; Bunny'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZsyBBWc5jEA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5664429050000070697</id><published>2011-04-23T09:57:00.000-07:00</published><updated>2011-04-24T06:45:40.640-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>Battleglove</title><content type='html'>Battlegloves are heavy gauntlets that can be worn by humanoids and cover the entire hand and forearm, articulated with artificial muscle and hydraulics. A Battleglove attacks uses the character's Brawling skill, delivering STR+2D punching damage, and has a STR+3D crushing grip. Battlegloves can also be used as a "reaction skill" to parry brawling and melee combat attacks. It also has three slots allowing it to be equipped with extra weapons.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Battleglove&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Model:&lt;/b&gt; Talsorian Industries Battleglove&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Special&lt;br /&gt;&lt;b&gt;Scale:&lt;/b&gt; Character&lt;br /&gt;&lt;b&gt;Skill:&lt;/b&gt; Various (Brawling or other, see below)&lt;br /&gt;&lt;b&gt;Cost:&lt;/b&gt; 900&lt;br /&gt;&lt;b&gt;Availability:&lt;/b&gt; 2, X &lt;br /&gt;&lt;br /&gt;Roll one die three times to determine which weapons the battleglove comes equipped with.&lt;br /&gt;&lt;br /&gt;1...Pop-up Blaster&lt;br /&gt;2...Micromissile Launcher&lt;br /&gt;3...Flamethrower&lt;br /&gt;4...Grenade Launcher&lt;br /&gt;5...Whip&lt;br /&gt;6...Gas Jet&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pop-up Blaster: &lt;/b&gt;Mounts an internal blaster that attacks using the &lt;b&gt;Blaster&lt;/b&gt; skill for 4D damage. Ammo: 50 (reloads cost 25); Range:3-7/25/50 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Micromissile Launcher:&lt;/b&gt; Fires explosive heat-seeking guided miniature missiles. The target must be at least partially exposed for the battleglove to lock-on for the first shot. The missiles will pursue the target, even around corners of up to 90 degrees (will loose tracking on a roll of 5 or less on 2D). Attacks are made using the &lt;b&gt;Missile Weapons&lt;/b&gt; skill, ignoring cover and line-of-sight modifiers (after initial lock on). If the attack succeeds the missile explodes (damage: 4D/2D/1D; blast radius: 0/1/2). If the attack misses, the attacker rolls 2D and on a roll of 8 or more the missile corrects its course and a second attack roll can be made.&amp;nbsp; Ammo: 4 (reloads cost 50 ea. missile)&amp;nbsp; Range: 10-50/100/200&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Flamethrower:&lt;/b&gt; This is a small, high-pressure flame jet that attacks using &lt;b&gt;Missile Weapons&lt;/b&gt; skill and may be "swept". The attacker decides a starting point and an ending point and makes a Difficult roll. If successful, anything caught between the two points is ignited. If the roll is missed use the Grenade Deviation Diagram. Damage is 2D the first round, 1D for 2 rounds afterwards. Hard armor protects normally. Soft armor must be at least +1D physical to protect against the flame, and is reduced -2 pips per attack. Ammo: 4 (reloads cost 100) Range: 1 meter&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Grenade Launcher:&lt;/b&gt; A modified support grenade launcher, stored in a popup mount. Attacks using &lt;b&gt;Missile Weapons&lt;/b&gt; skill. Basic grenades come in fragmentation, incendiary, stun, dazzle, sonic, concussion, and gas varieties. Each type has its own area of effect, usually between 2 and 5 meters. For example, a typical concussion grenade is damage: 3D/2D/1D; blast radius: 0/1/2. Ammo 1 (reloading takes one round; reloads cost 30 ea.) Range: 10-35/75/150&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Whip:&lt;/b&gt; A 2.2 meter long alloy tentacle that can either whip for STR+2 damage, strangle for STR+1D damage per round (target must make a Difficult STR or DEX roll to escape), or act as a short-range grapple. Attacks using &lt;b&gt;Melee Combat&lt;/b&gt; skill.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gas Jet:&lt;/b&gt; A pressurized canister of gas (any type) is installed in the glove that attacks using the &lt;b&gt;Missile Weapons&lt;/b&gt; skill. Effect depends on the type of gas which can be resisted by a Difficult STR save. Teargas: -1D DEX for 1D rounds; Nausea: vomiting and -2D DEX for 2D rounds; Sleep: unconscious for 2D rounds; Poison: 4D lethal damage. Unsealed armor does not protect against gas. Ammo 6 (reloads cost 275) Range: 2 meters&lt;br /&gt;&lt;br /&gt;&lt;script src="http://cdn.printfriendly.com/printfriendly.js" type="text/javascript"&gt;&lt;/script&gt;&lt;a href="http://www.printfriendly.com" class="printfriendly" onclick="window.print(); return false;" title="Print an optimized version of this web page"&gt;&lt;img  style="border:none;" src="http://cdn.printfriendly.com/pf-button-both.gif" alt="Print"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5664429050000070697?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5664429050000070697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5664429050000070697' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5664429050000070697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5664429050000070697'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/04/battleglove.html' title='Battleglove'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1208458421119596055</id><published>2011-04-12T18:51:00.000-07:00</published><updated>2011-04-12T18:51:14.682-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Traveller inspirational reading</title><content type='html'>There's a great post over at &lt;a href="http://zho.berka.com/2011/04/12/traveller-inspiration-free-e-books/"&gt;The Zhodani Base&lt;/a&gt; today recommending some classic sf novels that influenced &lt;a href="http://traveller.wikia.com/wiki/Main_Page"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt;. I tried to comment, but the website ate my post. You can't go wrong with any of those books, and you're sure to get some great ideas from them.&lt;br /&gt;&lt;br /&gt;There are a couple more novels that relate to CT that I'd recommend. &lt;a href="http://www.gutenberg.org/ebooks/search.html/?default_prefix=author_id&amp;amp;query=7021"&gt;Andre Norton's&lt;/a&gt; &lt;a href="http://www.gutenberg.org/ebooks/16921"&gt;&lt;i&gt;Plague Ship&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.gutenberg.org/ebooks/18846"&gt;&lt;i&gt;Voodoo Planet&lt;/i&gt;&lt;/a&gt; are part of a series that recounts the adventures of the Free Trader &lt;i&gt;Solar Queen&lt;/i&gt; and her crew. No points for guessing how they relate to the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gutenberg.org/ebooks/search.html/?default_prefix=author_id&amp;amp;query=7021" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://4.bp.blogspot.com/-ixVXDb-Q6mw/TaT9wHvI33I/AAAAAAAACEY/GNuScsDq4GQ/s320/PLGSVDP1959.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;And BeRKA mentions the "obsolete" CT computer rules. While they do seem a bit dated today, I think that when they were written they were a clever attempt to add computer management to space wargames. There were other sf combat games that achieved a similar effect with different rules. In &lt;a href="http://www.starfleetgames.com/"&gt;&lt;i&gt;Star Fleet Battles&lt;/i&gt;&lt;/a&gt; you had energy management rules, and later in &lt;a href="http://www.sarna.net/wiki/Main_Page"&gt;&lt;i&gt;BattleTech&lt;/i&gt;&lt;/a&gt; you had heat management rules. In CT it was computer program management. So to me the CT computer rules make much more sense when seen in the context of wargaming conventions where it's taken for granted that there's something, whether energy, heat or programs that the player has to finesse to get the better of their opponent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1208458421119596055?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1208458421119596055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1208458421119596055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1208458421119596055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1208458421119596055'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/04/traveller-inspirational-reading.html' title='Traveller inspirational reading'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ixVXDb-Q6mw/TaT9wHvI33I/AAAAAAAACEY/GNuScsDq4GQ/s72-c/PLGSVDP1959.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6925053073695428954</id><published>2011-04-05T17:44:00.000-07:00</published><updated>2011-04-06T10:46:49.276-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>D6 Slugthrowers</title><content type='html'>I was looking through my copy of &lt;a href="http://www.rancorpit.com/"&gt;D6 &lt;i&gt;Star Wars&lt;/i&gt;&lt;/a&gt; 2nd Rev. &amp;amp; Exp. and something caught my eye. I don't think I've ever read the rules all the way through. I've played in a D6 game and had fun. ( It wasn't SW, just generic space opera). But I've never GM'd it. Maybe that's why I never read all the rules. I just skimmed the relevant parts. Anyway, I was checking out the entry on Slugthrowers. There's only one gun listed, a pistol, and it's kind of interesting.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Slugthrower&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Model:&lt;/b&gt; Coruschal WeaponsWorks "Dagger" Combat Pistol&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; Slugthrower pistol&lt;br /&gt;&lt;b&gt;Skill:&lt;/b&gt; Firearms: Slugthrower pistol&lt;br /&gt;&lt;b&gt;Ammo:&lt;/b&gt; 16&lt;br /&gt;&lt;b&gt;Cost:&lt;/b&gt; 300&lt;br /&gt;&lt;b&gt;Availability:&lt;/b&gt; 2, F&lt;br /&gt;&lt;b&gt;Range:&lt;/b&gt; 3-10/30/60&lt;br /&gt;&lt;b&gt;Damage:&lt;/b&gt; 3D&lt;br /&gt;&lt;b&gt;Game Notes:&lt;/b&gt; -1D damage when used on a target with body armor&lt;br /&gt;&lt;b&gt;Capsule:&lt;/b&gt; Coruschal WeaponsWorks was a prominent munitions manufacturer until the planet Coruschal fell into civil disarray. Currently, the planet is a decaying urban sprawl, filled with street fighting between warring factions. Coruschal WeaponsWorks' firearms are generally regarded as high quality among those who still use such weapons, though contact with the planet has been cut off by the fighting.&lt;/blockquote&gt;&lt;br /&gt;Did they just sneak an adventure seed into a weapon description? I think they did. A planet that's "...a decaying urban sprawl, filled with street fighting between warring factions." That sounds almost cyberpunk. The idea of using the D6 System to run a cyberpunk game sounds kind of cool. And the gun does 3D damage. That's right in line with the damage done by guns in &lt;a href="http://www.dmoz.org/Games/Roleplaying/Genres/Science_Fiction/Cyberpunk_2020/"&gt;&lt;i&gt;Cyberpunk 2020&lt;/i&gt;&lt;/a&gt;. So it occurs to me that you could steal just about any slugthrower you wanted from CP202 to use in D6. And you could other weapons too, like a MonoKatana or Nunchaku.&lt;br /&gt;&lt;br /&gt;Someone's already thought of this, although they did it in the opposite direction. Over at &lt;a href="http://www.verminary.com/cyberpunk/index.html"&gt;Mockery's CP page&lt;/a&gt; there's a list of D6SW weapons converted to Interlock stats. But I'm interested tossing some of those shootin' irons into D6. The damage is so similar I wouldn't change most of it. (D6 is not for sticklers for realism.) Just a few tweaks here and there. The biggest difference are the d10 weapons. The average roll of 1D10 is 5.5. The average roll of 1D6 is 3.5. So 1d10 is roughly equivalent to 1D6+2. Just add up the dice and convert to a die code. For example, a Barrett-Arasaka 20mm rifle does 4d10, which would convert to 6D+2. Easy.&amp;nbsp; As for melee weapons, just treat the damage they do as a "+" to STR in standard D6 fashion (with the same max. of 6D; and maybe reduce all those nD+3s into nD+2s). So Nunchaku would do STR+3D. Sweet. Now you can have nunchuk skills. "You know, like nunchuk skills, bow hunting skills, computer hacking skills..."&lt;br /&gt;&lt;br /&gt;As for the note, "-1D damage when used on a target with body armor" I'd rule that only applies against armor of a higher tech level, like that worn in an interstellar society. For a "cyberpunk" planet (or orbital station, etc.) of a slightly lower tech level I wouldn't apply that to the local armor.&lt;br /&gt;&lt;br /&gt;I know all this makes me sound like some kind of gunbunny. That's not what I'm aiming for (pardon the pun). Giving all slugthrower pistols 3D of damage is fine by me. My only point with this post is that if you want a wider variety of slugthrowers and martial arts weapons for some kind of cyberpunk-ish adventure the ones from CP2020 work great in D6. So the next time your party crash lands on a cowboy planet, just throw this little number that I got from &lt;a href="http://www.verminary.com/cyberpunk/index.html"&gt;Mockery's site&lt;/a&gt; at them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Slugthrower&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Model:&lt;/b&gt; Colt "Peacemaker" Revolver&lt;br /&gt;&lt;b&gt;Type:&lt;/b&gt; .45 Long Colt revolver&lt;br /&gt;&lt;b&gt;Skill:&lt;/b&gt; Firearms: Slugthrower pistol&lt;br /&gt;&lt;b&gt;Ammo:&lt;/b&gt; 6&lt;br /&gt;&lt;b&gt;Cost:&lt;/b&gt; 300&lt;br /&gt;&lt;b&gt;Availability:&lt;/b&gt; 2, F&lt;br /&gt;&lt;b&gt;Range:&lt;/b&gt; 3-5/18/35&lt;br /&gt;&lt;b&gt;Damage:&lt;/b&gt; 2D6+2&lt;br /&gt;&lt;b&gt;Game Notes:&lt;/b&gt; -1D damage when used on a target with body armor&lt;br /&gt;&lt;br /&gt;Now where's did I leave that MonoKatana?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6925053073695428954?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6925053073695428954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6925053073695428954' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6925053073695428954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6925053073695428954'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/04/d6-slugthrowers.html' title='D6 Slugthrowers'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6976330927042955329</id><published>2011-03-30T06:00:00.001-07:00</published><updated>2011-03-31T13:45:16.426-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Lost, Forgotten</title><content type='html'>&lt;a href="http://www.chaosium.com/"&gt;Chaosium's&lt;/a&gt; &lt;a href="http://www.stormbringerrpg.com/"&gt;&lt;i&gt;Elric&lt;/i&gt;!/&lt;i&gt;Stormbringer&lt;/i&gt; 5th&lt;/a&gt; had a character generation system that gave players a list of Adventurer Occupations. They could either pick one, or randomly roll on the chart. While most of them were standard fare, like Soldier, Thief, Sailor, etc., one of them was very unusual and evocative.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Lost, Forgotten&lt;/b&gt; -- you're a drifter, or a person plagued by dreams and visions, or a young person newly orphaned,&amp;nbsp; or you just woke up an amnesiac. You don't quite know who you are, and you can't remember a time when you knew. You grasp at strange clues and bewildering notions that never quite work, and scheme for riches that never quite appear. &lt;i&gt;&lt;b&gt;Skills:&lt;/b&gt; Conceal Object, Fast Talk, Hide, Insight, Listen, Move Quietly, Search, and one other skill as a personal specialty. &lt;b&gt;Optional Spells:&lt;/b&gt; Cloak of Cran Liret (1-4), Midnight (1), Witch Sight (3). &lt;b&gt;Extra Money:&lt;/b&gt; 15 bronzes&lt;/i&gt;.&lt;/blockquote&gt;&lt;br /&gt;My players didn't like the random occupation option, and no one ever chose this one, preferring to stick with more obvious picks. Which is too bad, because this "occupation" is so cool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6976330927042955329?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6976330927042955329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6976330927042955329' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6976330927042955329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6976330927042955329'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/03/lost-forgotten.html' title='Lost, Forgotten'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-241254722454825723</id><published>2011-03-23T10:18:00.000-07:00</published><updated>2011-04-01T12:30:36.263-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Traveller lasers</title><content type='html'>I've never been big on &lt;a href="http://traveller.wikia.com/wiki/Traveller_Wiki"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt; even though I don't have any major problems with the game system. Most of the criticisms I have of the rules are nitpicks. But I don't particularly care for the &lt;a href="http://traveller.wikia.com/wiki/OTU"&gt;OTU&lt;/a&gt;, partly because it's so low-tech. When you roll up a character you just might end up with skills like "cutlass" or "revolver". Those are great for a certain type of setting - like campy space pirates - but it doesn't quite fit my view of the average space opera game. My views on this were shaped by things like larry Niven's Known Space tales where Louis Wu doesn't know how to use an axe, or the TOS episode "&lt;a href="http://memory-alpha.org/wiki/Shore_Leave_%28episode%29"&gt;Shore Leave&lt;/a&gt;" by Theodore Sturgeon where Sulu has to explain what a revolver is.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="379" src="http://www.youtube.com/embed/MVLa5_E4RuU" title="YouTube video player" width="465"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Skip to to the 10:00 min mark for Sulu's history lesson&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;So my idea of a space opera setting is one where things like cutlasses and revolvers are antiques, not standard issue. If characters have weapons they'll be things like &lt;a href="http://www.technovelgy.com/ct/content.asp?Bnum=594"&gt;force blades&lt;/a&gt; and lasers. But in OTU the lasers that are available are cumbersome weapons that require a bulky external battery to use.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-OAyHkB0mcCw/TYolcd2oKRI/AAAAAAAACC8/dp7sDrXeYSw/s1600/Trav_laser.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="https://lh4.googleusercontent.com/-OAyHkB0mcCw/TYolcd2oKRI/AAAAAAAACC8/dp7sDrXeYSw/s320/Trav_laser.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;That's the kind of weapon that would be more at home in the near-future of &lt;a href="http://www.dmoz.org/Games/Roleplaying/Genres/Science_Fiction/Cyberpunk_2020/"&gt;&lt;i&gt;Cyberpunk 2020&lt;/i&gt;&lt;/a&gt; than in a star-spanning interstellar empire where anti-gravity tech is common. As for laser pistols, forget it. They didn't show up until &lt;i&gt;MegaTraveller&lt;/i&gt;. I'm not sure why Miller and co. decided to go this direction, but maybe it was to make the game seem more realistic. Or something.&lt;br /&gt;&lt;br /&gt;This isn't a major problem. Creating your own campaign setting is part of the fun of gaming. And it's relatively easy to come up with some house rules for laser pistols and such like. But there are a lot of little things like this about the rules that are sticking points for me. &lt;i&gt;Traveller&lt;/i&gt; is a game I want to like, but it takes quite a bit of tweaking to get it to where I want it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-241254722454825723?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/241254722454825723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=241254722454825723' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/241254722454825723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/241254722454825723'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/03/traveller-lasers.html' title='Traveller lasers'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/MVLa5_E4RuU/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6394969024998189782</id><published>2011-03-17T06:00:00.000-07:00</published><updated>2011-03-17T06:00:01.582-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Generating Percentages with 2D6</title><content type='html'>&lt;a href="http://index.rpg.net/display-entry.phtml?mainid=10488"&gt;&lt;i&gt;The Best of the Dragon&lt;/i&gt;&lt;/a&gt; had a bunch of interesting articles, including one on alternative ways of generating random numbers for games. In "What to Do When the Dog Eats Your Dice," Omar Kwalish listed ideas from the straightforward, like drawing chits, to the bizarre, like plucking chest hairs (WTF?). A couple that I really liked involved ways to generate a wide range of numbers using ordinary six-sided dice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;PERCENTAGES GENERATED WITH TWO STANDARD DICE (D6)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The following table is from FIGHT IN THE SKIES. The column on the left is percentages and numbers needed to get them, while the figures on the right are the actual probabilities. (I.E., if there is a 10% chance of an encounter, a roll of "9" indicates that it occurs. The actual percentage chance of rolling a "9" with two standard dice is 11.1 %.)&lt;br /&gt;&lt;br /&gt;&lt;table border="0"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td&gt;05%...&lt;/td&gt; &lt;td&gt;11&lt;/td&gt; &lt;td&gt;5.6%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;10%&lt;/td&gt; &lt;td&gt;9&lt;/td&gt; &lt;td&gt;11.1%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;15%&lt;/td&gt; &lt;td&gt;6&lt;/td&gt; &lt;td&gt;13.9%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;20%&lt;/td&gt; &lt;td&gt;7, 12&lt;/td&gt; &lt;td&gt;19.4%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;25%&lt;/td&gt; &lt;td&gt;4, 7&lt;/td&gt; &lt;td&gt;25.0%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;30%&lt;/td&gt; &lt;td&gt;7, 8&lt;/td&gt; &lt;td&gt;30.6%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;35%&lt;/td&gt; &lt;td&gt;2, 4, 5, 6&lt;/td&gt; &lt;td&gt;36.1%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt; &lt;td&gt;40%&lt;/td&gt; &lt;td&gt;5, 6, 8&lt;/td&gt; &lt;td&gt;38.9%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;45%&lt;/td&gt; &lt;td&gt;6, 7, 8&lt;/td&gt; &lt;td&gt;44.4%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;50%&lt;/td&gt; &lt;td&gt;4, 5, 6, 7&lt;/td&gt; &lt;td&gt;50.0%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;55%&lt;/td&gt; &lt;td&gt;5, 6, 7, 8&lt;/td&gt; &lt;td&gt;55.6%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;60%&lt;/td&gt; &lt;td&gt;3, 5, 6, 7, 8&lt;/td&gt; &lt;td&gt;61.6%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;65%&lt;/td&gt; &lt;td&gt;4, 5, 6, 7, 8&lt;/td&gt; &lt;td&gt;63.9&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;70%&lt;/td&gt; &lt;td&gt;3, 4, 5, 6, 7, 8&lt;/td&gt; &lt;td&gt;69.4%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;75%&lt;/td&gt; &lt;td&gt;all except 2, 3, 4, 10...&lt;/td&gt; &lt;td&gt;75.0%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;80%&lt;/td&gt; &lt;td&gt;all except 2, 4, 10&lt;/td&gt; &lt;td&gt;80.6%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;85%&lt;/td&gt; &lt;td&gt;all except 3, 11, 12&lt;/td&gt; &lt;td&gt;86.1%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;90%&lt;/td&gt; &lt;td&gt;all except 9&lt;/td&gt; &lt;td&gt;88.9%&lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;95%&lt;/td&gt; &lt;td&gt;all except 11&lt;/td&gt; &lt;td&gt;94.4%&lt;/td&gt; &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;USING SIX-SIDERS FOR HIGHER NUMBERS&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;One six-sided die can be used to determine any number range divisible by two, three or six. (I.E., for 1-100, first roll determines if it is between 1 and 50, or 51-100, the second 1-25 or 26-50 (assuming first roll indicates 1-50), the third determines in which group of five (discarding rolls of "6"), and the last the actual number.)&lt;/blockquote&gt;&lt;br /&gt;Sure, you could do it the easy way and generate these numbers using your fancy-schmancy polyhedral dice, but this way's more fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6394969024998189782?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6394969024998189782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6394969024998189782' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6394969024998189782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6394969024998189782'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/03/generating-percentages-with-2d6.html' title='Generating Percentages with 2D6'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2415188090435526450</id><published>2011-03-09T13:08:00.000-08:00</published><updated>2011-04-12T19:00:45.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>D6 Star Trek</title><content type='html'>The &lt;a href="http://opend6.wikia.com/wiki/Open_D6_Resurrection_Wiki"&gt;D6 System&lt;/a&gt; is a natural choice for space opera games, largely because of the popularity of the old &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=78"&gt;D6 Star Wars RPG&lt;/a&gt;. Several years ago gamer Craig Griswold came up with some conversions of that game to other sf universes, like Doctor Who and Star Trek. He posted them on his &lt;a href="http://replay.waybackmachine.org/20030807223856/http://www.geocities.com/Area51/Vault/3901/"&gt;Hyperspace Crossroads&lt;/a&gt; site which is now only avalable via the &lt;a href="http://www.waybackmachine.org/"&gt;Wayback Machine&lt;/a&gt;. The Trek material has character Templates, equipment&amp;nbsp; and some new rules for handling Warp drive and those exploding bridge consoles. It was designed using the D6SW rules, so they would need to be tweaked to work with the free OGL D6 rules which are different in many places. But they're similar enough that these write-ups are still useful. I've always thought that the D6 System is a great match for a ST game and this material is a good place to start. To give you an idea of what's there, here are the stats for the TOS version of the venerable &lt;a href="http://memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701%29"&gt;U.S.S. &lt;i&gt;Enterprise&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://replay.waybackmachine.org/20030807223856/http://www.geocities.com/Area51/Vault/3901/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="https://lh3.googleusercontent.com/-QnCuD-il47Y/TXfrjDRT91I/AAAAAAAACAs/ozo-z2GaP6c/s320/USS_Enterprise.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Starship: U.S.S. Enterprise NCC-1701&lt;br /&gt;Craft: Federation Starship Constitution Class&lt;br /&gt;Type: Exploratory Starship&lt;br /&gt;Scale: Capital&lt;br /&gt;Length: 288.6m, Height: 72.6m, Width: 127.1m&lt;br /&gt;Crew: 430, gunners: (?)&lt;br /&gt;skeleton: 250, +5&lt;br /&gt;Crew Skill: varies&lt;br /&gt;Passengers: 500&lt;br /&gt;Cargo Capacity: ?&lt;br /&gt;Consumables: 3 years&lt;br /&gt;Cost: not available for sale&lt;br /&gt;Warp/Hyperdrive Multiplier: x1 (cruise x3)&lt;br /&gt;Hyperdrive Backup: N/A&lt;br /&gt;Nav Computer: Yes&lt;br /&gt;Maneuverability: 1D+1&lt;br /&gt;Space: 5&lt;br /&gt;Hull: 3D&lt;br /&gt;Shields: 2D+2 (see special shields rules)&lt;br /&gt;Sensors:&lt;br /&gt;Passive: 50 / 1D&lt;br /&gt;Scan: 100 / 2D&lt;br /&gt;Search: 200 / 3D&lt;br /&gt;Focus: 7 / 3D+2&lt;br /&gt;&lt;br /&gt;Weapons:&lt;br /&gt;&lt;br /&gt;* Phaser Banks: 3&lt;br /&gt;Fire Arc: Forward, Right, Left&lt;br /&gt;Crew: 4&lt;br /&gt;Scale: Capital&lt;br /&gt;Skill: Capital Ship Gunnery&lt;br /&gt;Fire Control: 4D&lt;br /&gt;Space Range: 3-15 / 35 / 75&lt;br /&gt;Atmosphere Range: 300m-1.5 km / 3.5 km / 7.5 km&lt;br /&gt;Damage: 4D (variable settings)&lt;br /&gt;&lt;br /&gt;* Photon Torpedo Launchers: 2&lt;br /&gt;Fire Arc: Forward&lt;br /&gt;Crew: 6&lt;br /&gt;Scale: Capital&lt;br /&gt;Skill: Capital Ship Gunnery&lt;br /&gt;Fire Control: 3D+1&lt;br /&gt;Space Range: 2-12 / 30 / 60&lt;br /&gt;Atmosphere Range: 200m-1.2 km / 3 km / 7 km&lt;br /&gt;Damage: 9D&lt;br /&gt;&lt;br /&gt;* Tractor Beam Arrays: 1&lt;br /&gt;Fire Arc: Forward&lt;br /&gt;Crew: 3&lt;br /&gt;Scale: Capital&lt;br /&gt;Skill: Capital Ship Gunnery&lt;br /&gt;Fire Control: 2D+1&lt;br /&gt;Space Range: 1-5 / 15 / 30&lt;br /&gt;Atmosphere Range: 100-500m / 1.5km / 3 km&lt;br /&gt;Damage: 4D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2415188090435526450?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2415188090435526450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2415188090435526450' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2415188090435526450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2415188090435526450'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/03/d6-star-trek.html' title='D6 Star Trek'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-QnCuD-il47Y/TXfrjDRT91I/AAAAAAAACAs/ozo-z2GaP6c/s72-c/USS_Enterprise.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1210764652070853965</id><published>2011-03-02T06:00:00.000-08:00</published><updated>2011-04-01T12:30:42.578-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Traveller morale</title><content type='html'>While the current &lt;a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=51"&gt;Mongoose edition of &lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt; has a lot to recommend it, one thing they omitted is a morale system. Which is too bad, because CT has one of the best and most straightforward systems for handling morale. Here it is from pg. 33 of my horribly water damaged LBB.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;MORALE&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A party of adventurers (player or non-player) which sustains casualties in an encounter will ultimately break or rout if it does not achieve victory.&lt;br /&gt;&lt;br /&gt;At the point in which 25% of a party are unconscious or killed, the party must begin throwing for morale. Average morale throw is 7+ to stand, or not break. Valiant parties may have a higher throw. DM's are allowed: +1 if the party is a military unit, +1 if a leader (leader expertise) is present, +1 if the leader has any tactical expertise; -2 if the leader is killed (for two combat rounds, and then until a new leader takes control), -2 if casualties exceed 50%.&lt;/blockquote&gt;&lt;br /&gt;And that's all there is to it. It's a great set of concise rules that are easy to tweak. For example, I might add a provision covering situations where the characters are outnumbered by 2 to 1 or facing overwhelming odds (a mecha, Godzilla, etc.). This rule never should have been left out of the newer editions, but that's what house rules are for.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1210764652070853965?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1210764652070853965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1210764652070853965' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1210764652070853965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1210764652070853965'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/03/traveller-morale.html' title='Traveller morale'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7156369246736883223</id><published>2011-02-23T06:00:00.001-08:00</published><updated>2011-02-23T06:00:00.173-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Astrópía (2007) trailer</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="379" src="http://www.youtube.com/embed/AyZEtzlUSJ8" title="YouTube video player" width="465"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This looks awesome, even though it was given the awful title &lt;i&gt;Dorks &amp;amp; Damsels&lt;/i&gt; for its US release. Has anyone seen this?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7156369246736883223?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7156369246736883223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7156369246736883223' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7156369246736883223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7156369246736883223'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/02/astropia-2007-trailer.html' title='Astrópía (2007) trailer'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/AyZEtzlUSJ8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8997797654316884725</id><published>2011-02-18T08:38:00.000-08:00</published><updated>2011-04-01T12:43:03.961-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Butthole Sergeant</title><content type='html'>This is a belated comment on &lt;a href="http://jrients.blogspot.com/2011/02/message-for-you-sir.html"&gt;Jeff Rients' post from the other day&lt;/a&gt;. He was pondering ways to get parties to employ flunkies more often and he suggested this:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;And then there's this last idea I've been kicking around.&amp;nbsp; Call it the Emergency Red Shirt Rule: &lt;b&gt;Once per session a PC can automatically save&amp;nbsp;their own sorry hide by sacrificing one of their retainers.&lt;/b&gt;&amp;nbsp;A  smart player will come up lots of ways for their retainers to stand  between his PC and the reaper man, but with this rule even&amp;nbsp;clueless  newbies will be able to use&amp;nbsp;retainers to hedge their bets. &lt;/blockquote&gt;&lt;br /&gt;That imediately made me think of a similar ability available to characters in the miniatures skirmish game &lt;i&gt;Shock Force&lt;/i&gt; 2, AKA &lt;a href="http://warengine.darktortoise.com/index.php?title=Main_Page"&gt;WarEngine&lt;/a&gt;. There are several elements to that game that resemble what you would find in an RPG, such as a system of colorful Edges and Flaws that you can use to customize a model. One of the Edges is "&lt;a href="http://warengine.darktortoise.com/index.php?title=WarEngine_Personal_Tweaks#Butthole_Sergeant"&gt;Butthole Sergeant.&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Butthole Sergeant&lt;/b&gt;&lt;br /&gt;&lt;b&gt;+ 5 points; Elite or Character with Control Radius only&lt;/b&gt; &lt;br /&gt;If this figure is leading a unit that fails a Rout test, he makes  an example of one of his followers to keep the unit from routing.  Instead of removing the entire unit, only remove the figure closest to  this figure. &lt;/blockquote&gt;&lt;br /&gt;This is intended to stop your unit from screaming "Run away!", and fleeing willy nilly after failing a morale check rather than keeping an individual character from getting iced, but the means are the same in that some poor schmuck gets whacked. So this kind of rule could serve the same function in a game assuming you have your players regularly check morale during fights. Besides, who wouldn't want to write "Butthole Sergeant" on their character sheet?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8997797654316884725?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8997797654316884725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8997797654316884725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8997797654316884725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8997797654316884725'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/02/butthole-sergeant.html' title='Butthole Sergeant'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2830556121962214923</id><published>2011-02-09T11:26:00.000-08:00</published><updated>2011-02-09T11:26:15.662-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Lone Delver on T&amp;T</title><content type='html'>&lt;a href="http://danhemsgamingblog.blogspot.com/"&gt;The Lone Delver&lt;/a&gt; is doing a series of posts on the Evolution of T&amp;amp;T where he compares and contrasts the various editions. This is very insightful especially for someone like me who never picked up a copy of the 4th edition reprint issued by the apply named Outlaw Press before they got busted for stealing people's art. (I do have a copy of M&amp;amp;M though).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://danhemsgamingblog.blogspot.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TVLnc5Vu3AI/AAAAAAAAB_I/jBPi4VRigII/s320/lone+delver+and+ogre.jpg" width="245" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;"Time out! I dropped a contact!"&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;So far he's done &lt;a href="http://danhemsgamingblog.blogspot.com/2010/10/evolution-of-t-kindred.html"&gt;Kindered&lt;/a&gt; and now &lt;a href="http://danhemsgamingblog.blogspot.com/2011/02/evolution-of-t-arms-armor-and-equipment.html"&gt;Arms, Armor, and Equipment&lt;/a&gt;. It's interesting to see the changes and revisions that have been introduced between editions. So far it has tended to reinforce my impression that the 5th edition really ironed out a lot of the wrinkles in the earlier versions, though not all by any means (e.g., using ST to fuel spells).&amp;nbsp; So if you're at all interested in T&amp;amp;T and how it has changed you'll want to check these posts out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2830556121962214923?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2830556121962214923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2830556121962214923' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2830556121962214923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2830556121962214923'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/02/lone-delver-on-t.html' title='Lone Delver on T&amp;T'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TVLnc5Vu3AI/AAAAAAAAB_I/jBPi4VRigII/s72-c/lone+delver+and+ogre.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2189661368924478132</id><published>2011-02-03T10:42:00.000-08:00</published><updated>2011-02-03T10:42:02.366-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>Jaxxon (Fuzion)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://starwars.wikia.com/wiki/Jaxxon" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="104" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TUr0sJ9bwdI/AAAAAAAAB-Q/0Vr7efa5Mdw/s320/Jaxxon.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;"You can call me Jax for short…which I ain't."&lt;br /&gt;&lt;br /&gt;Jaxxon is a quick-witted Lepi smuggler from Coachelle Prime.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jaxxon (45 CP + 200 SP)&lt;br /&gt;&lt;br /&gt;Strength 7&lt;br /&gt;Constitution 7&lt;br /&gt;Intelligence 5&lt;br /&gt;Willpower 7&lt;br /&gt;Agility 11&lt;br /&gt;Move 8&lt;br /&gt;&lt;br /&gt;SD 14&lt;br /&gt;Hits 35&lt;br /&gt;Run 16&lt;br /&gt;Sprint 32&lt;br /&gt;Swim 8&lt;br /&gt;Leap 8&lt;br /&gt;&lt;br /&gt;Complications:&lt;br /&gt;Outlaw, hunted by Imperials&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;&lt;br /&gt;AGL:&lt;br /&gt;Athletics +5&lt;br /&gt;Hand to Hand +7&lt;br /&gt;Piloting: Space Transports +6&lt;br /&gt;Piloting: Starfighter +7&lt;br /&gt;Ranged Combat +8&lt;br /&gt;&lt;br /&gt;INT:&lt;br /&gt;Computer Programming +5&lt;br /&gt;Expert: Outer Rim +3&lt;br /&gt;Expert: Astrogation +7&lt;br /&gt;Heavy Weapons: Starship Gunnery +6&lt;br /&gt;Mechanics +6&lt;br /&gt;Perception +6&lt;br /&gt;Systems operation: Shields +6&lt;br /&gt;Tracking +6&lt;br /&gt;&lt;br /&gt;WIL:&lt;br /&gt;Concentration +4&lt;br /&gt;Persuasion +6&lt;br /&gt;&lt;br /&gt;Talent: Fast Draw&lt;br /&gt;&lt;br /&gt;Gear:&lt;br /&gt;&lt;br /&gt;Blaster Pistol DC=5, Range: 100m, WA: +4, 10 shots per power cell &lt;br /&gt;&lt;br /&gt;"The Rabbit's Foot" (modified WUD-500 Star Yacht)&lt;br /&gt;Superfast Flying Speeds 1600 kph, FTL Drive, Med. Energy Cannon x2 4K ea., Med. Vehicle Armor 100DC, Lt. Force Field 2K, Hull 7 Kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Based on the write-up at &lt;a href="http://www.verminary.com/rebellion/npcs.html"&gt;The Rebellion&lt;/a&gt;. Created using the &lt;a href="http://b-com.narod.ru/fuzion/index.html"&gt;Fuzion Jazz rules,&lt;/a&gt; except &lt;i&gt;The Rabbit's Foot&lt;/i&gt; which is based on the Personal Spaceship in the commercial Fuzion rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2189661368924478132?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2189661368924478132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2189661368924478132' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2189661368924478132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2189661368924478132'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/02/jaxxon-fuzion.html' title='Jaxxon (Fuzion)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TUr0sJ9bwdI/AAAAAAAAB-Q/0Vr7efa5Mdw/s72-c/Jaxxon.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4783990225339428463</id><published>2011-02-01T07:16:00.000-08:00</published><updated>2011-02-01T07:16:23.587-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>1PG</title><content type='html'>As a follow-up to &lt;a href="http://martianchess.blogspot.com/2011/01/1d6-based-rpgs.html"&gt;my last post&lt;/a&gt; about 1d6 based games, here's one commercial game I missed. &lt;a href="http://www.deep7.com/product.php?cat=1pg"&gt;Deep7's 1PG&lt;/a&gt;, or 1-page, RPG is a rules-lite game where, as you might guess, all the rules fit on one page. The basic mechanic is a 1d6 roll under, where a roll of one is an automatic sucess and a roll of six is an automatic failure. Despite being so rules-lite it's a very well supported game, with rules covering just about any genre you can imagine, like anime with &lt;i&gt;Exosuit A-OK&lt;/i&gt;, space opera with &lt;i&gt;Star Legion&lt;/i&gt;, and of course fantasy with &lt;i&gt;Broadsword&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;I'm not sure I like the idea of characters automatically failing 16.7% of the time. That seems a little high to me. &lt;i&gt;RuneQuest&lt;/i&gt; got into Murphy's Rules for less than that. But maybe there are some other rules that modify that in some of the books. In any case, it's it's a 1d6 game that's going strong.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4783990225339428463?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4783990225339428463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4783990225339428463' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4783990225339428463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4783990225339428463'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/02/1pg.html' title='1PG'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5516471812025296744</id><published>2011-01-27T06:00:00.000-08:00</published><updated>2011-01-27T06:00:01.506-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>1d6 based RPGs</title><content type='html'>&lt;a href="http://barkingalien.blogspot.com/2011/01/tfos-forever.html"&gt;Adam's post&lt;/a&gt; about &lt;a href="http://www.talsorian.com//talsorian/NEWWEBSITE/TeenerPage.html"&gt;&lt;i&gt;Teenagers from Outer Space&lt;/i&gt;&lt;/a&gt; got me thinking again about RPGs that only use a single die. If you take the idea of a rules lite game seriously then it seems to me you should go all the way and only use one die. Besides, the 1d6 roll has a long pedigree given that most wargames use a single die to resolve actions.&amp;nbsp; There are actually quite a few 1d6 based RPGs around. Or at least there were. Several of them, like &lt;i&gt;Bad Attitudes&lt;/i&gt; and &lt;i&gt;Superteens&lt;/i&gt;, seem to have vanished into the &lt;a href="http://dc.wikia.com/wiki/Phantom_Zone"&gt;Phantom Zone&lt;/a&gt;. But the ones that are still around are pretty cool.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.dyingearth.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TUDEVzle8JI/AAAAAAAAB9Y/6x78JApkNnA/s320/front.jpg" width="254" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Aside from R Tal's games ( the other being &lt;i&gt;Dream Park&lt;/i&gt;) the only other commercial 1d6 based game I know about is &lt;a href="http://www.dyingearth.com/"&gt;&lt;i&gt;The Dying Earth RPG&lt;/i&gt;&lt;/a&gt;. (Or maybe I should say &lt;i&gt;was&lt;/i&gt; since it's now out-of-print.) It uses a clever mechanic where instead of rolling more dice you have a pool of points you can expend that allow you to re-roll your die. Very much a story-telling game, but I like the mechanic.&lt;br /&gt;&lt;br /&gt;As for free games using just one die there's&amp;nbsp; Zak Arntson's &lt;a href="http://www.harlekin-maus.com/games.html"&gt;&lt;i&gt;Adventures in Space!!&lt;/i&gt;&lt;/a&gt;&amp;nbsp; It's a cool little game focused on space opera. The clever bit is that not only do you roll 1d6 for for character actions, you also have the options to roll the die to introduce plot twists to the game. Again very story-telling oriented, but very cool. There are a few others out there, like Simon Washbourne's &lt;a href="http://www.1km1kt.net/rpg/have-a-go-heroes"&gt;&lt;i&gt;Have a Go Heroes&lt;/i&gt;&lt;/a&gt;, but the one that really stands out for me is Michael Wolf's &lt;a href="http://www.stargazergames.eu/games/warrior-rogue-mage/"&gt;&lt;i&gt;Warrior, Rogue and Mage&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stargazergames.eu/games/warrior-rogue-mage/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TUDOaQ93uxI/AAAAAAAAB9g/QntB6f75mxI/s1600/82643.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's a great fantasy RPG that uses an open-ended 1d6 roll allowing for higher throws. Check out &lt;a href="http://www.thefreerpgblog.com/2010/09/warrior-rogue-mage-so-good-i-nearly.html"&gt;Rob Lang's review&lt;/a&gt; for a good overview. It's a really well done RPG and the system could work in other genres as well.&lt;br /&gt;&lt;br /&gt;Are there any other cool 1d6 based RPGs out there that I should know about?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5516471812025296744?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5516471812025296744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5516471812025296744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5516471812025296744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5516471812025296744'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/01/1d6-based-rpgs.html' title='1d6 based RPGs'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TUDEVzle8JI/AAAAAAAAB9Y/6x78JApkNnA/s72-c/front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4943333093967834800</id><published>2011-01-20T08:00:00.000-08:00</published><updated>2011-04-01T12:33:30.355-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>The Grand Campaign</title><content type='html'>I've long dreamed about running a Grand Campaign. Not just an extended campaign involving the GM and players in an epic adventure. By Grand Campaign I mean a huge game setting involving multiple gamers acting as both GMs and players. You would map out the game world, or at least the general outlines, and then each gamer were be given a section of the world for which they would be the GM. For example, if you were&amp;nbsp; playing &lt;a href="http://traveller.wikia.com/wiki/Main_Page"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt;, you could take a sector map and assign each player 2-4 subsectors that they would flesh out and run adventures in.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://traveller.wikia.com/wiki/Main_Page" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TTeR0e_BBrI/AAAAAAAAB88/W4ubu_KrQw0/s320/sectormap.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Each gamer would take turns being both a GM for their portion of the map, and running characters in the other player's games. That means you would have several characters coexisting at different places in the game universe. (Obviously this would require the various GMs to take turns running their games, and I don't pretend to know how that would work without conflicts.)&lt;br /&gt;&lt;br /&gt;The game would also work on another level. You could play out the strategic conflicts of the various regions as wargaming sessions, using a space combat game or even a strategic 4X game. The results of the wargaming sessions would influence the background events of the roleplaying universe, giving the whole setting an extra level of depth.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/1708/stellar-conquest" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TTeWEMdNn7I/AAAAAAAAB9A/X0JwZaNlbkI/s320/sc.jpg" width="230" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;For example, Stellar Conquest&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Of course actually coordinating and running a Grand Campaign like this would be almost impossible. Maybe if you had a tight-knit gaming group that kept a regular schedule you could attempt it. But considering how hard it is just to run a an extended campaign and get everyone to show up when they're supposed to, it seems like a pipe dream. But it's a fun dream.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4943333093967834800?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4943333093967834800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4943333093967834800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4943333093967834800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4943333093967834800'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/01/grand-campaign.html' title='The Grand Campaign'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TTeR0e_BBrI/AAAAAAAAB88/W4ubu_KrQw0/s72-c/sectormap.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-9174545408962822938</id><published>2011-01-06T08:10:00.000-08:00</published><updated>2011-01-06T08:10:49.706-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Cheating Death</title><content type='html'>One of the worst ways for a GM to do in a PC during the course of an adventure is by means of some kind of instant kill. This most often takes the form of a trap, like the ones in the various &lt;a href="http://www.flyingbuffalo.com/catalyst.htm"&gt;Grimtooh's Traps&lt;/a&gt; books. (I can't think of a time this ever happened to one of my PCs, which is just as well because I probably would have made a scene.) But there are times when PCs face certain death. The ancient tower collapses around their heads, or the starship's hull is breached and they're blown out into space. Assuming script immunity isn't an option, what do you do then?&lt;br /&gt;&lt;br /&gt;Some games have a special mechanic. I think it was TSR's &lt;i&gt;Top Secret&lt;/i&gt; that gave each PC a (secret) limited number of Fate points that they could use to cheat death. Once your points were gone, well tough luck. &lt;a href="http://www.btrc.net/html/catmain.html#CORPS"&gt;CORPS&lt;/a&gt; has a similar mechanic with its ASPs, or "Ass Saver Points". So that's one method. Give your PCs a special pool of points the can expend to save their necks when all else fails.&lt;br /&gt;&lt;br /&gt;Another method is that the PCs make some sort of very difficult saving throw. For example, in &lt;a href="http://www.io.com/unigames/vandv.html"&gt;&lt;i&gt;V&amp;amp;V&lt;/i&gt;&lt;/a&gt; if your character is in a situation they shouldn't be able to survive they can make a saving roll of 1d100 against their current Power to see if they miraculously survive. Mike Stackpole's &lt;i&gt;Mercenaries, Spies &amp;amp; Private Eyes&lt;/i&gt; has something similar with its &lt;i&gt;Megadeath Luck Saving Roll&lt;/i&gt;. The idea is that if the PCs want to perform some kind of death defying stunt, and presumable also if the want to cheat death, they have to make an appropriately high Luck saving throw.&lt;br /&gt;&lt;br /&gt;Both of these are good systems. I like the idea of tough saving throws more than special points, but either way would work. In any case I think there should be a way for characters to cheat death. Is there another way to handle this that I'm missing? Do you think one way works better than another? Which method do you use in your games?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-9174545408962822938?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/9174545408962822938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=9174545408962822938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/9174545408962822938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/9174545408962822938'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2011/01/cheating-death.html' title='Cheating Death'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-3892817034356014823</id><published>2010-12-30T07:34:00.000-08:00</published><updated>2011-04-01T12:40:21.794-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Filling the sandbox</title><content type='html'>When it comes to designing a game setting I've always wondered how much to put in one area. How many dungeons should be a days ride from The Constipated Hobbit Inn? How many ancient alien complexes should be a short jump away from that Class K space station? There seen to be different approaches to question, with some gamers cramming lots of hot-spots into a map, with others spreading them out over a larger area.&lt;br /&gt;&lt;br /&gt;The former style is clearly at work in the late Dave Hargrave's legendary (notorious?) &lt;a href="http://www.worldofkhaas.com/mediawiki/index.php/Main_Page"&gt;Arduin&lt;/a&gt; campaign setting. Take a look at this map from one of the grimoires and you'll see that despite being just a small corner of the world it's bursting with dungeons.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TRydTXJeNiI/AAAAAAAAB7w/uns_uaHJflg/s1600/Arduin_sm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TRydTXJeNiI/AAAAAAAAB7w/uns_uaHJflg/s320/Arduin_sm.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In fact, all of the published Arduin dungeons are on that map. They're all within spitting distance of one another. A somewhat similar approach is evident in &lt;a href="http://jrients.blogspot.com/"&gt;Jeff Rients&lt;/a&gt;' excellent comedic &lt;a href="http://jrients.blogspot.com/2010/09/encounter-critical-webring.html"&gt; &lt;i&gt;Encounter Critical&lt;/i&gt;&lt;/a&gt; module, &lt;a href="http://www.treasuretables.org/woadwrimo-adventure-downloads"&gt;&lt;i&gt;Asteroid 1618&lt;/i&gt;&lt;/a&gt;. Jeff mapped out the Vanth sub-sector of space &lt;i&gt;Traveller&lt;/i&gt; fashion.&amp;nbsp; Along with the planet Vanth it includes Gamma (&lt;i&gt;Gamma World&lt;/i&gt;), the spaceship Warden (&lt;i&gt;Metamorphosis Alpha&lt;/i&gt;), Orezius (&lt;i&gt;Uresia&lt;/i&gt;), Mythika (&lt;a href="http://mazesandminotaurs.free.fr/revised.html"&gt;&lt;i&gt;Mazes &amp;amp; Minotaurs&lt;/i&gt;&lt;/a&gt;) and more.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TRyi7TOdeTI/AAAAAAAAB70/iKGZ1yzQDEo/s1600/Asteroid-1618_008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TRyi7TOdeTI/AAAAAAAAB70/iKGZ1yzQDEo/s320/Asteroid-1618_008.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Even given that this is something of a tongue-in-cheek game, that's a lot of adventure locales in one small sub-sector.&lt;br /&gt;&lt;br /&gt;The other approach is the one taken by the &lt;a href="http://www.judgesguild.org/"&gt;Judge's Guild&lt;/a&gt; in their classic &lt;i&gt;Wilderlands of High Fantasy&lt;/i&gt; setting. This involved maps covering near-continental swaths of land and the dungeons and adventure modules that were published to tie into it were spread out over vast distances. A similar approach seems to be evident in &lt;a href="http://rustmonsteratemysword.blogspot.com/2010/12/dark-world-map-is-here.html"&gt;Christopher B.'s &lt;i&gt;Dark World&lt;/i&gt;&lt;/a&gt;, where you have a large area mapped out where the dungeons will be spread around.&lt;br /&gt;&lt;br /&gt;So which approach do you use? Do you put all the interesting thing within easy reach of each other? Do you disperse them, placing them far apart and setting the stage for epic voyages?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-3892817034356014823?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/3892817034356014823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=3892817034356014823' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3892817034356014823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3892817034356014823'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/12/filling-sandbox.html' title='Filling the sandbox'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TRydTXJeNiI/AAAAAAAAB7w/uns_uaHJflg/s72-c/Arduin_sm.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2013887640863361689</id><published>2010-12-19T12:01:00.000-08:00</published><updated>2010-12-19T12:01:09.919-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>The earliest T&amp; T map</title><content type='html'>I'm a little behind the curve on this, but &lt;a href="http://www.blogger.com/goog_198241223"&gt;the &lt;/a&gt;&lt;a href="https://atroll.wordpress.com/2010/12/06/the-cartography-of-dreamland/"&gt;Troll God&lt;/a&gt; has been posting some of his early fantasy maps on his blog.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://atroll.wordpress.com/2010/12/06/the-cartography-of-dreamland/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TQ5jOQkDw5I/AAAAAAAAB7I/UnOoHO0_0CA/s320/map01.jpeg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The earliest Tunnels and Trolls map&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;Before I ever had an inkling that my life would be bound up with imaginary characters delving imaginary dungeons in imaginary lands, I was trying to write fantasy is a mode that mixed the styles of Robert E. Howard and Lord Dunsany.  Fantasy places shoud have great evocative names.  If you study this map you will find the city of Khosht, a place of ruins called Khazan-Tharothat, and other names that might sound familiar to T &amp;amp; T players.  Wherever you see the little hammer/pickaxe symbols was a stronghold of the Dwarves.  The Elves, of course lived in the forests.  And Men lived in the cities. I wasn’t gaming yet, but my inner dream cartography was beginning to take shape.&lt;/blockquote&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://atroll.wordpress.com/2010/12/06/the-cartography-of-dreamland/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TQ5jkUAEqNI/AAAAAAAAB7M/o30gF8Fc73s/s320/map05.jpeg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;blockquote&gt;I drew this map after writing my first Howard-esque swords and sorcery story called “Some Legends Should Remain Forgotten".&lt;/blockquote&gt;&lt;br /&gt;This is not only an interesting glimpse into Ken's raw imagination but these maps could easily be used as adventure locales in a game. Besides, what gamer worth their salt hasn't scribbled out some fantasy lands of their own? I just wish mine were as interesting as these.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2013887640863361689?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2013887640863361689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2013887640863361689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2013887640863361689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2013887640863361689'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/12/earliest-t-t-map.html' title='The earliest T&amp; T map'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TQ5jOQkDw5I/AAAAAAAAB7I/UnOoHO0_0CA/s72-c/map01.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5400305090350809351</id><published>2010-12-09T13:03:00.000-08:00</published><updated>2010-12-09T13:03:11.307-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Dune redesign</title><content type='html'>Over in the &lt;a href="http://www.boardgamegeek.com/thread/593239/dune-redesign"&gt;BoardGameGeek fora&lt;/a&gt; there's a really cool project underway. Gamer Ilya Baranovsky has started doing an excellent redesign of the graphics of the classic Avalon Hill game &lt;a href="http://www.starbasejeff.com/dune_main.asp"&gt;Dune&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/thread/593239/dune-redesign" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TQFBtK-Oc5I/AAAAAAAAB60/s1GPYpKIW4Y/s320/DuneR.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;While I usually prefer boargames that involve hexes and dice, this game is one of the exceptions and this new art makes it even more appealing. I'm really looking forward to the finished project.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5400305090350809351?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5400305090350809351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5400305090350809351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5400305090350809351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5400305090350809351'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/12/dune-redesign.html' title='Dune redesign'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TQFBtK-Oc5I/AAAAAAAAB60/s1GPYpKIW4Y/s72-c/DuneR.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4355023989179950291</id><published>2010-12-01T05:48:00.000-08:00</published><updated>2010-12-01T05:48:39.817-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Steranko characters</title><content type='html'>Courtesy of &lt;a href="http://goldenagecomicbookstories.blogspot.com/2010/11/jim-steranko-oryann-1970-commemorative.html"&gt;Golden Age Comic Book Stories&lt;/a&gt; here are some amazing space opera characters drawn by the legendary &lt;a href="http://en.wikipedia.org/wiki/Jim_Steranko"&gt;Jim Steranko&lt;/a&gt;. Just add stats and go!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TPZRWew-lUI/AAAAAAAAB6M/kWnK1Ecmxxk/s1600/05_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TPZRWew-lUI/AAAAAAAAB6M/kWnK1Ecmxxk/s320/05_steranko_oryann_1970.jpg" width="244" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TPZRYNGSuAI/AAAAAAAAB6Q/NVq9ftldJjY/s1600/06_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TPZRYNGSuAI/AAAAAAAAB6Q/NVq9ftldJjY/s320/06_steranko_oryann_1970.jpg" width="248" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TPZRaByeSXI/AAAAAAAAB6U/gupUoL3jIhc/s1600/07_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TPZRaByeSXI/AAAAAAAAB6U/gupUoL3jIhc/s320/07_steranko_oryann_1970.jpg" width="242" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TPZRb75nMDI/AAAAAAAAB6Y/Yb7oXwihn0A/s1600/08_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TPZRb75nMDI/AAAAAAAAB6Y/Yb7oXwihn0A/s320/08_steranko_oryann_1970.jpg" width="248" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TPZRe2K_-3I/AAAAAAAAB6c/5JBl3X3LGNo/s1600/09_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TPZRe2K_-3I/AAAAAAAAB6c/5JBl3X3LGNo/s320/09_steranko_oryann_1970.jpg" width="245" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TPZRU-rvUhI/AAAAAAAAB6I/tqsT7fj6kiw/s1600/10_steranko_oryann_1970.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TPZRU-rvUhI/AAAAAAAAB6I/tqsT7fj6kiw/s320/10_steranko_oryann_1970.jpg" width="244" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4355023989179950291?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4355023989179950291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4355023989179950291' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4355023989179950291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4355023989179950291'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/12/steranko-characters.html' title='Steranko characters'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TPZRWew-lUI/AAAAAAAAB6M/kWnK1Ecmxxk/s72-c/05_steranko_oryann_1970.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5126336692278910093</id><published>2010-11-24T06:49:00.000-08:00</published><updated>2010-11-24T06:49:38.423-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>The Tower of Druaga</title><content type='html'>&lt;object height="370" width="460"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OuQRgxy51NA?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/OuQRgxy51NA?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="460" height="370"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=8746"&gt;&lt;i&gt;The Tower of Druaga&lt;/i&gt;&lt;/a&gt; makes great inspirational viewing for FRPGs. It's about a group of delvers who dare to climb the evil tower of the title and draws on &lt;a href="http://en.wikipedia.org/wiki/Babylonian_mythology"&gt;Babylonian mythology&lt;/a&gt;. It's based on &lt;a href="http://en.wikipedia.org/wiki/The_Tower_of_Druaga"&gt;an arcade game from the 80s&lt;/a&gt; and the first episode is a comedic spoof of all the games clichés. After that it settles down to a more serious adventure yarn, but with plenty of comic elements. For example, the party's wizard, Melt, has an assistant, Coopa, who basically acts as a caddy handing him different wands she pulls out of what amounts to a golf bag.You can watch both &lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=8746"&gt;season one&lt;/a&gt; and &lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=10274"&gt;season two&lt;/a&gt; over at ANN.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5126336692278910093?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5126336692278910093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5126336692278910093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5126336692278910093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5126336692278910093'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/11/tower-of-druaga.html' title='The Tower of Druaga'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2513350275112894057</id><published>2010-11-17T08:45:00.000-08:00</published><updated>2010-11-19T08:22:51.332-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Royal Armies of the Hyborean Age (1975)</title><content type='html'>&lt;i&gt;Royal Armies of the Hyborean Age: A Wargamer's Guide to the Age of Conan&lt;/i&gt; is an old-school wargame. It's probably the first commercial wargame based on &lt;a href="http://www.rehupa.com/"&gt;Robert E. Howard's&lt;/a&gt; hero. (The first wargame based on the Conan saga was of course also the first ever fantasy wargame, &lt;a href="http://en.wikipedia.org/wiki/Tony_Bath"&gt;Tony Bath's&lt;/a&gt; &lt;a href="http://www.rudi-geudens.be/html/tony_bath.htm"&gt;Hyboria campaign&lt;/a&gt;.) Written by Lin Carter, who at the time was one of the editor's of the expanded Conan stories, and Scott B. Bizar, game designer and founder of &lt;a href="http://www.fantasygamesunlimited.net/"&gt;Fantasy Games Unlimited&lt;/a&gt;, it also features a few illustrations by Roy G. Krenkle. It's a 56 page, staple bound book in Letter sized (8.5" × 11") format detailing rules and army lists. It includes as inserts a card-stock QRS and a paper map of Hyboria.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/23572/royal-armies-of-the-hyborian-age" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TOQE8nIM6ZI/AAAAAAAAB5Q/YeUG7KCkkII/s320/RAHA.jpg" width="254" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;There are two introductions, one by each author. Carter informs us that he is acting as the authority on the setting, basing it on REH's work but inventing details as they're needed, mainly for things like national emblems, etc. Bizar tells us the the inconsistencies in the original tales made them difficult to quantify, so some elements have been left out. The emphasis is on playability rather than simulation.&lt;br /&gt;&lt;br /&gt;These rules were written before standard dice notation came into use so dice are referred to as "an average dice", i.e. 1d6, which is used for combat, and "decimal dice", or d100, which are used for morale and magic. The scale is 1:20, with one model, or "casting" as they call them, representing 20 individuals. Each turn represents roughly one hour, and they recommend that games be limited to twelve turns. To simulate the time it takes for armies to ready themselves for combat, they suggest rolling a six-sided die and subtracting the result from twelve to determine how many turns the game will last.&lt;br /&gt;&lt;br /&gt;Units are defined in a general way, as Light Infantry, Medium Cavalry, Heavy Chariots, etc. They have five formations they can assume, Line, Column, Road Column, Charge, and Forced March. The formation a unit takes determines how far it can move. Movement is pre-plotted, and takes place in two phases.&lt;br /&gt;&lt;br /&gt;Combat takes place simultaneously. It's modified by situation and involves rolling one six-sided die, which is then multiplied by the number of troops in the unit to determine the percentage of casualties inflicted. For example, a group of twelve Bossonian archers fire on a unit of Picts, rolling a "3". That means they inflict 36 casualties on the enemy. Since each model represents twenty people, the Pict player removes two "castings". Most ancient weapons are covered, but while they include rules for crossbows they strongly recommend against using them.&lt;br /&gt;&lt;br /&gt;Units have to roll for morale when they come into contact with enemy units, when they lose a certain proportion of their number, or when magic is used on or near them. Having commanders, heroes or superheroes in a unit will increase its morale. If the unit fails a morale roll it will fall back or may route. Heroes and superheroes (Conan) may be included in a unit, and they count as more than one person for combat purposes. Heroes count as three fighters, superheroes count as five fighters.&lt;br /&gt;&lt;br /&gt;Magic is handled well, and involves both spell points and the chance of a backfire, two game mechanics that became staples in later FRPGs. There are ten spells listed, with a couple of special spells available in the appendix. All wizards have The Shield of Air, and Flying Spell, which are they only two that won't backfire. Examples of the spells are The Wall of Fire, Raising the Army of Ghosts, which summons a unit of light troops, and Commanding the Earth Demon, which causes landslides. One interesting detail is that all missile attacks on wizards are -1 "...due to the haze around the wizard that all wizards create prior to any battle." The spells seem well balanced and wouldn't give the army fielding a magic user an overwhelming advantage.&lt;br /&gt;&lt;br /&gt;The game includes a point system for building armies, and some guidelines for running a campaign. They suggest artificially limiting army size to 1500 points to keep things manageable. They also don't allow for sieges, arguing that armies wouldn't risk the casualties and that troops would take to the field when faced with a siege. Each move on the strategic map represents one week of game time with a campaign length of 35 turns, so each campaign lasts one year, at the end of which troops retire to their winter quarters. When counters on the map are adjacent players go to the gaming table to fight the battle. They give general suggests that each country should be divided into provinces, but no detailed rules covering that. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/23572/royal-armies-of-the-hyborian-age" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="219" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TOQGavrBjpI/AAAAAAAAB5U/u0hx3FtRR-o/s320/RAHAHyboria.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The rules end with a few appendices covering the army lists for specific nations. Each nation is described, along with its point value, historical analog, and its banner and color scheme. For example, Koth relies on archers, heavy chariots and Royal Mailed Cavalry, has as a banner a yellow field with a black triangle in the center, and the troops "all favor white and off white shades with yellow as the most common trim color." There's also a break down of each army, listing units, type, class, number of figures, and percentage of the total army.&lt;br /&gt;&lt;br /&gt;There's an appendix dealing with magic users, which lists the different groups, like the Wizards of the Black Circle, the Preists of Mitra, et al., and gives some special spells for particular groups. There's also a description of Thoth-Amon who will fight for any nation opposing Aquilonia in return for the Heart of Ahriman. "Should Thoth-Amon succeed in gaining this magical talisman, his power would be virtually unlimited so that a campaign would come to an end if this were to occur..."&lt;br /&gt;&lt;br /&gt;This is a well done game that covers all aspects of Hyborian warfare (except navies). The rules hold up well and I could easily imagine running this game today, especially with some of the smaller armies listed. As a sourcebook for the Hyborian Age it provides some useful details, assuming you don't mind the embellishments made by Carter, et al. This version of Hyboria is probably a little closer to Marvel Comics' Conan than it is to REH's, but it's fine for wargaming. I'm not sure how many Hyborian campaigns have been fought over the years using these rules, but I sure hope they kept Thoth-Amon away from that talisman!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2513350275112894057?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2513350275112894057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2513350275112894057' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2513350275112894057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2513350275112894057'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/11/royal-armies-of-hyborean-age-1975.html' title='Royal Armies of the Hyborean Age (1975)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TOQE8nIM6ZI/AAAAAAAAB5Q/YeUG7KCkkII/s72-c/RAHA.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-468833077930381660</id><published>2010-11-11T14:39:00.000-08:00</published><updated>2010-11-11T14:39:18.050-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Cool Talislanta art</title><content type='html'>Here are a few samples of an upcoming &lt;a href="http://talislanta.com/"&gt;Talislanta&lt;/a&gt; art book from &lt;a href="http://www.godsendagenda.com/"&gt;Khepera Publishing&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TNxvjvOSPrI/AAAAAAAAB4Q/NPIxYYCF1iU/s1600/khepera_tal_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TNxvjvOSPrI/AAAAAAAAB4Q/NPIxYYCF1iU/s320/khepera_tal_1.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Necromancer with bottle-imp&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TNxv0_V3wPI/AAAAAAAAB4U/mzRNi7KTxEY/s1600/khepera_tal_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TNxv0_V3wPI/AAAAAAAAB4U/mzRNi7KTxEY/s320/khepera_tal_2.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Female Thrall&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TNxv_bFtvpI/AAAAAAAAB4Y/4n6qAzUm3oE/s1600/khepera_tal_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TNxv_bFtvpI/AAAAAAAAB4Y/4n6qAzUm3oE/s320/khepera_tal_3.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Warrior before a Kaliya&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TNxwJpsZtqI/AAAAAAAAB4c/L88RvQbdNiU/s1600/khepera_tal_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TNxwJpsZtqI/AAAAAAAAB4c/L88RvQbdNiU/s320/khepera_tal_4.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Kang Warrior mounted on a Strider&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-468833077930381660?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/468833077930381660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=468833077930381660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/468833077930381660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/468833077930381660'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/11/cool-talislanta-art.html' title='Cool Talislanta art'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TNxvjvOSPrI/AAAAAAAAB4Q/NPIxYYCF1iU/s72-c/khepera_tal_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7821623299646499806</id><published>2010-11-09T12:03:00.000-08:00</published><updated>2010-11-09T12:03:08.876-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Barsoomian Army Lists</title><content type='html'>This is me saving some more great gaming stuff from obscurity. In this case it's Alan Saunders' Barsoomian Army Lists for &lt;a href="http://wrg.me.uk/"&gt;WRG's&lt;/a&gt; now free wargame &lt;a href="http://wrg.me.uk/HISTORY/HOTT2.pdf"&gt;&lt;i&gt;Hordes of the Things&lt;/i&gt;&lt;/a&gt;. I've edited them a little, removing the details about the models he used and adding the sample Barsoomian armies he had on a separate page. Here's an archive of &lt;a href="http://web.archive.org/web/20070811030529/www.btinternet.com/%7Ealan.catherine/wargames/barsoom.htm"&gt;the original page&lt;/a&gt; from The Stronghold for comparison. As a bonus, here's the map from SPI's Barsoom game. Now, "Cry havoc and let slip the calots of war!"&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TNmhInTwOEI/AAAAAAAAB4E/BllyKppHekc/s1600/board.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TNmhInTwOEI/AAAAAAAAB4E/BllyKppHekc/s320/board.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Map of &lt;a href="http://www.barsoom.com/"&gt;Barsoom&lt;/a&gt; by &lt;a href="http://pen-paper.net/rpgdb.php?op=showcreator&amp;amp;creatorid=4648"&gt;Scott Bizar&lt;/a&gt; via &lt;a href="http://www.erbzine.com/mag28/2807.html"&gt;ERBzine&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Barsoomian Army Lists for &lt;i&gt;Hordes of the Things&lt;/i&gt;&lt;/b&gt; by Alan Saunders&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.erbzine.com/"&gt;Edgar Rice Burroughs&lt;/a&gt; wrote the eleven books that make up the Martian series between 1912 and 1950. Although the writing is up to his usual standard, the plots are repetitive and the 'science' is laughable, the series is a rollicking good read and also provides scope for a series of 'Hordes of the Things' army lists. Two lists for these books are presented in the original rules book, but they are incomplete and, in my opinion, slightly inaccurate. 'Barsoom' is the name given by Martians to their own world; Earth is called 'Jasoom'. Each of the following lists is designed to give a standard 24AP army and no more than half of the points can be spent on elements costing 3AP or more.&lt;br /&gt;&lt;br /&gt;The eleven books in the series are: &lt;a href="http://www.gutenberg.org/ebooks/62"&gt;&lt;i&gt;A Princess of Mars&lt;/i&gt;&lt;/a&gt;, &lt;i&gt;&lt;a href="http://www.gutenberg.org/ebooks/29405"&gt;Gods of Mars&lt;/a&gt;&lt;/i&gt;, &lt;a href="http://www.gutenberg.org/ebooks/68"&gt;&lt;i&gt;Warlord of Mars&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.gutenberg.org/ebooks/72"&gt;&lt;i&gt;Thuvia, Maid of Mars&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.gutenberg.org/ebooks/1153"&gt;&lt;i&gt;Chessmen of Mars&lt;/i&gt;&lt;/a&gt;, &lt;i&gt;Mastermind of Mars&lt;/i&gt;, &lt;i&gt;Fighting Man of Mars&lt;/i&gt;, &lt;i&gt;Swords of Mars&lt;/i&gt;, &lt;i&gt;Synthetic Men of Mars&lt;/i&gt;, &lt;i&gt;Llana of Gathol&lt;/i&gt; and &lt;i&gt;John Carter of Mars&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.peterpig.co.uk/"&gt;Peter Pig&lt;/a&gt; do very nice ready made Green and Red Martian armies in 15mm. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Red Martian, Yellow Martian and Black Pirate&lt;/b&gt;&lt;br /&gt;Jed or Jeddak and Retinue Blade General @ 2AP 1&lt;br /&gt;Warriors   Blades @ 2AP  4-11&lt;br /&gt;Assassin   Sneakers @ 3AP  0-1&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Helium and Allies only:&lt;/b&gt;&lt;br /&gt;Upgrade Jed or Jeddak to John Carter or similar mighty swordsman &lt;br /&gt;Hero General @ 4AP 1&lt;br /&gt;Lesser Heroes   Hero @ 4AP  0-1&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Any but Manator and Yellow Martians:&lt;/b&gt;&lt;br /&gt;Scout Fliers   Fliers @ 2AP  0-2&lt;br /&gt;Fliers    Airboats @ 3AP&lt;br /&gt;if Black Pirate  0-4&lt;br /&gt;if others  0-2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Any but Black Pirates and Yellow Martians:&lt;/b&gt;&lt;br /&gt;Thoat Riders   Riders @ 2AP&lt;br /&gt;if Gathol  0-6&lt;br /&gt;if others  0-2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Only if Yellow Martians:&lt;/b&gt;&lt;br /&gt;Apts    Beasts @ 2AP  0-1&lt;br /&gt;Solon of Okar   Hero @ 4AP  0-1&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Only if Jahar:&lt;/b&gt;&lt;br /&gt;Phor Tak   Magician @ 4AP  0-1&lt;br /&gt;Cannibals   Hordes @ 1AP  0-10&lt;br /&gt;&lt;br /&gt;This list covers the majority humanoid race on Barsoom, the Red Martians, and covers all of their city states, including Helium, Ptarth, Kaol, Jahar, Dusar and so on. It also includes the less common but still humanoid Yellow Martians of the North Polar regions and the Black Pirates of the South Pole and Rift Valley. Other humanoid races either have their own lists or are not considered numerous enough to field an army. Red Martians and Black Pirates had radium rifles but preferred to fight at close quarters, hence their grading as Blades. Only the Twin Cities of Helium and their allies such as Ptarth, Kaol and Gathol seemed to produce men sufficiently super-human enough to be classed as Heroes. In the case of John Carter the element need not even have a retinue as he seems to have been virtually undefeatable even when on his own! Manator lacked the technology to produce fliers, but the Black Pirates used them extensively in their raids. The Yellow Martians protected their lands from aerial attack by use of a gigantic magnet which prevented use of fliers by them as well. Accordingly, no army opposing Yellow Martians may use fliers. Most Red Martian cities made use of Thoats for patrols and scouting; Gathol was famous for its Thoat herds and is therefore assumed to have more available for military purposes. Apts are fearsome creatures of the North Polar regions and there is some evidence for their domestication. Solon of Okar was an extremely old (even by Barsoomian standards) Yellow Martian rated by John Carter as the finest swordsman he ever faced. The city of Jahar tried to create a huge army to defeat Helium by a forced breeding program. This produced over-population in some areas and resulted in the inhabitants resorting to cannibalism to survive. Phor Tak was a master scientist who developed a number of weapons to aid Jahar against Helium, chief amongst them being a disintegration ray. Rating him as a Magician best reflects his abilities and those of his weapons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Red Martian (Helium)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;List&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;b&gt;Type..........................Troops......................................Cost&lt;/b&gt;&lt;br /&gt;1 Hero General @ 4AP...John Carter, Warlord of Mars......4&lt;br /&gt;6 Blades @ 2AP.............Swordsmen of Mars.................12&lt;br /&gt;2 Airboats @ 3AP..........Fliers........................................6&lt;br /&gt;1 Flyer @ 2AP...............Scout Flier................................2&lt;br /&gt;Stronghold: None as yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Black Pirates&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;List&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Troops...........................Type.............................Cost&lt;/b&gt;&lt;br /&gt;1 Airboat General @ 3AP...Battleship.........................3&lt;br /&gt;3 Airboats @ 3AP..............Lesser Battleships.............9&lt;br /&gt;2 Flyers @ 2AP.................One-man Flyers................4&lt;br /&gt;4 Blades @ 2AP................Black Pirate Swordsmen...8&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Red Martian (Jahar)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;List&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; Troops.........................Type..................................................Cost&lt;/b&gt;&lt;br /&gt;1 Blade General @ 2AP...Tul Axtar with bodyguard.......................2&lt;br /&gt;3 Blades @ 2AP..............Warriors...............................................6&lt;br /&gt;2 Airboats @ 3AP............Large fliers coated in ghastly blue paint...6&lt;br /&gt;1 Flier @ 2AP..................One man fliers......................................2&lt;br /&gt;5 Hordes @ 1AP..............Cannibals of U-Gor...............................5&lt;br /&gt;1 Artillery @ 3AP.............Phor Tak.............................................2&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;My fifth Martian army, and my first 'repeat' in terms of race. Jahar is a city state that goes to war with Helium in the seventh book in the series &lt;i&gt;A Fighting Man of Mars&lt;/i&gt;. It's ruler, Tul Axtar, has two weapons at his disposal. Firstly he has instituted a forced-breeding program to boost his empire's population and supply of fighting men. This has lead to cannibalism breaking out in some provinces as the population outstrips the food supply. Secondly he has the disintigrator ray invented by Phor Tak fitted to all of his ships. This is represented in the army by giving them a fleet equal in size to that of Helium (assume it is fewer ships but armed with the secret weapon) and by fielding Phor Tak as an artillery element to provide extra firepower. Needless to say in the book his plans come to naught, but on the wargames table? Who knows?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Green Martian&lt;/b&gt;&lt;br /&gt;Jeddak on Thoat Knight General @ 2AP 1&lt;br /&gt;&lt;br /&gt;Warriors:&lt;br /&gt;Up to 1/2 on foot as  Blades @ 2AP &lt;br /&gt;Rest on Thoats as  Knights @ 2AP  6-11&lt;br /&gt;Outriders and Scouts  Riders @ 2AP  0-2&lt;br /&gt;Calots    Beasts @ 2AP  0-1&lt;br /&gt;Warriors with Radium Rifles Shooters @ 2AP  0-4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Only if Thark:&lt;/b&gt;&lt;br /&gt;Upgrade Jeddak to Tars Tarkas Hero General @ 4AP 1 &lt;br /&gt;&lt;br /&gt;This list covers all of the Green Martian nomad hordes that roamed the dead-sea bottoms of Barsoom. Most were hostile not only to other Barsoomian races but to other Green Martian hordes as well. Thark was an exception in that it was allied to Helium due to the friendship between their leader Tars Tarkas and John Carter. Green Martians generally fought mounted but were capable of fighting on foot if need be. Their impetuous desire to close to hand-to-hand combat whilst mounted along with their large size almost requires their classification as Knights. They were capable of shooting their radium rifles with almost legendary skill, but only tended to use them against enemy fliers. Some form of anti-aircraft artillery was also available, but since it was fairly static and used to protect a horde's current base it can be considered to be part of the Stronghold's defences. Calots are the Barsoomian equivalent of the dog, although they have more legs and teeth than an Earth canine and are the size of a Shetland pony! Although they domesticated a mastodon like creature called a Zitidar there is no evidence of Green Martians using them in war.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Green Martian&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;List&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; Type..............................Troops............................Cost&lt;/b&gt;&lt;br /&gt;1 Knight General @ 2AP...Jeddak on Thoat..................2&lt;br /&gt;7 Knights @ 2AP..............Thoat-Mounted Warriors.....14&lt;br /&gt;4 Shooters @ 2AP...........Warriors with Radium Rifles...8&lt;br /&gt;Stronghold: None as yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Holy Thern&lt;/b&gt;&lt;br /&gt;Holy Hekkador   Blade General @ 2AP 1&lt;br /&gt;Warriors   Blades @ 2AP  6-11&lt;br /&gt;Banths    Beasts @ 2AP  0-1&lt;br /&gt;White Apes   Warbands @ 2AP  0-1&lt;br /&gt;Plant Men   Hordes @ 1AP  0-4&lt;br /&gt;&lt;br /&gt;The White Martian Holy Therns made up a priest caste in Barsoomian society until exposed a frauds by John Carter. The vast majority of them lived near the South Pole in the Valley Dor, the Martian ‘Heaven’ where they enslaved other Barsoomians who made the pilgrimage there. The Valley Dor also contained many fearsome creatures which were used to destroy those Barsoomians not enslaved. For the purposes of this list it is assumed that the Therns had some measure of control over these creatures. Banths are the fearsome Barsoomian lion. White Apes are gigantic four-armed hairless gorilla-like creatures. The Plant Men are mindless, mobile, humanoid plant creatures with a taste for human flesh.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lothar&lt;/b&gt;&lt;br /&gt;Tario of Lothar   Magician General @ 4AP 1&lt;br /&gt;Illusionary Bowmen  Shooters @ 2AP  6-8&lt;br /&gt;Regrade Bowmen as  Hordes @ 1AP&lt;br /&gt;(2 such Hordes replace 1 element of Shooters) Up to 3/4&lt;br /&gt;Banths    Beasts @ 2AP  2-4&lt;br /&gt;&lt;br /&gt;The hidden city of Lothar contained a small population of the almost extinct White Martians. Possessing amazing mental powers the inhabitants created an illusionary army of bowmen to fight their mortal enemies, the Green Martian horde of Torquas. These illusions could kill as long as the viewer believed in their reality. Tario is the Jeddak (or leader ) of Lothar, and the most powerful illusionist. The list allows Lothar to field small numbers of competent bowmen or larger numbers of lesser men or a mixture. Illusionary Banths fought alongside the troops, but a few real ones were mixed in with them as a nasty surprise and to clean up the battlefield afterwards.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lothar&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;List&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; Troops..............................Type............................................Cost&lt;/b&gt;&lt;br /&gt;1 Magician General @ 4AP...Powerful Mentalist with Bodyguard...4&lt;br /&gt;4 Shooters @ 2AP................Illusionary Bowmen........................8&lt;br /&gt;6 Hordes @ 1AP..................Illusionary Bowmen.........................6&lt;br /&gt;3 Beasts @ 2AP....................Banths.........................................6&lt;br /&gt;&lt;br /&gt;Notes&lt;br /&gt;&lt;br /&gt;This is the fourth of my Barsoomian armies, based on the Orovars encountered by Carthoris in 'Thuvia, Maid of Mars'. Powerful mentalists were able to create illusions of vast armies of bowmen from their distant past. The army is a mix of shooters (to reflect the effectivness of the bowmen) and hordes (to reflect their limitless numbers). The banths were a mixture of real ones and illusions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hormad&lt;/b&gt;&lt;br /&gt;Jed and Retinue   Blade General @ 2AP 1&lt;br /&gt;Hormads in ‘Human’ Bodies Blades @ 2AP  1-3&lt;br /&gt;Hormad Warriors   Warband @ 2AP  4-8&lt;br /&gt;Poorly Proportioned Hormads Hordes @ 1AP  4-10&lt;br /&gt;Hormads on Giant Birds  Flyers @ 2AP  0-3&lt;br /&gt;Out of Control Growth Vat Behemoth @ 4AP  0-1&lt;br /&gt;&lt;br /&gt;Hormad were synthetic humanoids created by the master scientist Ras Thavas in the deserted city of Morbus. Grown from huge vats of undifferentiated organic material they tended to lack symmetry and in many cases intelligence. However they were virtually indestructible; severed limbs would carry on moving, severed heads could still carry on conversations. Only fire could completely destroy a Hormad. They captured humanoid Martians and transferred the brains of the more intelligent Hormads into their bodies. Lacking fliers they traveled on genetically engineered giant birds. A growth vat once went out of control and threatened to engulf not only Morbus but the whole of Barsoom. It is assumed here that a more controlled form of this accident could be used to create a fearsome opponent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7821623299646499806?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7821623299646499806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7821623299646499806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7821623299646499806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7821623299646499806'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/11/barsoomian-army-lists.html' title='Barsoomian Army Lists'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TNmhInTwOEI/AAAAAAAAB4E/BllyKppHekc/s72-c/board.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-564416727708570262</id><published>2010-11-03T14:20:00.000-07:00</published><updated>2010-11-03T14:20:49.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Blaster pistol (Tri-Stat)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://tristat.wikispaces.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TNHRHZ1pFPI/AAAAAAAAB3o/p0yssFgOvEs/s320/1142455.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Blaster Pistol&amp;nbsp;&amp;nbsp;  Damage: 15 &amp;nbsp;&amp;nbsp; Concealable&amp;nbsp;&amp;nbsp;&amp;nbsp;    Skill: Gun Combat (Pistol) &amp;nbsp;   Major Gadget&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A generic blaster pistol for &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-564416727708570262?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/564416727708570262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=564416727708570262' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/564416727708570262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/564416727708570262'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/11/blaster-pistol-tri-stat.html' title='Blaster pistol (Tri-Stat)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TNHRHZ1pFPI/AAAAAAAAB3o/p0yssFgOvEs/s72-c/1142455.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8600081255712004743</id><published>2010-10-29T08:15:00.000-07:00</published><updated>2010-10-29T08:15:14.864-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Vampire (Tri-Stat)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://tristat.wikispaces.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TMrj471xDuI/AAAAAAAAB20/nvSsJdg3VUs/s320/wolfenheim_vampire-killer.jpg" width="250" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;pic by &lt;a href="http://wolfenheim.newgrounds.com/"&gt;Wolfenheim&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Vampire (110 Character Points)&lt;br /&gt;&lt;br /&gt;Body 6, Mind 5, Soul 6&lt;br /&gt;&lt;br /&gt;ACV 7, DCV 3&lt;br /&gt;Health Points: 100 Energy Points: 55 Shock Value: 12&lt;br /&gt;&lt;br /&gt;Attack Combat Mastery Level 2, Contamination Level 3, Heightened Awareness Level 3, Mind Control Level 2, Natural Weapons (Fangs) Level 1, Regeneration Level 1, Reincarnation Level 2, Special Attack "Vampire Bite" Level 1 (20 Damage, Drain Soul, Vampiric, Melee, Low Penetration), Special Defense Level 3, Tough Level 3, Special Movement (Balance, Cat-like) Level 2, Speed Level 3, Super Strength Level 2, Swarm (Bats or rats) Level 2&lt;br /&gt;&lt;br /&gt;Achilles Heel (Wood) 2 BP, Bane (Holy Symbols) 1 BP, Bane (Sunlight) 2 BP, Easily Distracted (By blood) 2 BP&lt;br /&gt;&lt;br /&gt;Stealth Level 1, Unarmed Attack Level 2, Unarmed Defense Level 2&lt;br /&gt;&lt;br /&gt;A generic vampire for &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8600081255712004743?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8600081255712004743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8600081255712004743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8600081255712004743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8600081255712004743'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/vampire-tri-stat.html' title='Vampire (Tri-Stat)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TMrj471xDuI/AAAAAAAAB20/nvSsJdg3VUs/s72-c/wolfenheim_vampire-killer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-3412102454939764856</id><published>2010-10-28T10:35:00.000-07:00</published><updated>2010-10-28T10:39:14.032-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>Vampire (Fuzion)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://b-com.narod.ru/fuzion/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TMmzFJFEaZI/AAAAAAAAB2k/Ga62j2kYmWo/s320/snakejohnson_countess-skankula.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;pic by &lt;a href="http://snakejohnson.newgrounds.com/"&gt;Snakejohnson&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Vampire  (50 Points)&lt;br /&gt;&lt;br /&gt;Mental 4, Combat 8, Physical 6, Move 5&lt;br /&gt;Hits: 30, Defense: 12, REC: 6&lt;br /&gt;&lt;br /&gt;Armor +6 (Vulnerable to wood) 1 PP&lt;br /&gt;Clinging 2 PP&lt;br /&gt;Damage Reduction 50%&amp;nbsp; (Vulnerable to wood) 4 PP&lt;br /&gt;Infrared Vision 1 PP&lt;br /&gt;Killing Attack "Bite" 2DC 3 PP &lt;br /&gt;Life support 6 PP&lt;br /&gt;Regeneration (5 Round, Vulnerable to wood) 4 PP &lt;br /&gt;Transformation (Cumulative) 1d6 "Human into Vampire",&amp;nbsp; No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2) 2 PP &lt;br /&gt;&lt;br /&gt;Skills: Interrogation 3, Seduction 4, Stealth 4, Shadowing 3, Concealment 2, Melee Weapons 4 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A generic vampire for &lt;a href="http://b-com.narod.ru/fuzion/index.html"&gt;Fuzion&lt;/a&gt; using the Heroic Abilities Plug-in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-3412102454939764856?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/3412102454939764856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=3412102454939764856' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3412102454939764856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3412102454939764856'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/vampire-fuzion.html' title='Vampire (Fuzion)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TMmzFJFEaZI/AAAAAAAAB2k/Ga62j2kYmWo/s72-c/snakejohnson_countess-skankula.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-987640380643075786</id><published>2010-10-27T09:51:00.000-07:00</published><updated>2010-10-27T17:39:03.275-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Werewolf (Tri-Stat)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://tristat.wikispaces.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TMhX0ZJHH_I/AAAAAAAAB2c/FGH_bSt0JEw/s320/snakejohnson_howlin-wolfman.jpg" width="255" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;pic by &lt;a href="http://snakejohnson.newgrounds.com/"&gt;Snakejohnson&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Hunter (92 Points)&lt;br /&gt;&lt;br /&gt;Body 5, Mind 4, Soul 4&lt;br /&gt;&lt;br /&gt;ACV 4, DCV 2&lt;br /&gt;&lt;br /&gt;Health 65, Energy 40, Shock Value 9&lt;br /&gt;&lt;br /&gt;Alternate Form Level 7, Heightened Awareness Level 2, Gadgets Level 1 (Hunting Rifle, Canteen, Compass), Tough Level 1&lt;br /&gt;&lt;br /&gt;Involuntary Change (Under full moon) 1 BP&lt;br /&gt;&lt;br /&gt;Animal Training (Dogs) Level 1, Stealth (Silent Movement) Level 4, Wilderness Survival Level 1, Wilderness Tracking Level 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Werewolf form&lt;br /&gt;&lt;br /&gt;Body 7, Mind 1, Soul 4 &lt;br /&gt;&lt;br /&gt;ACV 7, DCV 2&lt;br /&gt;&lt;br /&gt;Health 135, Energy 25, Shock Value 11&lt;br /&gt;&lt;br /&gt;Alternate Form Level 7, Attack Combat Mastery Level 3, Contamination (Bite causes lycanthropy) Level 2, Heightened Awareness Level 4, Heightened Senses (Smell) Level 1, Natural Weapons (Claws, Fangs) Level 2, Regeneration Level 4, Speed Level 2, Super Strength Level 1, Tough Level 4&lt;br /&gt;&lt;br /&gt;Awkward Size 1 BP, Easily Distracted (By prey) 2 BP, Physical Impairment (Cannot talk) 1 BP, Unskilled 2 BP, Vulnerability (Silver) 2 BP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A generic werewolf for &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat d6&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Update: The Alt Form LVL was off by one, so I raised it and adjusted the Character Point tally. And I forgot to included Contamination, so I added it and dropped the skills and Jumping to balance the points.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-987640380643075786?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/987640380643075786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=987640380643075786' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/987640380643075786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/987640380643075786'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/werewolf-tri-stat.html' title='Werewolf (Tri-Stat)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TMhX0ZJHH_I/AAAAAAAAB2c/FGH_bSt0JEw/s72-c/snakejohnson_howlin-wolfman.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-9206311688505590716</id><published>2010-10-26T10:38:00.000-07:00</published><updated>2010-10-26T10:40:12.361-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>Werewolf (Fuzion)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://b-com.narod.ru/fuzion/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TMcNH4JEy9I/AAAAAAAAB2Y/ZS8k_R7i7bM/s320/zero-drk_children-of-the-night.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;pic by &lt;a href="http://zero-drk.newgrounds.com/"&gt;Zero-drk&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Werewolf (55 Points)&lt;br /&gt;Mental 2, Combat 6, Physical 5, Move 5&lt;br /&gt;Hits: 25, Defense: 10,&amp;nbsp; REC: 12&lt;br /&gt;&lt;br /&gt;Bite DC4 &lt;br /&gt;Claws DC6&lt;br /&gt;Morph (Composition, Shape)&lt;br /&gt;Armor +4 (Vulnerable to Silver) &lt;br /&gt;Damage Reduction 50% (Vulnerable to Silver) &lt;br /&gt;Regeneration 1 Round (Vulnerable to Silver) &lt;br /&gt;1d6 Transformation (Cumulative): Human into Lycanthrope,  No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2) &lt;br /&gt;Tracking Scent &lt;br /&gt;Enhanced Perception (Smelling +4, Hearing +4)&amp;nbsp; &lt;br /&gt;Skill: Stealth 5&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Human Form (20 Points)&lt;br /&gt;Mental 4, Combat 4, Physical 4, Move 4&lt;br /&gt;Hits: 20, Defense: 8, REC: 4&lt;br /&gt;&lt;br /&gt;Skills: Animal Handler 2, Firearms 3, Navigation 3, Survival 3, Tracking 4 &lt;br /&gt;Shotgun (12-Gauge buckshot) ROF: 2 Range: 40m Area Effect  DC5 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A generic werewolf for &lt;a href="http://b-com.narod.ru/fuzion/index.html"&gt;Fuzion&lt;/a&gt; using the Heroic Abilities Plug-in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-9206311688505590716?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/9206311688505590716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=9206311688505590716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/9206311688505590716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/9206311688505590716'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/werewolf-fuzion.html' title='Werewolf (Fuzion)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TMcNH4JEy9I/AAAAAAAAB2Y/ZS8k_R7i7bM/s72-c/zero-drk_children-of-the-night.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2395147483166384327</id><published>2010-10-25T12:20:00.000-07:00</published><updated>2010-10-25T13:39:09.774-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>Zombie (Fuzion)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mecha.com/%7Econkle/fuzion/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TMXqSvbz6QI/AAAAAAAAB2U/yLhjQwzOyoI/s320/twindragon_zomnbie-feast.jpg" width="285" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;pic by &lt;a href="http://twindragon.newgrounds.com/"&gt;TwinDragon&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Zombie (27 Points)&lt;br /&gt;&lt;br /&gt;Mental 2, Combat 3, Physical 4, MOV 1 &lt;br /&gt;&lt;br /&gt;AV 3, DV 3, Hits 20, Defense 8&lt;br /&gt;&lt;br /&gt;Bite (2DC Killing Attack) 3 PP&lt;br /&gt;Infrared Vision 1 PP&lt;br /&gt;Life Support 10 PP&lt;br /&gt;&lt;br /&gt;A generic shambling zombie for &lt;a href="http://www.mecha.com/%7Econkle/fuzion/index.html"&gt;Fuzion&lt;/a&gt; written using &lt;a href="http://www.mecha.com/%7Econkle/fuzion/instantfuzion1.html"&gt;Instant Fuzion&lt;/a&gt; and the &lt;a href="http://www.mecha.com/%7Econkle/fuzion/superpowers.html"&gt;Superpowers Plug-In&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Update: I had the cost of the Bite wrong so I corrected it, and put up a different pic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2395147483166384327?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2395147483166384327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2395147483166384327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2395147483166384327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2395147483166384327'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/zombie-fuzion.html' title='Zombie (Fuzion)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TMXqSvbz6QI/AAAAAAAAB2U/yLhjQwzOyoI/s72-c/twindragon_zomnbie-feast.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2951436692441087340</id><published>2010-10-25T09:31:00.000-07:00</published><updated>2010-10-25T09:31:53.381-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Zombie (Tri-Stat)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://tristat.wikispaces.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="282" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TMWvEJRYB0I/AAAAAAAAB2M/3-SXIzPlwTc/s320/smokerydots_zombie-friends.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(pic by &lt;a href="http://smokerydots.newgrounds.com/"&gt;SmokeryDots&lt;/a&gt;)&lt;/div&gt;&lt;br /&gt;Zombie (40 Character Points)&lt;br /&gt;&lt;br /&gt;Body 4, Mind 1, Soul 3 &lt;br /&gt;&lt;br /&gt;ACV 6, DCV 0&lt;br /&gt;&lt;br /&gt;Health Points 75, Energy Points 20, Shock Value 7&lt;br /&gt;&lt;br /&gt;Attack Combat Mastery Level 4, Contamination (Victims are zombified) Level 4, Natural Weapon (Bite) Level 1, Reincarnation Level 2, Sixth Sense (Living people) Level 1, Special Defense (Does not breathe) Level 2, Tough Level 2 &lt;br /&gt;&lt;br /&gt;Bane (Holy Symbol) 1 BP, Easily Distracted ("Brains!") 2 BP, Less Capable (Slow) 1 BP, Marked (Undead) 3 BP, Physical Imparement (Cannot talk) 1 BP, Unskilled 2 BP&lt;br /&gt;&lt;br /&gt;A generic shambling zombie write-up for &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat d6&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2951436692441087340?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2951436692441087340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2951436692441087340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2951436692441087340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2951436692441087340'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/zombie-tri-stat.html' title='Zombie (Tri-Stat)'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TMWvEJRYB0I/AAAAAAAAB2M/3-SXIzPlwTc/s72-c/smokerydots_zombie-friends.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6493800904867281025</id><published>2010-10-19T10:05:00.000-07:00</published><updated>2010-10-19T15:45:29.171-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Torchships &amp; Trolls</title><content type='html'>I was thinking about games like &lt;a href="http://greyarea.webs.com/"&gt;X-plorers&lt;/a&gt; yesterday and got to imagining what it would be like to run a game like that using &lt;a href="http://www.flyingbuffalo.com/tandt.htm"&gt;Tunnels &amp;amp; Trolls&lt;/a&gt;. Obviously the first thing you'd need would be the T&amp;amp;T rules.T&amp;amp;T is a classic, especially the 5th ed., so any gamer worth their salt should have a copy. If you don't you can download the abridged free edition from sites like &lt;a href="http://www.rpgnow.com/product_info.php?products_id=54407"&gt;RPGNow&lt;/a&gt; or &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=54407"&gt;DriveThruRPG&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.garenewing.co.uk/tnt/tntsf.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3LPZFs6YI/AAAAAAAAB1Q/7vDaItdHZSg/s320/spacetroll.gif" width="142" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Then you'll want Garen Ewing's &lt;a href="http://www.garenewing.co.uk/tnt/tntsf.html"&gt;Trolls in Space&lt;/a&gt; weapons list. This is what got me thinking about this in the first place. It covers almost all the sf weapons you could want, like Blaster Rifle, Photon Guns and Light Sabres. It also gives you some reference for prices so you can add other equipment, like space suits and whatnot. But sf games are about more than gear. What about the other aspects of the game?&lt;br /&gt;&lt;br /&gt;T&amp;amp;T 5th ed. has four basic Character Types, Warrior, Wizard, Rogue and the rare Warrior Wizard. The Warrior can just be renamed to something like "Trooper" and work just fine in a space opera game. Whether he's a Space Marine or a Space Barbarian is detail for the player and GM to work out. The next two types are a little trickier, and my idea is to split them each into two.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3LlLFTLNI/AAAAAAAAB1U/wHFebBt4O4A/s1600/esper-lass.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3LlLFTLNI/AAAAAAAAB1U/wHFebBt4O4A/s320/esper-lass.jpg" width="161" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The Wizard would become either an "Esper" or a "Scientist". Espers act just like the regular Wizard type, only they've been trained by the Esper's Guild and the spells are renamed as psi powers. For example, "Knock Knock" would be a minor Telekinesis, "Omnipotent Eye" would be Psychometry, etc. Some spells, like Vorpal Blade, the Wall spells, etc. might not be appropriate for Espers and could be omitted. Instead of magic staffs Espers would have psi crystals. Scientists are a little different. They have the ability to use and build build devices that have the same effect as the spells. For example, a Scientist could jury rig a weapon to do double attack dice for one turn, i.e. he "casts Vorpal Blade on it". He could blast an alien with his ice cannon, or "cast Freeze Please". And so on. For Scientists the STR cost of the spell is how many hours it takes them to fabricate the item.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TL3NlFUZreI/AAAAAAAAB1g/-wapwc_Rg-8/s1600/zarkov.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TL3NlFUZreI/AAAAAAAAB1g/-wapwc_Rg-8/s320/zarkov.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Rogues are handled in a similar manner. They are "Techies" or "Latent Espers". The Latent Espers are just like the standard Rogues in that they can learn psi powers from an Esper. Techies can use supers science items and can learn to build them from Scientists.&lt;br /&gt;&lt;br /&gt;Wizard Warriors are "Esper Knights", and are act just as described in the rules. These are the Lensmen and Jedi.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TL3L6izlRcI/AAAAAAAAB1Y/xvXqrGHPbLw/s1600/miraluka_jedi_by_artbytravis.preview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TL3L6izlRcI/AAAAAAAAB1Y/xvXqrGHPbLw/s320/miraluka_jedi_by_artbytravis.preview.jpg" width="183" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Aliens are pretty easy to handle. To play an alien character just come up with a customized Peters-McAllister chart. For alien beasties just give then a monster rating, or Alien Rating.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TL3MA4Rs0hI/AAAAAAAAB1c/ACBICDA5vC0/s1600/shark.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TL3MA4Rs0hI/AAAAAAAAB1c/ACBICDA5vC0/s320/shark.jpg" width="217" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;But what about space ships? The easiest way would be to treat them similar to monster and give them a Spaceship Rating. For example, a small scout ship might might have a Spaceship Rating of 200 and a blaster turret that does 21D plus adds, while a Space Pirate cruiser might be SR 1000 and have beam batteries that do 101D plus adds. Ships could even have ablative Deflector Screens that are equal to their starting SR and which don't count toward their adds. I'd probably also give each ship a Speed rating to help figure out if you could outrun that Imperial Patrol.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3PelAI2XI/AAAAAAAAB1k/OYq7NgX80Wc/s1600/buck_rogers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="202" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3PelAI2XI/AAAAAAAAB1k/OYq7NgX80Wc/s320/buck_rogers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;So there you are. Some quick rules to take let your T&amp;amp;T game blast off.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6493800904867281025?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6493800904867281025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6493800904867281025' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6493800904867281025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6493800904867281025'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/torchsips-trolls.html' title='Torchships &amp; Trolls'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TL3LPZFs6YI/AAAAAAAAB1Q/7vDaItdHZSg/s72-c/spacetroll.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2187806718798259381</id><published>2010-10-12T09:40:00.000-07:00</published><updated>2010-10-12T09:40:01.004-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>Random Starting Tech Level</title><content type='html'>Inspired by games like &lt;a href="http://www222.pair.com/sjohn/encounter-critical.htm"&gt;&lt;i&gt;Encounter Critical&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.terminalspace.blogspot.com/"&gt;&lt;i&gt;Terminal Space&lt;/i&gt;&lt;/a&gt;, here's a Random Starting Tech Level chart for &lt;a href="http://www.mecha.com/%7Econkle/fuzion/index.html"&gt;&lt;i&gt;Fuzion&lt;/i&gt;&lt;/a&gt; characters. I followed the &lt;i&gt;Fuzion&lt;/i&gt; Tech Levels (which like &lt;a href="http://traveller.wikia.com/wiki/Technology_level"&gt;most Tech Levels&lt;/a&gt; are very Eurocentric) but added some details.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Random Starting Tech Level&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Roll 2D6-2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tech Level&lt;/b&gt;.....&lt;b&gt;Historical Era&lt;/b&gt;&lt;br /&gt;0....................Neolithic&lt;br /&gt;1....................Iron Age/Medieval&lt;br /&gt;2....................Renaissance&lt;br /&gt;3....................Victorian&lt;br /&gt;4....................Early 20th Century&lt;br /&gt;5....................Late 20th Century&lt;br /&gt;6....................21st Century&lt;br /&gt;7....................Near Future (Solar System Exploration)&lt;br /&gt;8....................Early Interstellar Far Future&lt;br /&gt;9....................Late Interstellar Far Future&lt;br /&gt;10..................Hyper Science (transgalactic empires)&lt;br /&gt;&lt;br /&gt;How this influences the character's Life Path is for the GM and players to work out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2187806718798259381?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2187806718798259381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2187806718798259381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2187806718798259381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2187806718798259381'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/random-starting-tech-level.html' title='Random Starting Tech Level'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5460498401608897942</id><published>2010-10-10T14:08:00.000-07:00</published><updated>2010-10-10T14:23:50.400-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fuzion'/><title type='text'>C31 Translating Computer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.mecha.com/%7Econkle/fuzion/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TLIms8pgrmI/AAAAAAAAB0A/-4Ipb_Cebho/s1600/ut02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;C31 Translating Computer........12&lt;br /&gt;&lt;br /&gt;Translates unknown languages into any selected Terran language. When spoken into it translates your words back via digitized voice. The C31 features a limited AI that has a habit of actively volunteering detailed answers to passing questions about technical matters, and has been known to offer translations of interjections that give the impression of sarcasm. Takes three turns to translate a simple language; six turns to analyze and translate a complex one. Note: on a roll of 1 on 1D6, any previously unknown language is untranslatable. Cost: 1,200 credits&lt;br /&gt;&lt;br /&gt;(Inspired by &lt;a href="http://www.sheckley.com/"&gt;Robert Sheckley's&lt;/a&gt; "A Suppliant in Space" (1973); pic via &lt;a href="http://www.artlebedev.com/"&gt;Lebedev Studio&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5460498401608897942?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5460498401608897942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5460498401608897942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5460498401608897942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5460498401608897942'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/c31-translating-computer.html' title='C31 Translating Computer'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TLIms8pgrmI/AAAAAAAAB0A/-4Ipb_Cebho/s72-c/ut02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5865726761359436137</id><published>2010-10-06T16:16:00.000-07:00</published><updated>2011-04-12T19:00:45.787-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>Free Space Opera RPGs</title><content type='html'>Jeff R's post today about &lt;a href="http://jrients.blogspot.com/2010/10/dyi-sci-fi.html"&gt;DIY skiffy&lt;/a&gt; got me thinking about the free space opera RPGs out there. He's mainly interested in the D&amp;amp;Dish ones he mentioned in his post, but there are some others around. Here's the ones that I gravitate toward.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.polgarusgames.com/download-page" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TKzrJlVqW7I/AAAAAAAABzs/In8QxR9uwB0/s1600/D6S.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;D6 Space&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.polgarusgames.com/download-page"&gt;D6 Space&lt;/a&gt; is good, free pulp SFRPG. I actually have the hardbound edition of this game that I bought when it first came out. I had some fun playing in a D6 game before, so I was looking forward to the reissue. I imagined it would be just like the tried and true D6 Star Wars, only without all of the copyrighted material. Instead what I got was a game that crashed the Masterbook system right into the once enjoyably simple D6 rules. Ugh! So I put it on the shelf to gather dust. But now that it's been released as a free OGL game, I'm willing to cut it some slack. This game gives you a solid space opera RPG that you can run right out of the box, and when you add D6 Space Ships and D6 Aliens it covers all the bases. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://b-com.narod.ru/fuzion/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TKzv7QjoGYI/AAAAAAAABzw/HLXvclyjw48/s1600/FuzionLogo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Fuzion&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.mecha.com/%7Econkle/fuzion/index.html"&gt;Fuzion&lt;/a&gt; is a solid general purpose RPG engine that works great for space opera. Especially the older 4.4.3 rules, which includes different kinds of space suits, scanners, energy pistols, energy sabers, cyber hand blades, etc. It also has some cool dogfighting rules to handle those space furballs. Add the various plug-ins and you've got the whole genre covered. The Mekton plug-in gives you simple rules for building ships and vehicles; Mental Powers covers psionics; the Super Powers plug-in covers just about any weird mutant powers you can think of; and Martial Arts lets your your character have Venusian aikido. The only caveat is that Fuzion is more of a tool-kit than a finished rules set, so you'll need to do a little tweaking and adjusting, but that fits right in with the DIY theme of Jeff's post. For example, I'd reduce the number of characteristics to six or less and rewrite the skill list to add sf skills like sensors, zero-g, etc. And I'd beef up the Energy Sabre, which is too weak. Maybe something like this:&lt;br /&gt;&lt;br /&gt;TYPE..........COST...DC...ACCURACY...MIN.STR...NOTES&lt;br /&gt;Energy Saber...7.........6...........+1...............2..........2h&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://tristat.wikispaces.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TKz_nXFe8uI/AAAAAAAABz0/7CWIOLxQJJg/s320/BESM_SF.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Tri-Stat dx&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat&lt;/a&gt; is another good choice. It's a pretty simple game system to run, but it would require a little more work than the others to use for space opera. That's because the Tri-Stat dx rules are a generic version of the superhero game &lt;i&gt;Silver Age Sentinels&lt;/i&gt;, and so they're focused more on a contemporary setting. But with a little DIY tinkering they would work, and they do include a space opera skill list.&lt;br /&gt;&lt;br /&gt;There's a bunch more great free SFRPGS around, and you can find links to them under the "Free RPGs" label just to the right there, but these are the three I'd be most likely to use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5865726761359436137?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5865726761359436137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5865726761359436137' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5865726761359436137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5865726761359436137'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/free-space-opera-rpgs.html' title='Free Space Opera RPGs'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TKzrJlVqW7I/AAAAAAAABzs/In8QxR9uwB0/s72-c/D6S.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4022754160985454827</id><published>2010-10-05T12:09:00.000-07:00</published><updated>2010-10-05T12:09:31.970-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Space Suit</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://iss.jaxa.jp/iss/kibo/develop_status_01_2_e.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TKtzHzkFtPI/AAAAAAAABzE/dRzTISY2m4o/s320/214-6-4.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(pic via &lt;a href="http://iss.jaxa.jp/iss/kibo/develop_status_01_2_e.html"&gt;JAXA&lt;/a&gt;)&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Space Suit&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Protects the wearer in space or in unbreathable atmospheres. It provides Partial Armor Level 1 (Stops 5 points of damage), Adaptation (Level 3, airlessness, temperature, vacuum). The suit can sustain 40 points damage before being destroyed, but any damage that penetrates armor affects both the suit and its wearer. The combined space suit and life support system weigh a total of 125 kilograms and can support a seven-hour EVA. Minor Gadget.&lt;br /&gt;&lt;br /&gt;(Based on the space suit in BESM 2nd ed. rev., pg. 151)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4022754160985454827?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4022754160985454827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4022754160985454827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4022754160985454827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4022754160985454827'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/10/space-suit.html' title='Space Suit'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TKtzHzkFtPI/AAAAAAAABzE/dRzTISY2m4o/s72-c/214-6-4.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6183144730920125460</id><published>2010-09-28T14:04:00.000-07:00</published><updated>2010-10-05T13:14:52.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Cone rifle</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TKJWr_4B9kI/AAAAAAAAByU/wyyYWzI-zoA/s1600/conerifle03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="119" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TKJWr_4B9kI/AAAAAAAAByU/wyyYWzI-zoA/s320/conerifle03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(5 Armor, 35 Health Points)&lt;/div&gt;&lt;b&gt;Weapon&amp;nbsp;   Damage&amp;nbsp;&amp;nbsp; Abilities&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;     Disabilities&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;        Skill&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cone Rifle&lt;/b&gt;&amp;nbsp;&amp;nbsp; 18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;  Area Effect&amp;nbsp;&amp;nbsp; Limited Shots (6)&amp;nbsp; Gun Combat (Auto-Fire)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Auto-Fire &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Spreading &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The cone rifle, a standard infantry weapon, fires rocket-propelled, explosive flechettes. These flechettes are cone shaped, allowing them to be stacked into tubes. The explosive cones accelerate after being fired from the rifle, hitting with greater impact at long ranges. Major Gadget.&lt;br /&gt;&lt;br /&gt;(From Gordon R. Dickson's &lt;a href="http://en.wikipedia.org/wiki/Childe_Cycle"&gt;&lt;i&gt;Childe Cycle&lt;/i&gt;&lt;/a&gt;; pic modified from &lt;a href="http://www.sarna.net/wiki/MechWarrior_%28RPG%29"&gt;MechWarrior&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6183144730920125460?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6183144730920125460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6183144730920125460' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6183144730920125460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6183144730920125460'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/cone-rifle.html' title='Cone rifle'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TKJWr_4B9kI/AAAAAAAAByU/wyyYWzI-zoA/s72-c/conerifle03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1300496508231218195</id><published>2010-09-21T07:42:00.000-07:00</published><updated>2010-09-28T05:36:22.620-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Moss the Dungeon Master</title><content type='html'>&lt;object width="464" height="286"&gt;&lt;param name="movie" value="http://www.youtube.com/v/B8vcMcePKc8?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/B8vcMcePKc8?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="464" height="286"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In the new season of &lt;a href="http://www.channel4.com/programmes/the-it-crowd"&gt;The IT Crowd&lt;/a&gt;, Moss entertains some visiting corporate bureaucrats buy giving them their first taste of D&amp;amp;D.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1300496508231218195?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1300496508231218195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1300496508231218195' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1300496508231218195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1300496508231218195'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/moss-dungeon-master.html' title='Moss the Dungeon Master'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5695496385629586548</id><published>2010-09-16T07:36:00.000-07:00</published><updated>2010-09-28T05:37:11.220-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Klingon Propaganda Video</title><content type='html'>&lt;a href="http://www.well.com/%7Esjroby/lcars/fasa.html"&gt;FASA's &lt;i&gt;Star Trek&lt;/i&gt; RPG&lt;/a&gt; (which sadly I've never had the chance to play) was probably the only Trek RPG to publish supplements tailored specifically for gamers running a Klingon campaign. Modules like &lt;i&gt;A Matter of Priorities&lt;/i&gt;, &lt;i&gt;Graduation Exercise&lt;/i&gt;, and &lt;i&gt;An Imbalance of Power&lt;/i&gt; were adventures for Klingon PCs seeking honor among the stars. I imagine those characters watched a lot of videos like this.&lt;br /&gt;&lt;br /&gt;&lt;object width="464" height="286"&gt;&lt;param name="movie" value="http://www.youtube.com/v/P9sFyY9LN0M?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/P9sFyY9LN0M?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="464" height="286"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5695496385629586548?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5695496385629586548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5695496385629586548' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5695496385629586548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5695496385629586548'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/klingon-propaganda-video.html' title='Klingon Propaganda Video'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-247940491669115975</id><published>2010-09-14T06:23:00.000-07:00</published><updated>2010-09-14T06:23:19.565-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Caster</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.outlawstar.net/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TI9vLvpTvTI/AAAAAAAABwQ/CZ1yS0sqvNA/s320/27final.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Casters, once called "spell guns," are magical weapons which fire shells that have the effects of spells. When the mana started to run out people started putting the spells in cartridges. Each of the 20 different types of cartridge has a diffrent effect. Caster shells are rare and expensive, and few wizards still know how to enchant them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;Caster&lt;/b&gt; (for &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&amp;nbsp; Item of Power 1x3 = 3 &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Easy To Lose&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Special Attack "#3 shell" 1x4+ 1 = 5&amp;nbsp; (60 damage attack)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Affects Incorporeal &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Concealable&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Hand-Held&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Limited Shots 2x-20 = -40&amp;nbsp; (3 shots)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unreliable&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Alternate Attack "#12 shell" 1x1 = 1&amp;nbsp; (20 damage attack)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Incapacitating &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Limited Shots 2x-20 = -40&amp;nbsp; (3 shots)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unreliable&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Notes:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I was generous with the number of shots. Usually a character will only have one or two shells of a given type. There are obviously many more types of cartridge available, but they are hard to get and characters should be required to undertake a minor quest to acquire the very rare and powerful ones, like a&amp;nbsp; #4 or #13.&lt;br /&gt;&lt;br /&gt;Another way to write this weapon up is to treat the caster as a Major Gadget (or two) and then write up each cartridge as a different Special Attack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-247940491669115975?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/247940491669115975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=247940491669115975' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/247940491669115975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/247940491669115975'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/caster.html' title='Caster'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TI9vLvpTvTI/AAAAAAAABwQ/CZ1yS0sqvNA/s72-c/27final.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6433346481464421851</id><published>2010-09-06T09:36:00.000-07:00</published><updated>2010-09-06T09:36:36.139-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>A Warp War Campaign</title><content type='html'>I was poking around over at &lt;a href="http://www.boardgamegeek.com/"&gt;BoardGameGeek&lt;/a&gt; and discovered there's a &lt;a href="http://www.boardgamegeek.com/thread/555150/draconis-cluster-warp-war-campaign"&gt;play-by-forum game&lt;/a&gt; of &lt;a href="http://www.boardgamegeek.com/boardgame/3466/warp-war"&gt;Warp War&lt;/a&gt; going on. They're using a &lt;a href="http://www.boardgamegeek.com/thread/549973/variant-campaign-map-wormhole-and-dust-rules-"&gt;variant of the rules&lt;/a&gt; and playing on a larger map from &lt;a href="http://www.boardgamegeek.com/boardgame/1708/stellar-conquest"&gt;Stellar Conquest&lt;/a&gt; which should provide a little more scope to the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TIUVeqrzVgI/AAAAAAAABuw/vi8k0KYCviY/s1600/WarpWar_Campaign_Map_Homeworld.jpg.scaled.1000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TIUVeqrzVgI/AAAAAAAABuw/vi8k0KYCviY/s320/WarpWar_Campaign_Map_Homeworld.jpg.scaled.1000.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;There are four factions slugging it out for galactic domination&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;B.A.S.H. Boskone Aeronautical Space Horde&lt;/li&gt;&lt;li&gt;P.O.T.W. People of The Wind&lt;/li&gt;&lt;li&gt;RHON Rhones&lt;/li&gt;&lt;li&gt;S.M.I.R.S Space Marines in Red Spandex&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;I'm rooting for the Space Marines in Red Spandex.&lt;br /&gt;&lt;br /&gt;And I also discovered that &lt;a href="http://decisiongames.com/html/warp_war.html"&gt;&lt;i&gt;Warp War&lt;/i&gt; is still in print&lt;/a&gt;. I don't know how this current version compares to the old Metagaming copy I have, but it's good to know it's still available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6433346481464421851?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6433346481464421851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6433346481464421851' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6433346481464421851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6433346481464421851'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/warp-war-campaign.html' title='A Warp War Campaign'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TIUVeqrzVgI/AAAAAAAABuw/vi8k0KYCviY/s72-c/WarpWar_Campaign_Map_Homeworld.jpg.scaled.1000.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-841809579532690419</id><published>2010-09-05T16:11:00.000-07:00</published><updated>2010-09-06T09:11:10.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Science Police Helmet</title><content type='html'>Some game stats for that helmet I &lt;a href="http://martianchess.blogspot.com/2010/09/wild-70s-helemt.html"&gt;posted pics of&lt;/a&gt; yesterday. In &lt;a href="http://dc.wikia.com/wiki/Main_Page"&gt;DC&lt;/a&gt; terms this is pre-Crisis, Silver Age stuff. The capabilities are conjectural but seem like what future cops would have.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TIQhb3JFroI/AAAAAAAABuI/5KaFSbJovJk/s1600/legion3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TIQhb3JFroI/AAAAAAAABuI/5KaFSbJovJk/s320/legion3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Science Police Helmet&lt;/b&gt; (Major Gadget)&lt;br /&gt;&lt;br /&gt;15 points Armor (head only); Police-Band Radio; Global Positioning System; Anti-Glare Visor and Ear Protectors (+6 bonus to checks to avoid the effects of Flare attacks and Flash-Bang Grenades.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These stats are for the &lt;a href="http://tristat.wikispaces.com/"&gt;free Tri-Stat dX game&lt;/a&gt;, but will also work for BESM. To use it with BESM 2nd ed. change the "+6" to a "-3".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-841809579532690419?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/841809579532690419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=841809579532690419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/841809579532690419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/841809579532690419'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/science-police-helmet.html' title='Science Police Helmet'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TIQhb3JFroI/AAAAAAAABuI/5KaFSbJovJk/s72-c/legion3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-618353409443801182</id><published>2010-09-04T07:02:00.000-07:00</published><updated>2010-09-04T07:02:09.158-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Wild '70's helemt</title><content type='html'>When &lt;a href="http://www.mikegrell.com/mikegrell/"&gt;Mike Grell&lt;/a&gt; was working on &lt;a href="http://www.legionwiki.com/wiki/index.php?title=Main_Page"&gt;The Legion of Super-Heroes&lt;/a&gt;, he gave the Science Police these groovy helmets. I think the flash-back display is optional, but I bet they have a kick-ass set of built-in headphones.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TIJQBKxnnAI/AAAAAAAABtw/xAm79XN_PwM/s1600/LoSH207.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TIJQBKxnnAI/AAAAAAAABtw/xAm79XN_PwM/s320/LoSH207.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TIJQEwMjdOI/AAAAAAAABt4/iDJvTuyu0pU/s1600/legion2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TIJQEwMjdOI/AAAAAAAABt4/iDJvTuyu0pU/s320/legion2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TIJRHoaG5-I/AAAAAAAABuA/pVAwv3bB-_4/s1600/legion5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TIJRHoaG5-I/AAAAAAAABuA/pVAwv3bB-_4/s320/legion5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-618353409443801182?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/618353409443801182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=618353409443801182' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/618353409443801182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/618353409443801182'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/wild-70s-helemt.html' title='Wild &apos;70&apos;s helemt'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TIJQBKxnnAI/AAAAAAAABtw/xAm79XN_PwM/s72-c/LoSH207.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-464994632503842896</id><published>2010-09-03T06:58:00.000-07:00</published><updated>2010-09-03T06:58:19.531-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Space Opera eye candy</title><content type='html'>By &lt;a href="http://www.paperbackfantasies.jjelmquist.com/alexander.htm"&gt;Paul Alexander&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TID9PTjZxpI/AAAAAAAABtA/0aJ4PMHw9h8/s1600/11555-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TID9PTjZxpI/AAAAAAAABtA/0aJ4PMHw9h8/s320/11555-1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TID-OnpA1uI/AAAAAAAABtI/Av0odCRR_2E/s1600/FermanBest.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TID-OnpA1uI/AAAAAAAABtI/Av0odCRR_2E/s320/FermanBest.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TID-asML8LI/AAAAAAAABtQ/L9JMRTV272Q/s1600/HerbertEyes.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TID-asML8LI/AAAAAAAABtQ/L9JMRTV272Q/s320/HerbertEyes.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-464994632503842896?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/464994632503842896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=464994632503842896' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/464994632503842896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/464994632503842896'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/09/space-opera-eye-candy.html' title='Space Opera eye candy'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TID9PTjZxpI/AAAAAAAABtA/0aJ4PMHw9h8/s72-c/11555-1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2668761815958972151</id><published>2010-08-30T06:38:00.000-07:00</published><updated>2010-08-30T06:38:42.123-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Nuclear Winter</title><content type='html'>&lt;a href="http://www.costik.com/"&gt;Greg Costikyan&lt;/a&gt; loves taking the piss out of his fellow gamers. He skewered the mentality underlying most hack-and-slash gamers with &lt;a href="http://www.costik.com/Violence%20RPG1.pdf"&gt;&lt;i&gt;Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed&lt;/i&gt;&lt;/a&gt;. He also took on the post-holocaust genre with &lt;a href="http://www.costik.com/nukewin.html"&gt;this short gem&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.costik.com/nukewin.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/THu0MW7kppI/AAAAAAAABrg/GXjQfg2c4Ys/s320/Atomic_blast_Nevada_Yucca_1951.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Nuclear Winter&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;The Realistic After-the-Holocaust Game&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Credits&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Design:&lt;/b&gt; Greg Costikyan&lt;br /&gt;&lt;b&gt;Development:&lt;/b&gt; Joe Balkoski, John M. Ford, and Nick Quane&lt;br /&gt;&lt;br /&gt;&lt;b&gt;(1.0) The 90-Minute War Table&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1-4&lt;/b&gt; You survive the first strike; roll on table 2.0.&lt;br /&gt;&lt;b&gt;5-6&lt;/b&gt; You are killed in the fireball. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;(2.0) Fallout Table&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1-5&lt;/b&gt; You survive the fallout with only minor radiation sickness; roll on table 3.0.&lt;br /&gt;&lt;b&gt;6&lt;/b&gt; You are killed by the radiation. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;(3.0) Collapse of Civilization Table&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1-3&lt;/b&gt; You survive the collapse of the food distribution network, the marauding bands, etc.; roll on table 4.0.&lt;br /&gt;&lt;b&gt;4-6&lt;/b&gt; You die at the hands of looters, from starvation, etc. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;(4.0) Nuclear Winter Table&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1-6&lt;/b&gt; A cloud of dust encircles the globe. Global temperatures drop by several degrees. Most plant life dies because it does not receive enough light. The glaciers advance. All animals larger than the rat become extinct. You die. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;(5.0) Optional New Jersey Rule&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If you live in New Jersey, add one to all die-rolls.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;(6.0) Optional Breathing Rule&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Each time you take a breath, mark off one breath box. When all six boxes have been marked off, you are dead.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Designer's Notes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For some reason, after-the-holocaust games seem real popular right now. Why is beyond me; I can think of few more depressing environments in which to live. In addition, most such games are patently ludicrous; a few years after a full-scale nuclear exchange, nothing will be left by the rats and the roaches. However, I might as well cash in on the trend, too.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Coming Soon from Costikyan Publishing Empire&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RAT AND ROACH WAR&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The sequel to Nuclear Winter&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2668761815958972151?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2668761815958972151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2668761815958972151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2668761815958972151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2668761815958972151'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/nuclear-winter.html' title='Nuclear Winter'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/THu0MW7kppI/AAAAAAAABrg/GXjQfg2c4Ys/s72-c/Atomic_blast_Nevada_Yucca_1951.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2339386998310879808</id><published>2010-08-27T10:37:00.000-07:00</published><updated>2010-08-27T10:37:07.578-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Hordes of the Things!</title><content type='html'>Yesterday &lt;a href="http://grognardia.blogspot.com/2010/08/hordes-of-things-for-free.html"&gt;James M. posted&lt;/a&gt; the good news that the mass combat wargame, &lt;a href="http://en.wikipedia.org/wiki/Hordes_of_the_Things_%28game%29"&gt;Hordes of the Things!&lt;/a&gt; (2nd ed.) is available as a &lt;a href="http://wrg.me.uk/HISTORY/HOTT2.pdf"&gt;free download&lt;/a&gt; for personal use. HOTT! is a really fun abstract wargame based on &lt;a href="http://wrg.me.uk/"&gt;Wargames Research Group's&lt;/a&gt; popular DBA/DBM ancient &amp;amp; medieval rules. (I think the name comes from the BBC radio series &lt;a href="http://en.wikipedia.org/wiki/Hordes_of_the_Things_%28radio_series%29"&gt;&lt;i&gt;Hordes of the Things&lt;/i&gt;&lt;/a&gt; that was a parody of LotR.)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://wrg.me.uk/HISTORY/HOTT2.pdf" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/THfxSohwAAI/AAAAAAAABqw/gQrHmzyL1_4/s320/HOTT.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Because they're abstract and use several figures mounted on a single base to represent huge hordes of troops, you can have entire armies using just a handful o figures. The abstract nature of the rules also means you can make an army based on just about anything you can dream up, like a &lt;a href="http://web.archive.org/web/20061221082652/www.btinternet.com/%7Ealan.catherine/wargames/drwho.htm"&gt;Dr. Who army&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/THf0TEW065I/AAAAAAAABq4/CNW5ari0u1s/s1600/unit1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/THf0TEW065I/AAAAAAAABq4/CNW5ari0u1s/s320/unit1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The premiere resource for HOTT was &lt;a href="http://www.btinternet.com/%7Ealan.catherine/wargames/strong.htm"&gt;The Stronghold&lt;/a&gt; website which had a bunch of army lists and stuff, but it seems to have gone 404. (Here's a &lt;a href="http://web.archive.org/web/20070929182134/http://www.btinternet.com/%7Ealan.catherine/wargames/strong.htm"&gt;link to the archived copy&lt;/a&gt;).&amp;nbsp; If you do play you might want to use these rule tweaks that come from the mailing list:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;HOTT is a very well balanced game. There are no uber-elements that are game winners in all circumstances.  General opinion, however, is that if there is an elements that's good value for the points it's the Shooter. Likewise Warbands are regarded as a little underpowered.&lt;br /&gt;&lt;br /&gt;There is a substantial minority (and a clear majority of the regular contributors to this list) who are using the following modified rules:&lt;br /&gt;&lt;br /&gt;Shooters' move in good/bad going reduced to 200 paces&lt;br /&gt;&lt;br /&gt;Warbands' move in good/bad going increased to 300 paces.&lt;br /&gt;&lt;br /&gt;This makes a surprising difference to the perceived usefulness of the two elements.&lt;br /&gt;&lt;br /&gt;Richard C&lt;/blockquote&gt;&lt;br /&gt;And don't worry if you don't have models on hand. You can always play HOTT &lt;a href="http://web.archive.org/web/20080116044921/www.btinternet.com/%7Ealan.catherine/wargames/counters.htm"&gt;without miniatures&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2339386998310879808?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2339386998310879808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2339386998310879808' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2339386998310879808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2339386998310879808'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/hordes-of-things.html' title='Hordes of the Things!'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/THfxSohwAAI/AAAAAAAABqw/gQrHmzyL1_4/s72-c/HOTT.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-1434575151611378752</id><published>2010-08-25T07:22:00.000-07:00</published><updated>2010-08-25T07:22:34.383-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Keep on Truckin'...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/THUmTrVab0I/AAAAAAAABqQ/eobiah-8wvc/s1600/Daedalus.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/THUmTrVab0I/AAAAAAAABqQ/eobiah-8wvc/s320/Daedalus.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.sarna.net/wiki/Daedalus_%28BattleMech%29"&gt;DAD-3A Daedalus&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-1434575151611378752?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/1434575151611378752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=1434575151611378752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1434575151611378752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/1434575151611378752'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/keep-on-truckin.html' title='Keep on Truckin&apos;...'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/THUmTrVab0I/AAAAAAAABqQ/eobiah-8wvc/s72-c/Daedalus.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4902427711967618555</id><published>2010-08-23T07:34:00.000-07:00</published><updated>2010-08-23T07:34:46.504-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BESM'/><title type='text'>BESM2 Call of Cthulhu</title><content type='html'>Rescuing some more BESM fan rules from obscurity. In this case it's &lt;a href="http://web.archive.org/web/20040406132901/http://wtimmins.tripod.com/DG/besmcoc.html"&gt;William H Timmins' rules for playing Call of Cthulhu with the BESM 2 rules&lt;/a&gt; (which could easily be tweaked to work with the free &lt;a href="http://tristat.wikispaces.com/"&gt;Tri-Stat rules&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/THEnI-QGkCI/AAAAAAAABpY/hh8bFduB1Qo/s1600/Cthulhu_and_R%27lyeh.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/THEnI-QGkCI/AAAAAAAABpY/hh8bFduB1Qo/s320/Cthulhu_and_R%27lyeh.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;They are the one's formerly linked to on &lt;a href="http://www.neko-machi.com/arpg/index.html"&gt;Blackbird's&lt;/a&gt; (of &lt;a href="http://www.neko-machi.com/arpg/besm/besm.html"&gt;BESM EX supplement&lt;/a&gt; fame) &lt;a href="http://www.neko-machi.com/arpg/besm/besm-link.html"&gt;BESM links page&lt;/a&gt;. They're too long to post here, but just follow the link to find an archived copy of them. I'm pretty sure they were written before the Revised Edition was published and it's surprising how similar the Sanity rules are to the Psyche rules in 2RE. Something else I really like are the Occupation rules.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Designing an occupation is simply a matter of collecting a series of skills so that the skill cost, per level, is divisible by 10. The cost in Character Points is the skill cost divided by 10.&lt;/blockquote&gt;&lt;br /&gt;I like the way games like &lt;a href="http://catalog.chaosium.com/index.php?cPath=41&amp;amp;osCsid=e844b4b15c9833cf794f34b544dc1487"&gt;&lt;i&gt;Call of Cthulhu&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.talsorian.com//talsorian/NEWWEBSITE/MektonPage.html"&gt;&lt;i&gt;Mekton Z&lt;/i&gt;&lt;/a&gt; handle occupations by treating each profession as a group of 5-6 specific skills, so it's nice to see something similar implemented in BESM. Here's the example he gives.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Example, in &lt;b&gt;standard&lt;/b&gt; genre:&lt;br /&gt;&lt;br /&gt;Antiquarian – Art, Bargain, History, Law, Library Use, Other Language, Spot Hidden, + any one skill as a personal specialty&lt;br /&gt;&lt;br /&gt;Visual Arts (any) 3/level&lt;br /&gt;&lt;br /&gt;Persuasion (Bargain) 3/level&lt;br /&gt;&lt;br /&gt;* I added this, it is not in normal BESM2. Other specializations: fast talk, persuade&lt;br /&gt;&lt;br /&gt;Cultural Arts (History) 4/level&lt;br /&gt;&lt;br /&gt;Research (any) 4/level&lt;br /&gt;&lt;br /&gt;* I added this, too. Specializations: library use, lab work, internet use, statistical analysis&lt;br /&gt;&lt;br /&gt;Linguistics (any) 3/level&lt;br /&gt;&lt;br /&gt;Standard package costs 2 CP, gets one level of Visual Arts (any), Persuasion (bargain), Cultural Arts (History), Research (any), and two levels of Linguistics (any).&lt;/blockquote&gt;&lt;br /&gt;And since skills are optional in 2E you could always just use Occupations as a rough outline of what kinds of things a character would be proficient at.&lt;br /&gt;&lt;br /&gt;In any case, there's lots of good advice here for running CoC using BESM rules, or (if you want to make Lovecraft roll in his grave) playing a &lt;a href="http://en.wikipedia.org/wiki/Demonbane"&gt;&lt;i&gt;Demonbane&lt;/i&gt;&lt;/a&gt; campaign.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Demonbane" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/THKF9JFsgAI/AAAAAAAABpw/8Jt8RMaKyKE/s320/Demonbane.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4902427711967618555?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4902427711967618555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4902427711967618555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4902427711967618555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4902427711967618555'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/besm2-call-of-cthulhu.html' title='BESM2 Call of Cthulhu'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/THEnI-QGkCI/AAAAAAAABpY/hh8bFduB1Qo/s72-c/Cthulhu_and_R%27lyeh.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6992779780618146407</id><published>2010-08-22T09:13:00.000-07:00</published><updated>2010-08-22T09:13:08.065-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Tri-Stat'/><title type='text'>Hooker Cop!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.crackle.com/c/T.J._Hooker_Minisode/The_Trial_Minisode_/2479244#id=2065036&amp;amp;ml=o%3D12%26fpl%3D233976%26fx%3D" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/THFJeEXodRI/AAAAAAAABpg/Po-ax__udEo/s320/hookercop.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://jrients.blogspot.com/2010/08/you-have-right-to-sing-blues.html"&gt;Hooker Cop&lt;/a&gt; (40 Character Points)&lt;br /&gt;&lt;br /&gt;Body 6&amp;nbsp; Mind 4&amp;nbsp; Soul 5 &lt;br /&gt;&lt;br /&gt;ACV: 6&amp;nbsp; DCV: 5&amp;nbsp; Health Points: 35&lt;br /&gt;&lt;br /&gt;LVL PTS Attributes:&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Attack Combat Mastery&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Defense Combat Mastery&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gadgets (Police kit, car)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Conditional Ownership (Gadgets)&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Highly Skilled&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Organizational Ties (Police Dept.)&lt;br /&gt;&lt;br /&gt;LVL PTS Skills:&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; City Knowledge (Red light district)&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Driving (Car)&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Intimidation (Street)&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Law (Criminal)&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Seduction (Male)&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Street Sense (Influential Individuals)&lt;br /&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp; 16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Gun Combat (Pistol)&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Melee Combat (Baton/Club)&lt;br /&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unarmed Attack (Holds)&lt;br /&gt;&lt;br /&gt;PTS Defects:&lt;br /&gt;-2&amp;nbsp;&amp;nbsp;&amp;nbsp; Not So Tough&lt;br /&gt;-1&amp;nbsp;&amp;nbsp;&amp;nbsp; Red Tape&lt;br /&gt;-1&amp;nbsp;&amp;nbsp;&amp;nbsp; Significant Other (Partner)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6992779780618146407?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6992779780618146407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6992779780618146407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6992779780618146407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6992779780618146407'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/hooker-cop.html' title='Hooker Cop!'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/THFJeEXodRI/AAAAAAAABpg/Po-ax__udEo/s72-c/hookercop.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-7407484112496085039</id><published>2010-08-20T06:04:00.000-07:00</published><updated>2010-08-20T06:04:34.598-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>Forbidden Books</title><content type='html'>&lt;a href="http://www.hplovecraft.com/creation/tomes.asp"&gt;F&lt;/a&gt;orm "&lt;a href="http://martianchess.blogspot.com/2010/08/lovecraft-varient.html"&gt;The Lovecraft Variant&lt;/a&gt;" by G. Arthur Rahman and Philip J. Rahman in &lt;a href="http://index.rpg.net/display-search.phtml?key=magazine&amp;amp;value=Sorcerer%27s+Apprentice&amp;amp;type=pictures&amp;amp;include=category%3A%3AMagazine"&gt;&lt;i&gt;Sorcerer's Apprentice&lt;/i&gt;&lt;/a&gt; magazine (Summer, 1980).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Forbidden Books&lt;/b&gt;&lt;br /&gt;Bygone occult investigators and mystics have recorded some of the Old One's secrets. Sometimes reading a &lt;a href="http://www.hplovecraft.com/creation/tomes.asp"&gt;forbidden book&lt;/a&gt; will prepare a character to see the Greater Significance of a discovery. To establish the identity of a book randomly, roll 2d6 on this table.&lt;br /&gt;&lt;br /&gt;2 - &lt;i&gt;Prehuman Religions&lt;/i&gt;. Uncanny, rich, and dreadful (English)&lt;br /&gt;&lt;br /&gt;3 - &lt;i&gt;Unaussprechlichen Kulten&lt;/i&gt;. Stunning and terrible (German)&lt;br /&gt;&lt;br /&gt;4 - &lt;i&gt;Pnakotic Manuscript&lt;/i&gt;. Recorded secrets of a pre-&lt;i&gt;Homo sapiens&lt;/i&gt; race (English translations available)&lt;br /&gt;&lt;br /&gt;5 - &lt;i&gt;Revelations of Glaaki&lt;/i&gt;. Psychic dreams of a mystic (English) &lt;br /&gt;&lt;br /&gt;6 - &lt;a href="http://www.sacred-texts.com/atl/dzyan/dzyan.htm"&gt;&lt;i&gt;Book of Dzyan&lt;/i&gt;&lt;/a&gt;. Suggestions of true horror expressed in vague oriental style (ancient Sanskrit)&lt;br /&gt;&lt;br /&gt;7 - &lt;i&gt;G'harne Fragments&lt;/i&gt;. More pre-human writings, widely considered to be a modern hoax (English)&lt;br /&gt;&lt;br /&gt;8 - &lt;a href="http://www.gutenberg.org/etext/8492"&gt;&lt;i&gt;King in Yellow&lt;/i&gt;&lt;/a&gt;. A play that presents eldritch horror in the guise of an allegory (French and English translations available)&lt;br /&gt;&lt;br /&gt;9 - &lt;i&gt;Les Cultes des Goules&lt;/i&gt;. Dread knowledge confused by the vacuous interpretation of a mad nobleman (French)&lt;br /&gt;&lt;br /&gt;10 - &lt;i&gt;Vermis Mysteriis&lt;/i&gt;. An important revelation of horror (Latin)&lt;br /&gt;&lt;br /&gt;11 - &lt;i&gt;Liber Ivonis&lt;/i&gt;. Manuscript of a prehistoric wizard, rich and powerful (medieval French)&lt;br /&gt;&lt;br /&gt;12 - &lt;i&gt;Necronomicon&lt;/i&gt;. Masterwork of arcane knowledge (Latin), a book so frightful an ES-SR [Emotional Stability Saving Roll] is required to read it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-7407484112496085039?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/7407484112496085039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=7407484112496085039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7407484112496085039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/7407484112496085039'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/forbidden-books.html' title='Forbidden Books'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4041201776201699335</id><published>2010-08-18T07:06:00.000-07:00</published><updated>2010-08-20T09:03:06.126-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tunnels and Trolls'/><title type='text'>The Lovecraft Varient</title><content type='html'>The other day James M. blogged about &lt;a href="http://grognardia.blogspot.com/2010/08/prehistory-of-call-of-cthulhu.html"&gt;The Prehistory of Call of Cthulhu&lt;/a&gt; and how &lt;a href="http://catalog.chaosium.com/index.php?cPath=41&amp;amp;osCsid=8553b63cbb59c2b66a1ec2f74109df57"&gt;CoC&lt;/a&gt; originally began as a generic Gothic horror RPG. And &lt;a href="http://esotericmurmurs.blogspot.com/"&gt;Ed&lt;/a&gt; commented,&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;More fun facts:&lt;br /&gt;&lt;br /&gt;Issue 7 of Sorcerer's Apprentice magazine (Summer 1980) contained an article called "The Lovecraft Variant," which was a Tunnels &amp;amp; Trolls rules hack for playing 1920s Cthulhu Mythos adventures. It was pretty damn cool.&lt;br /&gt;&lt;br /&gt;It later evolved into Mercenaries, Spies, and Private Eyes. &lt;/blockquote&gt;&lt;br /&gt;So I decided to revisit this little gem and dug out my stack of back issues of &lt;i&gt;Sorcerer's Apprentice&lt;/i&gt; magazine that I bought from &lt;a href="http://www.flyingbuffalo.com/"&gt;Flying Buffalo&lt;/a&gt; a few years ago.&lt;br /&gt;&lt;br /&gt;Written by G. Arthur Rahman and Philip J. Rahman it appeared under the full title "The Lovecraft Variant, or the Lurking Shadow Over Pickman's Unnameable Hound on the Doorstep of the Shunned Witch House of the Terrible Erich Zann." (If you can recognize all the Lovecraft stories alluded to in that humorously verbose title, award yourself five geek points.) The article begins with fulsome praise for Lovecraft, crediting him with the creation of "a new sub-genre in fantasy." And while they acknowledge that Lovecrafty elements can be added to the standard dungeon crawl, they set out to provide rules to play in the &lt;a href="http://en.wikipedia.org/wiki/Jazz_Age"&gt;Jazz Age&lt;/a&gt; milieu in which the stories were originally set.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;This article shall endeavor to adapt &lt;a href="http://www.flyingbuffalo.com/tandt.htm"&gt;T&amp;amp;T&lt;/a&gt; to the special requirements of Lovecraftian adventure.&lt;br /&gt;&lt;br /&gt;An active interest in the Cthulhu Mythos will greatly aid the playing of the Lovecraft Variant. Players who opt to be characters in a horror story must recognize that the Gm is only doing his duty if he gives them a rough time. In this genre, death and madness fall with horrifying frequency.&lt;br /&gt;&lt;br /&gt;Unlike most role-playing games, the characters in the Lovecraft Variant&amp;nbsp; are little-motivated by hope of money, fame or self-improvement. They are explorers of the nature of Evil, questers after the frightful secrets behind the world's mysteries. Their reward is knowledge for its own sake; even the most persistent and successful delver may end his career old before his time, with a burden of secrets too dreadful to bear.&lt;/blockquote&gt;&lt;br /&gt;They them proceed to the specific game mechanics needed to run the LV. These included a new attribute, Emotional Stability, which "quantifies the character's ability to withstand terror without mental trauma." This prefigures CoC's Sanity attribute, and is one of the things which set these games apart from the sword-and-sorcery genre. In your average FRPG the adventures can confront all manner of demons and beasties and only have to worry about becoming monster chow. In a Lovecrafty game they also have to worry about wigging out.&lt;br /&gt;&lt;br /&gt;Other paragraphs cover Equipment (e.g., Cheap revolver 5D6+15), Magic ("A scan of Lovecraftian literature will derive very little magic that is equivalent to the spells of T&amp;amp;T."), and rules for Character Types (Investigators, Scholars, and Dilettantes). Then comes some random charts for Personal Secrets, Fear Reaction, and Forbidden Books (yes, the Necronomicon is there). Then comes a short list of Ancient Gods and Monster Ratings and descriptions for a variety of Minions (Shoggoth, MR 500). The article wraps up with eight Scenario Suggestions.&lt;br /&gt;&lt;br /&gt;I never played the LV because by the time I saw it I already had CoC for that kind of game. But thinking about it now, this short article gives you everything you need to do Lovecraft. You don't really need whole new books of rules and supplements (fine as those were). You just need to spend a few hours tweaking your favorite rules (you could do the same thing with D&amp;amp;D, RQ, Traveller, or whatever) to play a horror game. In a way I wish I'd used the LV to run my Mythos games, and maybe at some point I will.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4041201776201699335?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4041201776201699335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4041201776201699335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4041201776201699335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4041201776201699335'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/lovecraft-varient.html' title='The Lovecraft Varient'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2717617184840899260</id><published>2010-08-17T07:48:00.000-07:00</published><updated>2010-08-17T07:48:26.290-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Jeff's vlog</title><content type='html'>&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/D_-TTKZmG2o?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/D_-TTKZmG2o?fs=1&amp;amp;hl=en_US&amp;amp;color1=0x006699&amp;amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The always interesting &lt;a href="http://jrients.blogspot.com/"&gt;Jeff Rients&lt;/a&gt; has started volgging. I swear that almost every time I do a search on some game idea his blog comes up in the results because he's thought of it first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2717617184840899260?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2717617184840899260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2717617184840899260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2717617184840899260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2717617184840899260'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/jeffs-vlog.html' title='Jeff&apos;s vlog'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-3494182106832133517</id><published>2010-08-16T12:15:00.000-07:00</published><updated>2010-08-16T12:15:27.600-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>RPGbomb?</title><content type='html'>What the hell happened to the &lt;a href="http://rpgbomb.com/"&gt;RPGbomb&lt;/a&gt; site? I haven't been able to reach it for over a week now. Now when I go to the address I get a generic Apache HTTP Server page.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rpgbomb.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TGmNQYzOFqI/AAAAAAAABow/c4u7bsNjWtQ/s320/rpgbomb.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I even tried opening the page with a different browser, but no luck. I know they overhauled the site a while ago, but it seemed to be working fine. They haven't sent me any emails saying they were changing servers or shutting down. The worst thing is I got an email notice that someone PM'd me over there, and now I'll never know what it was about. And it's a good thing I wasn't part of a PBeM game there. Has anybody heard any news about this? Are they still around, or what?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-3494182106832133517?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/3494182106832133517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=3494182106832133517' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3494182106832133517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/3494182106832133517'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/rpgbomb.html' title='RPGbomb?'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TGmNQYzOFqI/AAAAAAAABow/c4u7bsNjWtQ/s72-c/rpgbomb.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8102279674134043020</id><published>2010-08-15T05:24:00.000-07:00</published><updated>2010-08-15T05:24:38.077-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Damnation Van</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TGfbK2j1jOI/AAAAAAAABoQ/36keU_iUf0Q/s1600/sydmeaddamnvan.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TGfbK2j1jOI/AAAAAAAABoQ/36keU_iUf0Q/s320/sydmeaddamnvan.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;By &lt;a href="http://www.sydmead.com/v/10/splash/"&gt;Syd Mead&lt;/a&gt;, who is quoted in &lt;a href="http://www.mektonzeta.com/"&gt;Mekton&lt;/a&gt; as saying that spaceships fall into one of two categories, techno-form boxes or ninja rocket-ships. Looks like the same principle applies to vans.&lt;br /&gt;&lt;br /&gt;[via &lt;a href="http://jrients.blogspot.com/2010/08/syd-mead-damnation-van.html"&gt;Jeff Rients&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8102279674134043020?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8102279674134043020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8102279674134043020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8102279674134043020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8102279674134043020'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/damnation-van.html' title='Damnation Van'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TGfbK2j1jOI/AAAAAAAABoQ/36keU_iUf0Q/s72-c/sydmeaddamnvan.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8273234371715407136</id><published>2010-08-13T08:10:00.000-07:00</published><updated>2010-08-13T08:10:47.913-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>My Metagming collection</title><content type='html'>I've managed to collect quite a few of &lt;a href="http://www.boardgamegeek.com/boardgamepublisher/356/metagaming"&gt;Metagaming's&lt;/a&gt; old &lt;a href="http://www.boardgamegeek.com/wiki/page/Metagaming_Microgames_series"&gt;MicroGames&lt;/a&gt;. They were small, fast playing wargames using hex maps that were published back in the '70's and '80's. And they're a blast to play.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroGame #1: &lt;i&gt;Ogre&lt;/i&gt; (1977)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/5206/ogre" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TGVH6VCu7DI/AAAAAAAABnQ/TXiMFB9gbAU/s320/ogre.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Designed by &lt;a href="http://www.sjgames.com/"&gt;Steve Jackson&lt;/a&gt; and inspired by &lt;a href="http://www.isfdb.org/cgi-bin/ea.cgi?Keith%20Laumer"&gt;Keith Laumer's&lt;/a&gt; Bolo series of sf stories, this game has you using hovercraft and other AFV's to fight a giant cybernetic tank called the OGRE. An easy game with a lot of replay value. With art by &lt;a href="http://www.projectrho.com/"&gt;Winchell Chung&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroGame #3: &lt;a href="http://bluwiki.com/go/Tft-melee"&gt;&lt;i&gt;Melee&lt;/i&gt;&lt;/a&gt; (1977)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/3464/melee" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TGVKNr8k29I/AAAAAAAABnY/DSSdtNnh1pU/s320/melee.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Another by Steve Jackson. &lt;i&gt;Melee&lt;/i&gt; is a game of individual combat that includes many fantasy creatures. Uses a simple point-build system to create characters. Along with &lt;i&gt;Wizard&lt;/i&gt; (see below) it was the basis of the FRPG &lt;i&gt;T&lt;a href="http://rpg.geekdo.com/rpg/445/the-fantasy-trip"&gt;he Fantasy Trip&lt;/a&gt;&lt;/i&gt; and eventually &lt;a href="http://www.sjgames.com/gurps/"&gt;GURPS&lt;/a&gt;. A very good game that &lt;a href="http://martianchess.blogspot.com/search/label/The%20Fantasy%20Trip"&gt;I blogged about&lt;/a&gt; earlier. And probably the only game ever published with a gargoyle wiener on the cover.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroGame #4: &lt;i&gt;Warp War&lt;/i&gt;  (1977)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/3466/warp-war" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TGVM1O9NwkI/AAAAAAAABng/UD7YDRSZ3n0/s320/warpwar.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Designed by Metagaming founder Howard Thompson, this is a starship combat game with a solid diceless game mechanic and a simple strategic element. A fun game that can easily be expanded upon. More art by &lt;a href="http://www.projectrho.com/"&gt;Winchell Chung&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroGame #5: &lt;i&gt;Rivets&lt;/i&gt; (1977)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/2192/rivets" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TGVW3B_X7jI/AAAAAAAABno/Mz4oSSX5XtU/s320/rivets.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A toungue-in-cheek take on the old "the humans are gone but the robots keep on fighting" cliché. Each player controls various Boppers that can be programed in different ways. I haven't played this one yet, but it looks fun.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroGame #6: &lt;a href="http://bluwiki.com/go/Tft-wizard"&gt;&lt;i&gt;Wizard&lt;/i&gt;&lt;/a&gt; (1978) &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/3463/wizard" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TGVYC3O5R7I/AAAAAAAABnw/cMRariT9z0Q/s320/wizard.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The follow-up game to &lt;i&gt;Melee&lt;/i&gt; (above), this one covers magic users, obviously. Each player controls a spell caster as they face off in an arena. The spells were all combat oriented, natch, but they were expanded in &lt;i&gt;The Fantasy Trip&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MicroHistory #2: &lt;i&gt;Ram Speed&lt;/i&gt;  (1980)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.boardgamegeek.com/boardgame/3561/ram-speed" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TGVc-pVAe9I/AAAAAAAABn4/Gdxu0duWXsg/s320/ramspeed.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;"RAMSPEED is a fast playing game from the age of mythical heroes, a time  when gods roamed the earth and mystery veiled the oceans." How can you not want to play this game? You command individual ancient ships like triremes or penteconters and try to outmaneuver your opponent. &lt;br /&gt;&lt;br /&gt;That's it so far. I'd really like to get MicroGame #7: &lt;a href="http://www.boardgamegeek.com/boardgame/1598/olympica"&gt;Olympica&lt;/a&gt; (1978) too and maybe a few others. I just wish I would get to play them more often.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8273234371715407136?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8273234371715407136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8273234371715407136' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8273234371715407136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8273234371715407136'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/my-metagming-collection.html' title='My Metagming collection'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TGVH6VCu7DI/AAAAAAAABnQ/TXiMFB9gbAU/s72-c/ogre.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-2260720222185971166</id><published>2010-08-09T05:40:00.000-07:00</published><updated>2010-08-09T05:40:49.342-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BESM'/><title type='text'>Mecha Malfunction Table</title><content type='html'>This is another chart from the vanished Shigata Ga Nai High site, taken in turn from &lt;a href="http://www.sjgames.com/"&gt;SJG's&lt;/a&gt; &lt;a href="http://www.sjgames.com/toon/tourguide.html"&gt;&lt;i&gt;Tooniversal Tour Guide&lt;/i&gt;&lt;/a&gt;. You could update results 15 and 53 to something like, Viewscreen only displays "K-ON!" &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mecha Malfunction Table&lt;/b&gt; by Matthew Webber&lt;br /&gt;&lt;br /&gt;Based on "The Dreaded ‘Uh Oh, Equipment Failure' Table" in the "Tooniversal Tour Guide" Mektoon section by Rrobert Cross, with some Anime-esque modifications.&lt;br /&gt;&lt;br /&gt;Roll on this chart whenever the player rolls a 12. If an attacking character chooses, they can roll on this chart instead of Critical Damage Table. &lt;br /&gt;To roll on this chart, use 2D6, designating one die the "Ones" and another "Tens" and roll like you would roll 2D10 to get a D100 result. (ie, one die rolling a 4, and the other a 3, would yeild a result of 43, or 34.) &lt;br /&gt;&lt;br /&gt;11 Random weapon stops working&lt;br /&gt;12 Limb freezes up and won't move&lt;br /&gt;13 Limb falls off&lt;br /&gt;14 Viewscreen only displays in black and white&lt;br /&gt;15 Viewscreen only displays "Fist of the Northstar" &lt;br /&gt;16 Weapon gets hot, can only be fired once every two rounds or it will melt. &lt;br /&gt;21 Mecha is knocked over&lt;br /&gt;22 Sound receptors shut off. All combat rolls are +3&lt;br /&gt;23 Mecha cannot walk, and runs at full tilt when it moves&lt;br /&gt;24 Mecha stops halfway through a tranformation (if transformable, if not, roll again)&lt;br /&gt;25 Powerpack explodes. Mecha takes 15 damage an cannot move&lt;br /&gt;26 Mecha becomes SD &lt;br /&gt;31 Targeting computer malfunctions. +3 to hit&lt;br /&gt;32 Mecha will no longer transform (if tranformable, if not roll again)&lt;br /&gt;33 Power source malfunctions, will lose all power in 1D6 rounds&lt;br /&gt;34 Air conditioner shuts off. +2 to all rolls&lt;br /&gt;35 Air conditioner won't turn off, +1 to all rolls. &lt;br /&gt;36 Limbs only function on a roll of 6 or less. (Roll 2d6 for every movement)&lt;br /&gt;41 Head is damaged, mecha takes double damage. If the pilot is in head, then they take 10 damage. &lt;br /&gt;42 Mecha will keep repeating its last movement until the Pilot can roll a 2. &lt;br /&gt;43 Entire team's viewscreen will show only the shocked faces of their teamates&lt;br /&gt;44 Mecha can only walk backwards&lt;br /&gt;45 Random weapon explodes. Does 10 damage &lt;br /&gt;46 Short circuit in electrical system . Pilot must make  body roll every round  or suffer 5 damage &lt;br /&gt;51 Pilot is unconscious for 2d6 round.&lt;br /&gt;52 Communications with other pilots are out&lt;br /&gt;53 Viewscreen displays "Brave Fencer Musashi"&lt;br /&gt;54 Mecha can only fire all weapons at once&lt;br /&gt;55 Targeting computer malfunctions, and begin to target other teammates. &lt;br /&gt;56 Mecha changes movement modes randomly&lt;br /&gt;61 Limb explodes. Does 15 damage&lt;br /&gt;62 Weapon falls off&lt;br /&gt;63 Cooling systems malfunction. Mecha will overheat and shutdown in 2D6 rounds&lt;br /&gt;64 All controls go dead for 1 round every 1D rounds&lt;br /&gt;65 Communication system malfunctions and broadcasts all transmissions on an open frequency. &lt;br /&gt;66 roll again, twice&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-2260720222185971166?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/2260720222185971166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=2260720222185971166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2260720222185971166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/2260720222185971166'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/mecha-malfunction-table.html' title='Mecha Malfunction Table'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4674221388618178979</id><published>2010-08-08T06:45:00.000-07:00</published><updated>2010-08-08T06:45:13.577-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Pike's Enterprise</title><content type='html'>This is a follow-up to &lt;a href="http://martianchess.blogspot.com/2010/08/ray-guns.html"&gt;yesterday's post&lt;/a&gt;. Here's a great exterior illustration of &lt;a href="http://memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701%29"&gt;Capt. Pike's &lt;i&gt;Enterprise&lt;/i&gt;&lt;/a&gt; from Neale Davidson's &lt;a href="http://www.jaynz.info/gallery.php"&gt;&lt;i&gt;Jaynz Ships of the Fleet&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TF6yB7RSZ1I/AAAAAAAABmA/Tt8u-YQFqvg/s1600/Jaynz_Constitution_2245.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TF6yB7RSZ1I/AAAAAAAABmA/Tt8u-YQFqvg/s320/Jaynz_Constitution_2245.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;"Captain Christopher Pike commanded the Enterprise from the early 2250s into the 2260s. His missions included voyages to the Rigel, Vega and Talos systems."&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://homepage.ntlworld.com/steven.bacon/index.html"&gt;Vintage Starships&lt;/a&gt; site even has the &lt;a href="http://homepage.ntlworld.com/steven.bacon/Constitution.htm"&gt;specs for the ship&lt;/a&gt;, at least as far as the &lt;a href="http://www.well.com/%7Esjroby/lcars/fasa.html"&gt;FASA RPG&lt;/a&gt; is concerned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4674221388618178979?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4674221388618178979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4674221388618178979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4674221388618178979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4674221388618178979'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/pikes-enterprise.html' title='Pike&apos;s Enterprise'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TF6yB7RSZ1I/AAAAAAAABmA/Tt8u-YQFqvg/s72-c/Jaynz_Constitution_2245.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6708287233566392879</id><published>2010-08-07T09:18:00.000-07:00</published><updated>2010-08-07T09:18:10.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>Ray Guns</title><content type='html'>To compliment today's cool post over at &lt;a href="http://exonauts.blogspot.com/2010/08/interstellar-inspiration-ray-guns.html"&gt;EXONAUTS!&lt;/a&gt;, here's a picture of a bunch of ray guns I stumble upon over at &lt;a href="http://www.fistofblog.com/2010/01/20/its-digit-digital-dump-time/"&gt;Fist of Blog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WSHXF1H0nTY/TF2FsPPSDmI/AAAAAAAABlw/1467cUPKx_I/s1600/ray_guns_pop_up.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TF2FsPPSDmI/AAAAAAAABlw/1467cUPKx_I/s320/ray_guns_pop_up.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I also found this pic by &lt;a href="http://dusty-abell.deviantart.com/"&gt;Dusty Abell&lt;/a&gt;, which makes me want to play an anime &lt;i&gt;Star Trek&lt;/i&gt; game more than ever.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WSHXF1H0nTY/TF2G3ErML0I/AAAAAAAABl4/iyrF0TCWwKI/s1600/Star_Trek_Animated_by_dusty_abell.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TF2G3ErML0I/AAAAAAAABl4/iyrF0TCWwKI/s320/Star_Trek_Animated_by_dusty_abell.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6708287233566392879?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6708287233566392879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6708287233566392879' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6708287233566392879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6708287233566392879'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/ray-guns.html' title='Ray Guns'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TF2FsPPSDmI/AAAAAAAABlw/1467cUPKx_I/s72-c/ray_guns_pop_up.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8930071128557925119</id><published>2010-08-05T08:15:00.000-07:00</published><updated>2010-08-05T08:15:54.594-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Dorkiest Mechs of 3025</title><content type='html'>More &lt;a href="http://www.sarna.net/wiki/Main_Page"&gt;Battletech&lt;/a&gt; lulz. Here's a look back at &lt;a href="http://www.somethingawful.com/d/dungeons-and-dragons/battletech-technical-3025.php"&gt;some of the dorkiest Mechs&lt;/a&gt; that was posted a while ago over at &lt;a href="http://www.somethingawful.com/"&gt;Something Awful LLC&lt;/a&gt;. Battletech ripped off most of it's best art from &lt;i&gt;&lt;a href="http://www.macross2.net/m3/m3-index.htm"&gt;Macross&lt;/a&gt;&lt;/i&gt; (or rather &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Robotech#Name_origin"&gt;Robotech&lt;/a&gt;&lt;/i&gt;). The other designs were mostly full of suck.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.somethingawful.com/d/dungeons-and-dragons/battletech-technical-3025.php" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WSHXF1H0nTY/TFrTMWm-R2I/AAAAAAAABlY/0k-L_5XatQM/s320/mech_spider.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;On the other hand, the &lt;a href="http://www.gearsonline.net/btech/"&gt;Japanese version of Battletech&lt;/a&gt;, which featured art by the creators of Macross, &lt;a href="http://en.wikipedia.org/wiki/Studio_Nue"&gt;Studio Nue&lt;/a&gt;, was full of awesome.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gearsonline.net/btech/mechs.php" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TFrU7YngAzI/AAAAAAAABlg/D2MqplDA6e0/s320/spider.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Now &lt;i&gt;that's&lt;/i&gt; a mech.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8930071128557925119?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8930071128557925119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8930071128557925119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8930071128557925119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8930071128557925119'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/dorkiest-mechs-of-3025.html' title='Dorkiest Mechs of 3025'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WSHXF1H0nTY/TFrTMWm-R2I/AAAAAAAABlY/0k-L_5XatQM/s72-c/mech_spider.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8195094359114536753</id><published>2010-08-03T13:54:00.000-07:00</published><updated>2010-08-03T13:54:01.233-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><title type='text'>Battletech lulz</title><content type='html'>Over on the chans, Anon sez...&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.sarna.net/wiki/Main_Page" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TFiBM0o0nqI/AAAAAAAABk4/gka3gkvm3mg/s320/Griffin_by_Prime_Mover.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote&gt;Real men play 3025. Before there was shit like cell phones and the internet. When you had to write out your own record sheets with a pencil and a calculator or make copies at the library for $.05 a page. Enjoy your clantech targeting computer pulseboat, you munchy pussies.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8195094359114536753?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8195094359114536753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8195094359114536753' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8195094359114536753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8195094359114536753'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/08/battletech-lulz.html' title='Battletech lulz'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WSHXF1H0nTY/TFiBM0o0nqI/AAAAAAAABk4/gka3gkvm3mg/s72-c/Griffin_by_Prime_Mover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-303133001698894319</id><published>2010-07-29T06:13:00.000-07:00</published><updated>2010-07-29T06:13:22.397-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='BESM'/><title type='text'>Strife Path Generator</title><content type='html'>This chart comes from a long vanished website called Shigata Ga Nai High that was devoted to BESM 1E. Most first edition stuff is easy to adapt to second or third edition rules, and besides this chart doesn't contain any game specific content anyway. It's a random "Strife Path Generator" for mecha pilots that's very reminiscent of&amp;nbsp; &lt;a href="http://www.talsorian.com//talsorian/NEWWEBSITE/default.htm"&gt;R.Talsorian's&lt;/a&gt; Lifepath tables . It's a great way to get some random background details for your mecha jock's life.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TFF9r7NCYbI/AAAAAAAABj4/d_nbJbXHzbk/s1600/Mecha_War_by_yapkr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TFF9r7NCYbI/AAAAAAAABj4/d_nbJbXHzbk/s320/Mecha_War_by_yapkr.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(&lt;a href="http://browse.deviantart.com/?qh=&amp;amp;section=&amp;amp;global=1&amp;amp;q=mecha#/d1b6tvq"&gt;Mecha War by ~yapkr&lt;/a&gt;)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Strife Path Generator&lt;/b&gt; by Matthew Webber&lt;br /&gt;&lt;br /&gt;Taken from "Tooniversal Tour Guide" Mektoon section by Robert Cross.&lt;br /&gt;&lt;br /&gt;Perfect for seeing what type of interesting , dramatic or stupid personal problems that every Mecha Pilot character seem to have. Start by rolling 1D6. Go to the starting point with the same number. From there just keep rolling the die until you get an "End" result. You can go through the strife path as often as as you wish.&lt;br /&gt;This chart is originally meant for Mecha pilots, but works with many anime character types.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Starting Point&lt;/b&gt;&lt;br /&gt;1. You have an enemy. Go to the &lt;b&gt;Enemy&lt;/b&gt; section.&lt;br /&gt;2. You are involved in a love affair. Go to the &lt;b&gt;Romance&lt;/b&gt; section. &lt;br /&gt;3. You have a mental problem. Go to the &lt;b&gt;Mental&lt;/b&gt; section &lt;br /&gt;4. You have a family problem. Go to the &lt;b&gt;Family&lt;/b&gt; section.&lt;br /&gt;5. You have a weird problem. Go to the &lt;b&gt;Weird&lt;/b&gt; section. &lt;br /&gt;6. Roll twice. Ignore any further 6 results. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Enemy Section&lt;/b&gt;&lt;br /&gt;Your enemy is ... &lt;br /&gt;1. An alien&lt;br /&gt;2. A former friend&lt;br /&gt;3. A relative&lt;br /&gt;4. A criminal mastermind&lt;br /&gt;5. Someone on your side (possibly another PC)&lt;br /&gt;6. A former lover&lt;br /&gt;Now go to the &lt;b&gt;Motive&lt;/b&gt; section&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Romance Section&lt;/b&gt;&lt;br /&gt;The object of your affection is...&lt;br /&gt;1. A teammate&lt;br /&gt;2. A friend&lt;br /&gt;3. An alien&lt;br /&gt;4. A criminal&lt;br /&gt;5. An enemy&lt;br /&gt;6. A relative or lover of a friend. &lt;br /&gt;Now go to the &lt;b&gt;Complications&lt;/b&gt; section.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Family Section&lt;/b&gt;&lt;br /&gt;the family member is...&lt;br /&gt;1. Your brother&lt;br /&gt;2. Your father&lt;br /&gt;3. Your sister&lt;br /&gt;4. Your mother&lt;br /&gt;5. Your cousin&lt;br /&gt;6. Your in-laws&lt;br /&gt;Now roll on the &lt;b&gt;Family Troubles&lt;/b&gt; section.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mental Section&lt;/b&gt;&lt;br /&gt;Sometimes you...&lt;br /&gt;1. Think everyone is out to get you&lt;br /&gt;2. Develop a phobia&lt;br /&gt;3. Suddenly change personalities&lt;br /&gt;4. Become obsessed with someone, or something.&lt;br /&gt;5.  Suffer a change in emotions&lt;br /&gt;6. Suddenly become completely insane.&lt;br /&gt;Now go to the &lt;b&gt;When&lt;/b&gt; section. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Weird Section&lt;/b&gt;&lt;br /&gt;Something strange is going on...&lt;br /&gt;1. You are cursed. &lt;br /&gt;2. You have been contacted  by aliens from another planet/dimension&lt;br /&gt;3. You loose an Attribute and gain a new one.&lt;br /&gt;4. Non-living items can talk to you. &lt;br /&gt;5. You have a psychic connection to (Animator's choice)&lt;br /&gt;6. If your Health Points reach 0, something strange happens&lt;br /&gt;&lt;b&gt;End.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Motive Section &lt;/b&gt;&lt;br /&gt;Your Enemy hates you because... &lt;br /&gt;1. You defeated him in combat&lt;br /&gt;2. You accidentally killed a member of his family.&lt;br /&gt;3. You stole his lover&lt;br /&gt;4. You sent him to jail&lt;br /&gt;5. You foiled his plans&lt;br /&gt;6. You are what he secretly wants to be. &lt;br /&gt;&lt;b&gt;End.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Family Trouble&lt;/b&gt;&lt;br /&gt;the family member is... &lt;br /&gt;1. In trouble with the law&lt;br /&gt;2. Is working for Aliens or a criminal mastermind&lt;br /&gt;3. Is in financial trouble.&lt;br /&gt;4. Has gone crazy&lt;br /&gt;5. Has disappeared&lt;br /&gt;6. Has become the Criminal Mastermind.&lt;br /&gt;&lt;b&gt;End.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The When Section &lt;/b&gt;&lt;br /&gt;Your mental problems occur...&lt;br /&gt;1. When you get in/ out of  your Mecha. &lt;br /&gt;2. When you go into combat&lt;br /&gt;3. When you see a certain thing&lt;br /&gt;4. When you alone &lt;br /&gt;5. When a certain person is around&lt;br /&gt;6. When you are wounded. &lt;br /&gt;&lt;b&gt;End.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Complications Section&lt;/b&gt;&lt;br /&gt;Your love affair is complicated by... &lt;br /&gt;1. He/she doesn't know you exist.&lt;br /&gt;2. His/her family hates you&lt;br /&gt;3. You're completely mismatched. &lt;br /&gt;4. Your family hates him/her&lt;br /&gt;5. You don't know that he/she loves you.&lt;br /&gt;6. You have a rival for his/her affections. &lt;br /&gt;&lt;b&gt;End. &lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-303133001698894319?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/303133001698894319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=303133001698894319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/303133001698894319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/303133001698894319'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/07/strife-path-generator.html' title='Strife Path Generator'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TFF9r7NCYbI/AAAAAAAABj4/d_nbJbXHzbk/s72-c/Mecha_War_by_yapkr.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-5513889567563595059</id><published>2010-07-27T06:31:00.000-07:00</published><updated>2011-04-01T12:31:26.947-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Strange new worlds</title><content type='html'>Any good space opera rpg worth it's salt has to have rules for randomly generating star systems. It just goes without saying. This probably goes back to &lt;a href="http://traveller.wikia.com/wiki/Main_Page"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt;, which in many ways set the standard for sfrpgs. So nearly every space themed game that followed had charts that let you churn out solar systems like nobody's business. But more than a few of those games were determined to outdo &lt;i&gt;Traveller&lt;/i&gt; by making there generation systems scientifically realistic. So realistic that nearly every system you generated was a desert of lifeless rocks. Mr. Lizard commented on this in the course of &lt;a href="http://www.mrlizard.com/characters/46-science-fiction/194-star-rovers-finale"&gt;his exhaustive review&lt;/a&gt; of the obscure game &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=6515"&gt;&lt;i&gt;Star Rovers&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Much as the entire early wave of fantasy RPGs made some design choices purely because "That's how D&amp;amp;D did it", most space-travel focused science fiction games offered a random star system generation system which was at least vaguely "scientific", because Traveller did, and many decided to trump Traveller by offering "realistic" probabilities for habitable worlds (based on, you know, all the habitable worlds which had been found in 1981), which meant a DM could wear out his dice hand before generating a random system which contained anything other than barren rocks.&lt;/blockquote&gt;&lt;br /&gt;I think the worst offender in this regard has probably got to be &lt;a href="http://www.ironcrown.com/index.php?page=igames/IntroSpacemaster"&gt;&lt;i&gt;Spacemaster&lt;/i&gt;&lt;/a&gt;, which has chart after chart that seldom produced an inhabited system even after hours of rolling. (No, I do not speak from experience. Even I have my limits.)&amp;nbsp; &lt;i&gt;Traveller&lt;/i&gt; never made that mistake, and when you rolled up systems for the game you were guaranteed to get inhabited systems. You know, places for adventure? Another game of that era that had the sense to put the adventure first was &lt;a href="http://index.rpg.net/display-entry.phtml?mainid=947"&gt;FASA's Star Trek&lt;/a&gt; rpg. They took it for granted that you would be exploring Class M planets, so when you got to a new system the question wasn't if there were habitable planets present, but how many were there. They even condensed the whole generation system into one convenient page.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WSHXF1H0nTY/TE7eLq82H5I/AAAAAAAABjY/bBXXIbz39g4/s1600/STWorldLog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TE7eLq82H5I/AAAAAAAABjY/bBXXIbz39g4/s320/STWorldLog.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I'm all in favor of having realistc science in my games, but not when it interferes with the fun. That's especially true of space opera games which are rather unrealistic to begin with. Skewing the system generation system to produce exotic locals for adventure seems to me to be the best direction to go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-5513889567563595059?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/5513889567563595059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=5513889567563595059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5513889567563595059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/5513889567563595059'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/07/strange-new-worlds.html' title='Strange new worlds'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TE7eLq82H5I/AAAAAAAABjY/bBXXIbz39g4/s72-c/STWorldLog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-4765862543123450947</id><published>2010-07-23T06:28:00.000-07:00</published><updated>2011-04-01T12:30:42.579-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Warp Factor six is slow</title><content type='html'>I was thinking about what it would be like to use &lt;a href="http://traveller.wikia.com/wiki/Main_Page"&gt;&lt;i&gt;Traveller&lt;/i&gt;&lt;/a&gt; &lt;a href="http://zho.berka.com/2009/06/24/new-big-blank-subsector-maps/"&gt;subsector maps&lt;/a&gt; in a &lt;a href="http://memory-alpha.org/wiki/Portal:Main"&gt;&lt;i&gt;Star Trek&lt;/i&gt;&lt;/a&gt; game. They're a nice, convenient size. It's quick and easy to randomly generate solar systems, etc. And it's in a generous scale of one parsec to the hex. So how long would it take a &lt;i&gt;Constitution &lt;/i&gt;class starship traveling at warp factor six to get around the map?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://memory-alpha.org/wiki/Warp_factor" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TEmRjYf0w5I/AAAAAAAABio/aAA4Rx7j8E4/s320/USS_Enterprise_%28NCC-1701%29_at_galactic_barrier.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Warp Factor six is 216 times the speed of light. That means it would take roughly 1.7 days to travel one light year. To cross one parsec of 3.26 light years would therefore take you about 5.5 days. So it takes our ship 5.5 days to travel one hex one the map. Since the map is 8x10 hexes that means it would take 44 days to cross the top of the map, and 55 days to go from bottom to top! Our crew could spend a whole year of their five year mission just in this one subsector.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://axiscity.hexamon.net/users/isomage/traveller/subsector/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TEmVcZY4PdI/AAAAAAAABiw/Lf4G0xETCz8/s320/subsector.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;(generated using the &lt;a href="http://axiscity.hexamon.net/users/isomage/traveller/subsector/"&gt;Random Subsector Generator&lt;/a&gt;)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Now in the TV show the Enterprise went zipping around over much greater distances. That's why the authors of the first edition of the &lt;a href="http://www.well.com/%7Esjroby/lcars/fasa.html"&gt;FASA &lt;i&gt;Star Trek&lt;/i&gt;&lt;/a&gt; rpg didn't bother to include a map. They knew they couldn't handwave it away. But if you want to conduct your adventures on a more reasonable (and manageable) scale, the subsector maps are a good resource.&amp;nbsp; So just generate four or five of these subsector maps and  you'll have a sandbox that should support a five year long campaign.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-4765862543123450947?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/4765862543123450947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=4765862543123450947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4765862543123450947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/4765862543123450947'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/07/warp-factor-six-is-slow.html' title='Warp Factor six is slow'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TEmRjYf0w5I/AAAAAAAABio/aAA4Rx7j8E4/s72-c/USS_Enterprise_%28NCC-1701%29_at_galactic_barrier.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-8170847391463692050</id><published>2010-07-21T08:50:00.000-07:00</published><updated>2010-07-21T08:50:15.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPGs'/><title type='text'>ENnie Awards 2010</title><content type='html'>The polls are open for the 2010 ENnie Awards so vote if you want to.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.ennie-awards.com/default.asp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WSHXF1H0nTY/TEcWHpJJs6I/AAAAAAAABiY/qd52eMrz_jk/s320/ennies_i_voted__square_10.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I threw my votes behind the sf titles on the ballot, like Eclipse Phase, Diaspora, Doctor Who, Shadowrun and Rogue Trader. I also gave Hero System 6th edition high marks. I don't play Hero anymore, but I think it's one of the most influential systems in the history of the hobby, plus Steve Long has put out some great stuff for it. What are you going to vote for?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-8170847391463692050?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/8170847391463692050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=8170847391463692050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8170847391463692050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/8170847391463692050'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/07/ennie-awards-2010.html' title='ENnie Awards 2010'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WSHXF1H0nTY/TEcWHpJJs6I/AAAAAAAABiY/qd52eMrz_jk/s72-c/ennies_i_voted__square_10.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6603121655333313945.post-6621284081536042056</id><published>2010-07-20T09:14:00.000-07:00</published><updated>2011-04-12T19:00:39.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wargames'/><category scheme='http://www.blogger.com/atom/ns#' term='D6'/><title type='text'>Scripted adventures</title><content type='html'>&lt;a href="http://www.rancorpit.com/"&gt;&lt;i&gt;D6 Star Wars&lt;/i&gt;&lt;/a&gt; was a great game, but I never liked the adventure modules that were published for it. The reason is that they were for the most parts scripted, linear affairs. The GM and players were expected to follow the script with little room for improvisation. &lt;br /&gt;&lt;br /&gt;Now, anybody who's ever GMed a game knows that if one thing is guaranteed to happen it's that the players will do something you haven't planned for. Railroading them back into a set of scripted events is just going to discourage their creativity and take something away from the gaming experience. I don't play that way, and neither does anybody I know.&lt;br /&gt;&lt;br /&gt;So as a general rule scripted adventures are a bad idea for role playing games. However, there is situation where using scripted adventures is entirely appropriate: linked wargaming scenarios.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://zugrub.chez-alice.fr/negromundheim/index.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TEXBYljZJbI/AAAAAAAABhY/hEBjcvxRqR4/s320/idt4report12.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Have at you!&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;In this case the script would cover the narrative events linking the various scenarios, while the outcome of the battles would determine the course the script would take. Think of it like a video game. You punch some buttons to fight some opponents, then you sit back and watch a cut-scene that advances the story and takes you to the next fight where you punch some more buttons. Same thing, only you roll dice and don't use as much electricity. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.chaos-arts.com/2009/10/gaming-art-work.html" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WSHXF1H0nTY/TEW5VVXdwQI/AAAAAAAABhQ/9fOu3XryiN4/s320/Reaper_Man_by_slobberblood.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Say your prayers, pardner!&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Ideally you would organize the script and scenarios in a flowchart, so that the events of any given fight determine which chain of events follow. For example, space pirate Capt. Scorpio raids a landing field warehouse where he knows a smash-bot to be stored. If the pirates win the scenario, they'll be able to field the smash-bot in the next encounter; if not, they not only won't have a shiny new robot, they may have the space rangers hot on their heels. In either case, the outcome of the fight decides which way events will go within the general confines of the story.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WSHXF1H0nTY/TEXHv_QsS_I/AAAAAAAABho/WgaPV2DHZuc/s1600/Pict0585.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WSHXF1H0nTY/TEXHv_QsS_I/AAAAAAAABho/WgaPV2DHZuc/s320/Pict0585.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Stop contradicting me, &lt;a href="http://zugrub.chez-alice.fr/negromundheim/hof.html"&gt;Duchesse&lt;/a&gt;.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;So maybe it's time to dust off those old scripted &lt;i&gt;Star Wars&lt;/i&gt; adventures and use them for a little inspiration.&lt;br /&gt;&lt;br /&gt;[pics via &lt;a href="http://zugrub.chez-alice.fr/negromundheim/index.html"&gt;Negromundheim&lt;/a&gt; and &lt;a href="http://www.chaos-arts.com/"&gt;The Old Gamers’ Den&lt;/a&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6603121655333313945-6621284081536042056?l=martianchess.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://martianchess.blogspot.com/feeds/6621284081536042056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6603121655333313945&amp;postID=6621284081536042056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6621284081536042056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6603121655333313945/posts/default/6621284081536042056'/><link rel='alternate' type='text/html' href='http://martianchess.blogspot.com/2010/07/scripted-adventures.html' title='Scripted adventures'/><author><name>Jerry Cornelius</name><uri>http://www.blogger.com/profile/04657432306103298802</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='32' src='http://2.bp.blogspot.com/_WSHXF1H0nTY/Sg-BhHsAvcI/AAAAAAAAAFM/MIfZJz-C2sM/S220/JC.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WSHXF1H0nTY/TEXBYljZJbI/AAAAAAAABhY/hEBjcvxRqR4/s72-c/idt4report12.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
