Wednesday, March 2, 2011

Traveller morale

While the current Mongoose edition of Traveller has a lot to recommend it, one thing they omitted is a morale system. Which is too bad, because CT has one of the best and most straightforward systems for handling morale. Here it is from pg. 33 of my horribly water damaged LBB.


A party of adventurers (player or non-player) which sustains casualties in an encounter will ultimately break or rout if it does not achieve victory.

At the point in which 25% of a party are unconscious or killed, the party must begin throwing for morale. Average morale throw is 7+ to stand, or not break. Valiant parties may have a higher throw. DM's are allowed: +1 if the party is a military unit, +1 if a leader (leader expertise) is present, +1 if the leader has any tactical expertise; -2 if the leader is killed (for two combat rounds, and then until a new leader takes control), -2 if casualties exceed 50%.

And that's all there is to it. It's a great set of concise rules that are easy to tweak. For example, I might add a provision covering situations where the characters are outnumbered by 2 to 1 or facing overwhelming odds (a mecha, Godzilla, etc.). This rule never should have been left out of the newer editions, but that's what house rules are for.

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