Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Thursday, October 27, 2011

Count Dracula

Picture by Gene Colan

Count Dracula is a centuries-old vampire and Transylvanian nobleman who exudes a veneer of aristocratic charm. He claims to be a Székely descended from Attila the Hun. He is deeply proud of his boyar heritage and is nostalgic for the past times of heroism, honor and valor. Although Dracula dons a mask of cordiality, he often flies into fits of rage when his plans for world domination are interfered with.

Count Dracula

Body: 8 Mind: 7 Soul: 9
Health Points: 125 Energy Points: 160 Shock Value: 17
Combat Value: 11 Defense Value: 6  

Attributes: Alternate Form (Bat: Body 6, Mind 4, Soul 1,  Flight 2 (50 kph), Heightened Senses 1 (Sonar)), Animal Summon/Control (5 Wolves) 2, Attack Combat Mastery 3,  Contamination (Vampirism) 5 (12 hr for transformation to complete, 1 Person), Energy Bonus 4, Extra Attacks 2, Heightened Awareness 2 (4 Check Value Bonus), Heightened Senses 2 (Hearing, Smell, Vision), Highly Skilled 1, Mind Control 3 (+2 Check Bonus, -1 to Resistance Check, 1 Person), Mind Shield 3 (3 defensive levels of Mind and Soul, +30 mental armor), Natural Weapons (Fangs) 1, Regeneration 1 (5 Heath Points restored each round), Special Attack (Vampire bite) 4 (20 damage attack, Incapacitating (Body Check Required), Drain Soul (1 soul points drained), Vampiric, Only Restore Lost Levels, Low Penetration, Melee), Special Defense 7 (Ageing 2, Disease 2, Air/Oxygen to Breathe 2, Poison 1), Special Movement 3 (Wall-Crawling, Cat-Like), Super Strength 1 (2 tonnes and +10 damage in close combat and +4 strength check bonus), Tough 2 (+40 health points)  

Skills: Climbing 1, Cultural Arts (Transylvanian History) 4, Etiquette 3, Forgery 1, Intimidation (Street) 2, Languages (English, Lip Reading) 2, Stealth (Silent move) 3, Urban Tracking (Underworld) 4, Wilderness Tracking (Forest) 2,

Defects: Achilles Heel (Wooden weapons) -2, Bane (Holy Symbol, 20 pts/round of exposure) -1, Bane (Sunlight, 40 pts/round of exposure) -2, Marked (Red eyes. fangs) -1, Nemesis (Professor Abraham Van Helsing) -2

Character Points: 165 Skill Points: 30


Notes: Made with the SAS Character Generator for use with the free Tri-Stat rules. The write up is based on BESM Hellsing (02-907), BESM 3rd Edition (WW76000) Vampire template, and of course Bram Stoker's 1897 Gothic horror novel Dracula.

Friday, September 9, 2011

Baron Xaq von Sytok

I've had that freeware Traveller Character Generator on my desktop for a while and every now and then I'll roll up a character to see what I get. Since Traveller chargen is an almost entirely random procedure, what I end up with is pretty hit or miss. Surprisingly few of the characters have died while being rolled up, but it does happen. More common are characters with some ridiculously low attribute, like the Army vet who had a successful career, acquired several skills and reached the rank of major -- all with an Intelligence of 3! Then there was the Navy man who ended up with an Endurance of 1. I'm all for playing challenging characters, but and invalid is a bit much.  Anyway, here's my best result so far.

 Baron Xaq von Sytok, Capt. Imperial Navy (ret.) Male Human, Age 34 

UPP 96AABC

Skills: Blade (Sword)-1, Computer-1, Engineering-2, Gunnery-1, Jack of All Trades-1, Navigation-1, Pilot-1, Vacc Suit-2

Gear: 25,000 credits and one sword.

With a determination to reach the stars and the top of society,  young Xaq entered the Navy and embarked on a stellar career. Although never gaining a command of his own, he became an accomplished ship's engineer, willing to go the extra parsec and suit up to crawl into a hot reaction tube for some emergency repairs. His outstanding service and social graces saw him created an Imperial Baron. He now seeks adventure on the Imperial frontier, where his formidable skills and urbane demeanor are always welcome aboard ship.


Wednesday, July 6, 2011

Superman (Golden Age)



Name: Superman (Golden Age)
Genre: Superhero
First Comic Appearance: Action Comics #1 (June 1938)
Group Affiliations: N/A
Occupation: Journalist
Territory: Metropolis
Age: 23
Gender: Male
Height: 190.5 cm
Weight: 102 kg

Description and Character Notes:
Superman, champion of the oppressed, the physical marvel who had sworn to devote his existance to helping those in need!

Body: 17
Mind: 8
Soul: 11
Health Points: 200
Energy Points: 95
Shock Value: 28
Combat Value: 16
Defense Value: 12

Attributes:
Armour 8x3 = 24 ("Impenetrable Skin," 80 damage stopped)
Attack Combat Mastery 4x3 = 12
Combat Technique 2x1 = 2
Lightning Reflexes
Steady Hand
Defense Combat Mastery 2x2 = 4
Features 2x1 = 2
Appearance x2
Heightened Senses 3x1 = 3
Hearing
Vision
X-ray Vision
Highly Skilled 4x1 = 4
Immovable 3x1 = 3 (60 meter knockback reduction)
Jumping 2x1 = 2 (10 times normal distance)
Special Defense 4x1 = 4
Air/Oxygen to Breathe
Poison
Pain x2
Speed 4x6 = 24 (5,000 kph and +8 Initiative)
Super Strength 6x4 = 24 (60 tonnes and +60 damage in close combat and +24 strength check bonus)
Tough 3x2 = 6 (+60 health points)

Defects:
Famous 1x-1 = -1 (Metropolis)
Vulnerability 3x-1 = -3 (Kryptonite, Cannot use Attributes)
Wanted 1x-1 = -1 (Minor Incentive to Hunt)
Achilles Heel 1x-1 = -1 (Kryptonite, Attack form is rare)
Bane 1x-1 = -1 (Kryptonite, 20 pts/round of exposure)
Skeleton in the Closet 2x-1 = -2 (Secret Identity, Faces Arrest)
Nemesis 2x-1 = -2 (The Ultra-Humanite)

Skills:
Acrobatics 1x6+ 1 = 7 (Jumping, Balance)
City Knowledge 1x3 = 3 (Metropolis)
Climbing 1x2 = 2 (Walls)
Disguise 1x3+ 1 = 4 ("Clark Kent," Make-up)
Intimidation 1x3 = 3 (Street)
Performing Arts 1x2 = 2 (Public Speaking)
Powerlifting 1x6+ 2 = 8 (Bulky Objects, Humans, Moving Objects)
Writing 1x1 = 1 (Journalistic)
Unarmed Attack 3x8 = 24 (Veteran)
Unarmed Defense 2x8 = 16 (Expert)

Character Points: 175   Skill Points: 30

Notes: This is Superman early in his career. The city he lived in wasn't named Metropolis yet, but I went ahead and called it that. He also hadn't encountered kryptonite yet, but I assumed he is potentially vulnerable to it.

The character was made using the Silver Age Sentinels Character Generator. The Silver Age Sentinels rules are nearly identical to the free Tri-Stat dX rules.

Friday, October 29, 2010

Vampire (Tri-Stat)

pic by Wolfenheim


Vampire (110 Character Points)

Body 6, Mind 5, Soul 6

ACV 7, DCV 3
Health Points: 100 Energy Points: 55 Shock Value: 12

Attack Combat Mastery Level 2, Contamination Level 3, Heightened Awareness Level 3, Mind Control Level 2, Natural Weapons (Fangs) Level 1, Regeneration Level 1, Reincarnation Level 2, Special Attack "Vampire Bite" Level 1 (20 Damage, Drain Soul, Vampiric, Melee, Low Penetration), Special Defense Level 3, Tough Level 3, Special Movement (Balance, Cat-like) Level 2, Speed Level 3, Super Strength Level 2, Swarm (Bats or rats) Level 2

Achilles Heel (Wood) 2 BP, Bane (Holy Symbols) 1 BP, Bane (Sunlight) 2 BP, Easily Distracted (By blood) 2 BP

Stealth Level 1, Unarmed Attack Level 2, Unarmed Defense Level 2

A generic vampire for Tri-Stat.

Thursday, October 28, 2010

Vampire (Fuzion)



Vampire (50 Points)

Mental 4, Combat 8, Physical 6, Move 5
Hits: 30, Defense: 12, REC: 6

Armor +6 (Vulnerable to wood) 1 PP
Clinging 2 PP
Damage Reduction 50%  (Vulnerable to wood) 4 PP
Infrared Vision 1 PP
Killing Attack "Bite" 2DC 3 PP
Life support 6 PP
Regeneration (5 Round, Vulnerable to wood) 4 PP
Transformation (Cumulative) 1d6 "Human into Vampire",  No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2) 2 PP

Skills: Interrogation 3, Seduction 4, Stealth 4, Shadowing 3, Concealment 2, Melee Weapons 4


A generic vampire for Fuzion using the Heroic Abilities Plug-in.

Wednesday, October 27, 2010

Werewolf (Tri-Stat)



Hunter (92 Points)

Body 5, Mind 4, Soul 4

ACV 4, DCV 2

Health 65, Energy 40, Shock Value 9

Alternate Form Level 7, Heightened Awareness Level 2, Gadgets Level 1 (Hunting Rifle, Canteen, Compass), Tough Level 1

Involuntary Change (Under full moon) 1 BP

Animal Training (Dogs) Level 1, Stealth (Silent Movement) Level 4, Wilderness Survival Level 1, Wilderness Tracking Level 1


Werewolf form

Body 7, Mind 1, Soul 4

ACV 7, DCV 2

Health 135, Energy 25, Shock Value 11

Alternate Form Level 7, Attack Combat Mastery Level 3, Contamination (Bite causes lycanthropy) Level 2, Heightened Awareness Level 4, Heightened Senses (Smell) Level 1, Natural Weapons (Claws, Fangs) Level 2, Regeneration Level 4, Speed Level 2, Super Strength Level 1, Tough Level 4

Awkward Size 1 BP, Easily Distracted (By prey) 2 BP, Physical Impairment (Cannot talk) 1 BP, Unskilled 2 BP, Vulnerability (Silver) 2 BP


A generic werewolf for Tri-Stat d6.

Update: The Alt Form LVL was off by one, so I raised it and adjusted the Character Point tally. And I forgot to included Contamination, so I added it and dropped the skills and Jumping to balance the points.

Tuesday, October 26, 2010

Werewolf (Fuzion)

pic by Zero-drk


Werewolf (55 Points)
Mental 2, Combat 6, Physical 5, Move 5
Hits: 25, Defense: 10,  REC: 12

Bite DC4
Claws DC6
Morph (Composition, Shape)
Armor +4 (Vulnerable to Silver)
Damage Reduction 50% (Vulnerable to Silver)
Regeneration 1 Round (Vulnerable to Silver)
1d6 Transformation (Cumulative): Human into Lycanthrope, No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2)
Tracking Scent
Enhanced Perception (Smelling +4, Hearing +4) 
Skill: Stealth 5 


Human Form (20 Points)
Mental 4, Combat 4, Physical 4, Move 4
Hits: 20, Defense: 8, REC: 4

Skills: Animal Handler 2, Firearms 3, Navigation 3, Survival 3, Tracking 4
Shotgun (12-Gauge buckshot) ROF: 2 Range: 40m Area Effect DC5


A generic werewolf for Fuzion using the Heroic Abilities Plug-in.

Monday, October 25, 2010

Zombie (Fuzion)

pic by TwinDragon


Zombie (27 Points)

Mental 2, Combat 3, Physical 4, MOV 1

AV 3, DV 3, Hits 20, Defense 8

Bite (2DC Killing Attack) 3 PP
Infrared Vision 1 PP
Life Support 10 PP

A generic shambling zombie for Fuzion written using Instant Fuzion and the Superpowers Plug-In.

Update: I had the cost of the Bite wrong so I corrected it, and put up a different pic.

Zombie (Tri-Stat)

(pic by SmokeryDots)

Zombie (40 Character Points)

Body 4, Mind 1, Soul 3

ACV 6, DCV 0

Health Points 75, Energy Points 20, Shock Value 7

Attack Combat Mastery Level 4, Contamination (Victims are zombified) Level 4, Natural Weapon (Bite) Level 1, Reincarnation Level 2, Sixth Sense (Living people) Level 1, Special Defense (Does not breathe) Level 2, Tough Level 2

Bane (Holy Symbol) 1 BP, Easily Distracted ("Brains!") 2 BP, Less Capable (Slow) 1 BP, Marked (Undead) 3 BP, Physical Imparement (Cannot talk) 1 BP, Unskilled 2 BP

A generic shambling zombie write-up for Tri-Stat d6.

Sunday, August 22, 2010

Hooker Cop!


Hooker Cop (40 Character Points)

Body 6  Mind 4  Soul 5

ACV: 6  DCV: 5  Health Points: 35

LVL PTS Attributes:
1      3      Attack Combat Mastery
2      4      Defense Combat Mastery
2      4      Gadgets (Police kit, car)
       -1     Conditional Ownership (Gadgets)
2      2     Highly Skilled
2      2     Organizational Ties (Police Dept.)

LVL PTS Skills:
1      3      City Knowledge (Red light district)
2      4      Driving (Car)
1      3      Intimidation (Street)
1      3      Law (Criminal)
2      4      Seduction (Male)
1      2      Street Sense (Influential Individuals)
2    16      Gun Combat (Pistol)
1      7      Melee Combat (Baton/Club)
1      8      Unarmed Attack (Holds)

PTS Defects:
-2    Not So Tough
-1    Red Tape
-1    Significant Other (Partner)

Monday, December 7, 2009

Sherlock Holmes




Sherlock Holmes (50 Character Points)
(First Appearance in Sir Arthur Conan Doyle's A Study in Scarlet, Beeton's Christmas Annual, 1887)

Body: 4  Mind: 6  Soul: 4

Attack Combat Value: 6
Defense Combat Value: 4
Health Points: 45

Attributes: Heightened Awareness 3, Highly Skilled 10, Servant 5 "Dr. Watson"

Defects: Nemesis 2 "Prof. Moriarty",
Physical Impairment 1 "Cocaine Addiction"

Skills: Area Knowledge (Britain, London) 2,
Biological Sciences (Anatomy) 1, Disguise 2,
Etiquette 2, Forgery 1, Interrogation 2,
Languages 4, Law (Criminal) 2,
Performing Arts (Public Speaking, Fast Talking, Violin) 2,
Physical Sciences (Chemistry, Geology, Tobacco) 2,
Poisons 2, Police Sciences (Criminology, Forensics) 3,
Sleight of Hand (Lock Picking, Safecracking) 2,
Stealth (Silent Movement) 2, Urban Tracking 1,
Gun Combat (Pistol) 1, Melee Attack (Cane, Sword) 2,
Melee Defense (Cane, Sword) 2,
Unarmed Attack 2, Unarmed Defense 1


Dr. John Watson (30 Character Points)

Body: 4  Mind: 5  Soul: 5

Attack Combat Value: 5
Defense Combat Value: 3
Health Points: 45

Skills: Area Knowledge (Afghanistan, Britain) 1, Etiquette 2, Languages 3, Medical (Surgery) 3, Writing (Fiction) 2, Gun Combat (Pistol) 1, Unarmed Attack 1, Unarmed Defense 2


Sherlock Holmes is a brilliant London-based "consulting detective." Holmes is famous for his intellectual prowess and is renowned for his skillful use of astute observation, deductive reasoning and forensic skills to solve difficult cases. He is assisted by his friend and biographer, Dr. John Watson.

Saturday, December 5, 2009

Buck Rogers





Anthony "Buck" Rogers (50 Character Points)
(From the 1928 novel Armageddon 2419 A.D. by Philip Francis Nowlan)

Body: 5 Mind: 4 Soul: 6

Attack Combat Value: 7
Defense Combat Value: 7
Health Points: 55

Attributes: Attack Combat Mastery 2,
Defense Combat Mastery 4, Gadgets 2,
Highly Skilled 2, Organizational Ties 2 (Wyoming Gang)

Defects: Conditional Ownership (Gadgets) -1,
Significant Other -1 (Wilma Deering)

Skills: Gun Combat 2, Military Sciences 2,
Piloting (Light Airplane) 3,
Physical Sciences (Geology) 1,
Unarmed Attack 1

Gadgets: Ultraphone, Rocket gun (Special Attack 4:
40 damage, Area Effect, Concealable); Inertron "Jumper"
(Jumping 4 2-400 m, Speed 1 (Restriction: only for jumping)),
green uniform

While surveying an abandoned mine, Anthony Rogers, a former U. S. Army Air Corps officer, falls into a coma after exposure to a leaking gas and awakens in the 25th century. Together with his new comrades, the beautiful Wilma Deering and the intrepid Dr. Huer, he struggles against Mongolian domination and rival gangs.

Monday, November 30, 2009

Spider-Man



Spider-Man (125 Character Points)
First Comic Appearance: Amazing Fantasy #15 (August 1962)

Body: 9  Mind: 6  Soul: 7

Health Points: 80  Energy Points: 65  Shock Value: 16

Combat Value: 10  Defense Value: 10

Attributes: Attack Combat Mastery 3,
Defense Combat Mastery 5, Gadgets 3  (6 spider-tracers),
Highly Skilled 1,  Jumping 3 (100 m), Sixth Sense 1 "spider-sense,"
Special Movement 3 (Wall-Crawling, Balance),
Speed 1 (+2 Initiative, Dependent -1 on Jumping),
Super Strength 3 (8 tonnes and +30 damage in close combat
and +12 strength check bonus), Item of Power 9 "web-shooters":
Flight 1 "Glider," Sensory Block 1 "blind with webbing,"
Special Attack 7 "Web" (Tangle, 70 Health Points),
Special Movement 1 "Swinging/Brachiating,"
Telekinesis 3 "Web strand" (100 kg)

Defects: Nemesis 2 "Green Goblin,"
Significant Other 2 "Mary Jane," Significant Other 1 "Aunt May"

Skills: Acrobatics 2, Area Knowledge (New York City) 2,
Physical Sciences (Chemistry) 1, Physical Sciences (Physics) 1,
Visual Arts 1 (Photography)

After being bitten by a radioactive spider, Peter Parker became the Amazing Spider-Man. Learning at a young age that with great power comes great responsibility, Spider-Man selflessly devotes his time to being one of New York's greatest heroes.

Friday, November 27, 2009

Astro Boy



Astro Boy (150 Character Points)

Body: 8  Mind: 6  Soul: 6

Health Points: 110  Energy Points: 60  Shock Value: 14

Combat Value: 9  Defense Value: 7

Attributes: Attack Combat Mastery 3, Armor 4 (40 damage stopped),
Defense Combat Mastery 3, Flight 4 (500 kph, Burns Energy),
Highly Skilled 1, Heightened Senses 3 (Vision, Hearing, Radio Reception), 
Special Attack 5 "Finger Lasers" (40 damage, Accurate, Long Range,
Penetrating (20 pts of Armor Reduction), Burns Energy),
Alternate Attack 3 "Tailgunner Machine-Guns"
(20 damage attack, Auto-Fire, Limited Shots (6 shots)),
Super Strength 8 (1,000 tonnes and +80 damage and +32 strength),
Special Defense 6 (Air, Disease, Poison, Sleep, Hunger, Ageing), 
Tough 2 (+40 health points), Tunnelling 2 (50 m/hour, Burns Energy)

Defects: Bane 1 (20 pts/round of exposure to electricity or magnetism),
Ism 1 (Robot), Marked 1 (Robot), Significant Other 1 "Professor Ochanomizu,"
Special Requirement 1 (Robot, needs repair and recharging)

Skills: Electronics 2, Mechanics, Physical Sciences 2 (Robitics),
Computers 2, Languages 5, Driving 1, Piloting 1


Tetsuwan Atomu (鉄腕アトム), or Astro Boy (sometimes called simply "Astro"), is a powerful robot created by the head of the Ministry of Science, Doctor Tenma, to replace his son Tobio, who died in a car accident. Dr. Tenma built Astro in Tobio's image and treated him as lovingly as if he were the real Tobio, but soon rejected Astro and sold him to a cruel circus owner, Hamegg.

After some time, Professor Ochanomizu, the new head of the Ministry of Science, noticed Astro Boy performing in the circus and convinced Hamegg to turn Astro over to him. He then took Astro as his own and treated him gently and warmly, becoming his legal guardian. He soon realized that Astro was gifted with superior powers and skills, as well as the ability to experience human emotions.

Astro now fights crime, evil, and injustice. Most of his enemies are robot-hating humans, robots gone berserk, or alien invaders.

Wednesday, November 25, 2009

Adam Strange



Adam Strange (100 Character Points)
(First Comic Appearance: Showcase #17  November,  1958)

Body: 7  Mind: 8  Soul: 8

Health Points: 75  Energy Points: 80  Shock Value: 15

Combat Value: 10  Defense Value: 8

Attributes:
Attack Combat Mastery 3, Defense Combat Mastery 3,
Highly Skilled 3, Gadgets 1 "Rannian gear,"
"Rannian Protective Suit" Armour 4 (Optimized: fire,
40 damage stopped), Special Defense 1
(Survive in low-oxygen environment),
"Rannian rocket pack" Flight 4 (500 kph),
"Rannian raygun" Special Attack 3 (40 damage, Accurate)

Defects:
Nemesis -2 "Kanjar-Ro", Significant Other -2 "Alanna Strange",
Unique Defect -2 "Involuntary return to Earth when Zeta Beam's effect wears off.",
Unique Defect -1 "If he remains on Rann for more than a year at a time, he will die."

Skills  (3 points left out of 50): Acrobatics 1, Foreign Culture (Rann) 2,
Military Sciences 2, Physical Sciences (Archeology) 3,
Physical Sciences (Physics) 1, Piloting 1 (Spacecraft),
Social Sciences 1 (Anthropology), Wilderness Survival 1

Description and Character Notes:
Earth archeologist Adam Strange was transported to the planet of Rann via the Zeta-Beam. He immediately befriended the Rannians and took up a flight pack and raygun to assist them. While there, he also fell in love with a Rannian woman named Alanna.

Wednesday, November 18, 2009

Jaxxon The Gunslinger Rabbit



Jaxxon (156 Character Points) (97 Character Points)

Body: 6 Mind; 5 Soul: 4

Health Points: 55 Energy Points: 45

Attack Combat Value: 5 Defense Combat Value: 3

Attributes: Combat Technique (Two Weapons) +4,
Heightened Senses +2 (Hearing, Smell),
Highly Skilled +4, Jumping +1,
Natural Weapons +1 (Kick),
Own A Big Mecha +7 ("The Rabbit's Foot")

Defects: Easily Distracted -1 (Quick Temper),
Wanted -1

Skills: Mechanics (Astronautical) +1,
Navigation (Space) +1;
Piloting (Space Transport) +2

Combat Skills: Gun Combat (Heavy Blaster) +2,
Heavy Weapons (Gunnery) +1
Ranged Defence (Personal) +2,
Unarmed Attack (Kick) +1

Equipment: Two heavy blaster pistols (Damage 20), modified WUD-500 Star Yacht The Rabbits Foot, Good Luck Charm, 525 credits

Intelligent, 1.9 meters tall, bipedal, green, furry and armed to the teeth. Jaxxon is not a being to be trifled with - despite the cuddly appearance. This 'cuddly appearance' has caused many a foolhardy spacer to fire off a flippant comment - and quickly spit out his teeth. "I aint no rabbit" Jaxxon curtly points out, usually punctuated by a savage kick with his huge feet.






The Rabbit's Foot (modified WUD-500 Star Yacht)

Required Skill: Piloting (Space Transport)

Health: 80  Force Feild: 40  Quad Laser Cannons: 80

Capacity 4: (7 people and 3 tonnes cargo) (4 pts)
Features 1 (HyperRadio) (1 pts)
Flight 8: (5k kph; Detectable -1, hearing) (31 pts)
Force Feild 2 (-40 damage reduction; Detectable -1, sensors) (7 pts)
Heightened Senses 5 (Sensors; Detectable -1, sensors) (4 pts)
Hyperflight 3 (100x light speed) (3 pts)
Special Defence 6 (Freezing Cold 2, Lack of Air 2, Low Pressures 2) (6 pts)
Tough 4 (80 Health) (8 pts)
Weapon 10 "Quad Laser Cannons" (Long Range 6) (40 pts)
Weapon 8 - Alternate Attack "Ion Cannons"
(Incapacitating (electronics), Long Range 6) (8 pts)
Awkward Size 4 (Size 4; 18.5 metres) (-4 pts)
Physical Impairment (No hands) (-3 pts)
Special Requirement (Frequent maintenance and fuel) (-2 pts)

TOTAL: 103 Points

Created using the Tri-Stat dX rules with a tip of the hat to the SWRPGNetwork Conversions site.