Showing posts with label Fuzion. Show all posts
Showing posts with label Fuzion. Show all posts

Thursday, February 3, 2011

Jaxxon (Fuzion)


"You can call me Jax for short…which I ain't."

Jaxxon is a quick-witted Lepi smuggler from Coachelle Prime.


Jaxxon (45 CP + 200 SP)

Strength 7
Constitution 7
Intelligence 5
Willpower 7
Agility 11
Move 8

SD 14
Hits 35
Run 16
Sprint 32
Swim 8
Leap 8

Complications:
Outlaw, hunted by Imperials

Skills:

AGL:
Athletics +5
Hand to Hand +7
Piloting: Space Transports +6
Piloting: Starfighter +7
Ranged Combat +8

INT:
Computer Programming +5
Expert: Outer Rim +3
Expert: Astrogation +7
Heavy Weapons: Starship Gunnery +6
Mechanics +6
Perception +6
Systems operation: Shields +6
Tracking +6

WIL:
Concentration +4
Persuasion +6

Talent: Fast Draw

Gear:

Blaster Pistol DC=5, Range: 100m, WA: +4, 10 shots per power cell

"The Rabbit's Foot" (modified WUD-500 Star Yacht)
Superfast Flying Speeds 1600 kph, FTL Drive, Med. Energy Cannon x2 4K ea., Med. Vehicle Armor 100DC, Lt. Force Field 2K, Hull 7 Kills



Based on the write-up at The Rebellion. Created using the Fuzion Jazz rules, except The Rabbit's Foot which is based on the Personal Spaceship in the commercial Fuzion rules.

Thursday, October 28, 2010

Vampire (Fuzion)



Vampire (50 Points)

Mental 4, Combat 8, Physical 6, Move 5
Hits: 30, Defense: 12, REC: 6

Armor +6 (Vulnerable to wood) 1 PP
Clinging 2 PP
Damage Reduction 50%  (Vulnerable to wood) 4 PP
Infrared Vision 1 PP
Killing Attack "Bite" 2DC 3 PP
Life support 6 PP
Regeneration (5 Round, Vulnerable to wood) 4 PP
Transformation (Cumulative) 1d6 "Human into Vampire",  No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2) 2 PP

Skills: Interrogation 3, Seduction 4, Stealth 4, Shadowing 3, Concealment 2, Melee Weapons 4


A generic vampire for Fuzion using the Heroic Abilities Plug-in.

Tuesday, October 26, 2010

Werewolf (Fuzion)

pic by Zero-drk


Werewolf (55 Points)
Mental 2, Combat 6, Physical 5, Move 5
Hits: 25, Defense: 10,  REC: 12

Bite DC4
Claws DC6
Morph (Composition, Shape)
Armor +4 (Vulnerable to Silver)
Damage Reduction 50% (Vulnerable to Silver)
Regeneration 1 Round (Vulnerable to Silver)
1d6 Transformation (Cumulative): Human into Lycanthrope, No Range (-2), Linked to Bite (+3), Bite Must Do Damage (-2), Activation DV 8 (-2)
Tracking Scent
Enhanced Perception (Smelling +4, Hearing +4) 
Skill: Stealth 5 


Human Form (20 Points)
Mental 4, Combat 4, Physical 4, Move 4
Hits: 20, Defense: 8, REC: 4

Skills: Animal Handler 2, Firearms 3, Navigation 3, Survival 3, Tracking 4
Shotgun (12-Gauge buckshot) ROF: 2 Range: 40m Area Effect DC5


A generic werewolf for Fuzion using the Heroic Abilities Plug-in.

Monday, October 25, 2010

Zombie (Fuzion)

pic by TwinDragon


Zombie (27 Points)

Mental 2, Combat 3, Physical 4, MOV 1

AV 3, DV 3, Hits 20, Defense 8

Bite (2DC Killing Attack) 3 PP
Infrared Vision 1 PP
Life Support 10 PP

A generic shambling zombie for Fuzion written using Instant Fuzion and the Superpowers Plug-In.

Update: I had the cost of the Bite wrong so I corrected it, and put up a different pic.

Tuesday, October 12, 2010

Random Starting Tech Level

Inspired by games like Encounter Critical and Terminal Space, here's a Random Starting Tech Level chart for Fuzion characters. I followed the Fuzion Tech Levels (which like most Tech Levels are very Eurocentric) but added some details.

Random Starting Tech Level

Roll 2D6-2

Tech Level.....Historical Era
0....................Neolithic
1....................Iron Age/Medieval
2....................Renaissance
3....................Victorian
4....................Early 20th Century
5....................Late 20th Century
6....................21st Century
7....................Near Future (Solar System Exploration)
8....................Early Interstellar Far Future
9....................Late Interstellar Far Future
10..................Hyper Science (transgalactic empires)

How this influences the character's Life Path is for the GM and players to work out.

Sunday, October 10, 2010

C31 Translating Computer


C31 Translating Computer........12

Translates unknown languages into any selected Terran language. When spoken into it translates your words back via digitized voice. The C31 features a limited AI that has a habit of actively volunteering detailed answers to passing questions about technical matters, and has been known to offer translations of interjections that give the impression of sarcasm. Takes three turns to translate a simple language; six turns to analyze and translate a complex one. Note: on a roll of 1 on 1D6, any previously unknown language is untranslatable. Cost: 1,200 credits

(Inspired by Robert Sheckley's "A Suppliant in Space" (1973); pic via Lebedev Studio)

Friday, July 9, 2010

Fuzion energy

Fuzion began as an ill-fated attempt to combine the Interlock and Hero System game mechanics. And for a while there in the late 20th century it was riding high. Long before anybody had uttered the phrase "OGL", the basic Fuzion rules were released free on the web under an open license. Before you knew it there were a huge number of free supplements and Fuzion based rpgs available on the web.


But the bubble soon burst. With few exceptions, the die-hard fans of both Interlock and Hero rejected the new integration. The lead designers soon abandoned the project. Hasbro released D&D under the OGL, sucking the wind out of Fuzion's sails. All of those great resources slowly started vanishing from the web.

All of this was getting to me a while ago when I blogged that Fuzion was a vanishing game. I was being a bit overly negative, since it wasn't long after that post that a free Fuzion Star Wars game appeared. But my interest in Fuzion was really renewed when I stumbled upon the Fuzion Library, a Russian site that collects almost all the great Fuzion resources one one page. Some of the material duplicates what you'll find on Chritian Conckle's TranzFuzion and Otto Blix's Studio187, but there's some great supplements there that I thought had all but disappeared from the web. Not only are the full rpgs, like Babylon 5 and the Lovecraftian Tekeli Li, there's also the Heroic Abilities supplement that provides a complete, Hero-style power system for the game. Seeing all this stuff again reminds me why I like Fuzion, and has really rekindled my interest in the game.

Tuesday, February 9, 2010

Fuzion Star Wars


Hats off to Jay Libby for posting a free Star Wars RPG using the versatile Fuzion System. It's really well done, and there's more to follow, he says. Definitely something worth checking out. He includes rules for vehicle damage, but you could also use Lord Jobe's write ups of all the major SW craft using the Mekton Z rules for some speeder smashing, lightsabre wielding fun. Either way it is everything you need to run a campaign set a long time ago, in a galaxy far, far away...