MZST: メクトン Z 宇宙大作戦
"What if Star Trek were an anime?"
The redesigned ships, now with more FASA.
The options, Sensors, Transporters, and Tractor Beam, are freebies that don't take up any space or add to the ship's cost. A roll on the Ship Hit Table (MZ, pg. 108) of "CIDS" hits either the Transporter (1-5) or the Tractor Beam (6-10), automatically knocking them out until repaired. Sensor hits are as normal. Below are descriptions of these systems from the FASA RPG. Rules for use with Mekton Zeta are in brackets.
Reliable sensor data can be obtained by most sensors to distances of 160,000 km, with sketchy, less-reliable data available to about twice that distance. Sensor scans are blocked by large amounts of rock or water, extremely thick atmospheres, electromagnetic interference, and certain dense or reflective materials.
[New Skill: Starship Sensors (INT): This skill involves operating a starship's sensor probes to gather data for interpretation and storage in the ship's computers.]
The tractor/pressor beam is an electromagnetic beam allowing an item of smaller mass to be drawn toward, anchored to, or pushed away from the object controlling the beam. Many larger ships are equipped with these devices, which can be used carefully in pairs to manipulate objects at a distance. Maximum range for tractor/pressor beams is about 160,000 km.
Tractor beams can put quite a bit of strain on an object, especially if the object is trying to break away. A delicate structure such as a small vessel could suffer damage as a result of resisting their use.
[May be used an unlimited number of times, but only on one small craft at a time. It effects its target as an Epoxy Gun (MZ, pg. 59), but only for as long as the beam is maintained.]
The transporter is a matter/energy scrambler, capable of recording the molecular and sub-molecular pattern of an object, disintegrating that object, and beaming it across space to be reformed at another location as far away as 26,000 km. Both living and non-living material may be moved great distances at the speed of light in this manner. The transporter can also lock on distant items and beam them back to the transmitter station. No receiving station is necessary for use of the transporter if reliable data can be obtained about the destination via sensor readings, or if a communicator can be used to provide a target signal. Transporters are blocked by large amounts of rock or water, extremely thick atmospheres, electromagnetic interference, and certain dense or reflective materials. In addition, transporters cannot beam through deflector shields because the shields absorb energy discharges.
Transporter usage does not occur instantaneously. It takes time to set up a transporter procedure on the console before the transporter can be energized. After the slide has been moved and the energizing has begun, it takes several seconds for dematerialization to be completed. During this time, the objects or persons being beamed cannot move or communicate. They are invulnerable to most normal harm during this time, though they can be seen while dematerializing. Transportation takes place at the speed of light, but materialization takes several seconds, during which the objects or persons being transported may be seen.
[It takes one Round (10 seconds) to complete a transport. New Skill: Transporter Operations (INT): This skill involves the use of transporter devices, whether they be personnel transporters or cargo transporters.]