Christopher B. has been posting some great material form his old Stormbringer campaign. That brings back some fond memories for me as well because it was one of the first games that really clicked with me. Sure, I had fun playing D&D but the rules never made much sense to me. T&T was better, but still came up a little short. But Chaosium's Basic Roleplaying hit the sweet spot as far as I was concerned. For the longest time I swore by those rules. Every game I ran used the BRP system. Not that I'm a system snob. I'll play in any game with a good GM, regardless of the rules. It's just that when I find a rules set I like I stick with it.
One thing I really like about BRP that continues to set it apart from most other RPGs is that it completely dispenses with experience points. It seems like almost all games have some kind of mechanism by which the GM can bribe the players. BRP has none of that. No brownie points to massage die rolls or the like. No bonus XP for "good roleplaying." Characters succeed or fail based on their skill and the roll of the dice. To increase a skill you have to use it or find someone to train you. And even then it comes down to a die roll as to whether or not you'll actually benefit from it. There's something refreshingly unbiased about it all.